openspades/Resources/Shaders/VoxelModelShadowMap.vs
2013-08-29 11:45:22 +09:00

53 lines
1.3 KiB
GLSL

/*
Copyright (c) 2013 yvt
This file is part of OpenSpades.
OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
*/
uniform mat4 modelMatrix;
uniform mat4 modelNormalMatrix;
uniform vec3 modelOrigin;
// [x, y, z, AO ID]
attribute vec4 positionAttribute;
// [x, y, z]
attribute vec3 normalAttribute;
varying vec4 color;
varying vec3 fogDensity;
//varying vec2 detailCoord;
void PrepareForShadowMapRender(vec3 position, vec3 normal);
void main() {
vec4 vertexPos = vec4(positionAttribute.xyz, 1.);
vertexPos.xyz += modelOrigin;
// direct sunlight
vec3 normal = normalAttribute;
normal = (modelNormalMatrix * vec4(normal, 1.)).xyz;
normal = normalize(normal);
PrepareForShadowMapRender((modelMatrix * vertexPos).xyz, normal);
}