openspades/Resources/Shaders/LongSprite.fs
2013-08-30 21:05:51 +09:00

43 lines
1.1 KiB
GLSL

/*
Copyright (c) 2013 yvt
This file is part of OpenSpades.
OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
*/
uniform sampler2D texture;
uniform vec3 fogColor;
varying vec4 color;
varying vec2 texCoord;
varying vec4 fogDensity;
void main() {
gl_FragColor = texture2D(texture, texCoord);
gl_FragColor.xyz *= gl_FragColor.w; // premultiplied alpha
gl_FragColor *= color;
vec4 fogColorPremuld = vec4(fogColor, 1.);
fogColorPremuld *= gl_FragColor.w;
gl_FragColor = mix(gl_FragColor, fogColorPremuld, fogDensity);
if(dot(gl_FragColor, vec4(1.)) < .002)
discard;
}