openspades/Sources/Draw/GLShader.h
2013-08-29 11:45:22 +09:00

55 lines
1.2 KiB
C++

/*
Copyright (c) 2013 yvt
This file is part of OpenSpades.
OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "IGLDevice.h"
#include <vector>
namespace spades {
namespace draw {
class GLShader {
IGLDevice *device;
IGLDevice::UInteger handle;
std::vector<std::string> sources;
bool compiled;
public:
enum Type {
VertexShader,
FragmentShader
};
GLShader(IGLDevice *, Type);
~GLShader();
void AddSource(const std::string&);
void Compile();
IGLDevice::UInteger GetHandle() const {return handle;}
bool IsCompiled() const { return compiled; }
IGLDevice *GetDevice() const { return device; }
};
}
}