61 lines
1.6 KiB
C++
61 lines
1.6 KiB
C++
/*
|
|
Copyright (c) 2013 yvt
|
|
|
|
This file is part of OpenSpades.
|
|
|
|
OpenSpades is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
OpenSpades is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
*/
|
|
|
|
#include "IGLShadowMapRenderer.h"
|
|
#include "IGLDevice.h"
|
|
|
|
namespace spades {
|
|
namespace draw {
|
|
class GLRenderer;
|
|
class GLShadowShader;
|
|
class GLBasicShadowMapRenderer: public IGLShadowMapRenderer {
|
|
friend class GLShadowMapShader;
|
|
friend class GLShadowShader;
|
|
|
|
enum {NumSlices = 3};
|
|
|
|
IGLDevice *device;
|
|
|
|
int textureSize;
|
|
|
|
IGLDevice::UInteger framebuffer[NumSlices];
|
|
IGLDevice::UInteger texture[NumSlices];
|
|
|
|
// not used, but required
|
|
IGLDevice::UInteger colorTexture;
|
|
|
|
Matrix4 matrix;
|
|
Matrix4 matrices[3];
|
|
OBB3 obb;
|
|
float vpWidth, vpHeight; // used for culling
|
|
|
|
void BuildMatrix(float near, float far);
|
|
public:
|
|
|
|
GLBasicShadowMapRenderer(GLRenderer *);
|
|
virtual ~GLBasicShadowMapRenderer();
|
|
virtual void Render();
|
|
|
|
virtual bool Cull(const AABB3&);
|
|
virtual bool SphereCull(const Vector3& center, float rad);
|
|
};
|
|
}
|
|
}
|