216 lines
5.5 KiB
C++
216 lines
5.5 KiB
C++
/*
|
|
Copyright (c) 2013 yvt
|
|
based on code of pysnip (c) Mathias Kaerlev 2011-2012.
|
|
|
|
This file is part of OpenSpades.
|
|
|
|
OpenSpades is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
OpenSpades is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <memory>
|
|
#include <string>
|
|
#include <vector>
|
|
#include <set>
|
|
#include <cstdint>
|
|
#include <unordered_map>
|
|
|
|
#include "PhysicsConstants.h"
|
|
#include "Player.h"
|
|
#include <Core/Debug.h>
|
|
#include <Core/Math.h>
|
|
#include <Core/ServerAddress.h>
|
|
#include <Core/Stopwatch.h>
|
|
#include <Core/VersionInfo.h>
|
|
#include <OpenSpades.h>
|
|
|
|
struct _ENetHost;
|
|
struct _ENetPeer;
|
|
typedef _ENetHost ENetHost;
|
|
typedef _ENetPeer ENetPeer;
|
|
|
|
namespace spades {
|
|
namespace client {
|
|
class Client;
|
|
class Player;
|
|
enum NetClientStatus {
|
|
NetClientStatusNotConnected = 0,
|
|
NetClientStatusConnecting,
|
|
NetClientStatusReceivingMap,
|
|
NetClientStatusConnected
|
|
};
|
|
|
|
enum NetExtensionType {
|
|
ExtensionType128Player = 192,
|
|
ExtensionTypeMessageTypes = 193,
|
|
ExtensionTypeKickReason = 194,
|
|
};
|
|
|
|
class World;
|
|
class NetPacketReader;
|
|
struct PlayerInput;
|
|
struct WeaponInput;
|
|
class Grenade;
|
|
struct GameProperties;
|
|
class GameMapLoader;
|
|
|
|
class NetClient {
|
|
Client *client;
|
|
NetClientStatus status;
|
|
ENetHost *host;
|
|
ENetPeer *peer;
|
|
std::string statusString;
|
|
|
|
class MapDownloadMonitor {
|
|
Stopwatch sw;
|
|
unsigned int numBytesDownloaded;
|
|
GameMapLoader &mapLoader;
|
|
bool receivedFirstByte;
|
|
|
|
public:
|
|
MapDownloadMonitor(GameMapLoader &);
|
|
|
|
void AccumulateBytes(unsigned int);
|
|
std::string GetDisplayedText();
|
|
};
|
|
|
|
/** Only valid in the `NetClientStatusReceivingMap` state */
|
|
std::unique_ptr<GameMapLoader> mapLoader;
|
|
/** Only valid in the `NetClientStatusReceivingMap` state */
|
|
std::unique_ptr<MapDownloadMonitor> mapLoadMonitor;
|
|
|
|
std::shared_ptr<GameProperties> properties;
|
|
|
|
int protocolVersion;
|
|
/** Extensions supported by both client and server (map of extension id → version) */
|
|
std::unordered_map<uint8_t, uint8_t> extensions;
|
|
/** Extensions implemented in this client (map of extension id → version) */
|
|
std::unordered_map<uint8_t, uint8_t> implementedExtensions{
|
|
{ExtensionType128Player, 1},
|
|
};
|
|
|
|
class BandwidthMonitor {
|
|
ENetHost *host;
|
|
Stopwatch sw;
|
|
double lastDown;
|
|
double lastUp;
|
|
|
|
public:
|
|
BandwidthMonitor(ENetHost *);
|
|
double GetDownlinkBps() { return lastDown * 8.; }
|
|
double GetUplinkBps() { return lastUp * 8.; }
|
|
void Update();
|
|
};
|
|
|
|
std::unique_ptr<BandwidthMonitor> bandwidthMonitor;
|
|
|
|
std::vector<Vector3> savedPlayerPos;
|
|
std::vector<Vector3> savedPlayerFront;
|
|
std::vector<int> savedPlayerTeam;
|
|
|
|
struct PosRecord {
|
|
float time;
|
|
bool valid;
|
|
Vector3 pos;
|
|
|
|
PosRecord() : valid(false) {}
|
|
};
|
|
|
|
std::vector<PosRecord> playerPosRecords;
|
|
|
|
std::vector<std::vector<char>> savedPackets;
|
|
|
|
int timeToTryMapLoad;
|
|
bool tryMapLoadOnPacketType;
|
|
|
|
unsigned int lastPlayerInput;
|
|
unsigned int lastWeaponInput;
|
|
|
|
// used for some scripts including Arena by Yourself
|
|
IntVector3 temporaryPlayerBlockColor;
|
|
|
|
bool HandleHandshakePackets(NetPacketReader &);
|
|
void HandleExtensionPacket(NetPacketReader &);
|
|
void HandleGamePacket(NetPacketReader &);
|
|
World *GetWorld();
|
|
Player *GetPlayer(int);
|
|
Player *GetPlayerOrNull(int);
|
|
Player *GetLocalPlayer();
|
|
Player *GetLocalPlayerOrNull();
|
|
|
|
std::string DisconnectReasonString(uint32_t);
|
|
|
|
void MapLoaded();
|
|
|
|
void SendVersion();
|
|
void SendVersionEnhanced(const std::set<std::uint8_t> &propertyIds);
|
|
void SendSupportedExtensions();
|
|
|
|
public:
|
|
NetClient(Client *);
|
|
~NetClient();
|
|
|
|
NetClientStatus GetStatus() { return status; }
|
|
|
|
std::string GetStatusString();
|
|
|
|
/**
|
|
* Gets how much portion of the map has completed loading.
|
|
* `GetStatus()` must be `NetClientStatusReceivingMap`.
|
|
*
|
|
* @return A value in range `[0, 1]`.
|
|
*/
|
|
float GetMapReceivingProgress();
|
|
|
|
/**
|
|
* Return a non-null reference to `GameProperties` for this connection.
|
|
* Must be the connected state.
|
|
*/
|
|
std::shared_ptr<GameProperties> &GetGameProperties() {
|
|
SPAssert(properties);
|
|
return properties;
|
|
}
|
|
|
|
void Connect(const ServerAddress &hostname);
|
|
void Disconnect();
|
|
|
|
int GetPing();
|
|
|
|
void DoEvents(int timeout = 0);
|
|
|
|
void SendJoin(int team, WeaponType, std::string name, int kills);
|
|
void SendPosition();
|
|
void SendOrientation(Vector3);
|
|
void SendPlayerInput(PlayerInput);
|
|
void SendWeaponInput(WeaponInput);
|
|
void SendBlockAction(IntVector3, BlockActionType);
|
|
void SendBlockLine(IntVector3 v1, IntVector3 v2);
|
|
void SendReload();
|
|
void SendTool();
|
|
void SendGrenade(Grenade *);
|
|
void SendHeldBlockColor();
|
|
void SendHit(int targetPlayerId, HitType type);
|
|
void SendChat(std::string, bool global);
|
|
void SendWeaponChange(WeaponType);
|
|
void SendTeamChange(int team);
|
|
void SendHandShakeValid(int challenge);
|
|
|
|
double GetDownlinkBps() { return bandwidthMonitor->GetDownlinkBps(); }
|
|
double GetUplinkBps() { return bandwidthMonitor->GetUplinkBps(); }
|
|
};
|
|
}
|
|
}
|