50 lines
1.5 KiB
C++
50 lines
1.5 KiB
C++
/*
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Copyright (c) 2013 yvt
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This file is part of OpenSpades.
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OpenSpades is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenSpades is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "NullDevice.h"
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#include <Client/IAudioChunk.h>
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namespace spades {
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namespace audio {
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class NullChunk : public client::IAudioChunk {};
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NullDevice::NullDevice() {}
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NullDevice::~NullDevice() {}
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static NullChunk nullChunkInstance;
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client::IAudioChunk *NullDevice::RegisterSound(const char *) { return &nullChunkInstance; }
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void NullDevice::SetGameMap(client::GameMap *) {}
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void NullDevice::Play(client::IAudioChunk *, const spades::Vector3 &,
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const client::AudioParam &) {}
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void NullDevice::PlayLocal(client::IAudioChunk *, const spades::Vector3 &,
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const client::AudioParam &) {}
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void NullDevice::PlayLocal(client::IAudioChunk *, const client::AudioParam &) {}
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void NullDevice::Respatialize(const spades::Vector3 &, const spades::Vector3 &,
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const spades::Vector3 &) {}
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}
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}
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