346 lines
7.2 KiB
C++
346 lines
7.2 KiB
C++
/*
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Copyright (c) 2013 yvt
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This file is part of OpenSpades.
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OpenSpades is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenSpades is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <OpenSpades.h>
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#include "ConcurrentDispatch.h"
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#include "../Imports/SDL.h"
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#include "Mutex.h"
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#include <list>
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#include "AutoLocker.h"
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#include "Debug.h"
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#include "Exception.h"
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#include "Thread.h"
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#include "Settings.h"
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#include <sys/types.h>
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#if defined(__APPLE__)
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#include <sys/sysctl.h>
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#else
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#if defined(WIN32)
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#include <windows.h>
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#else
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#ifndef _MSC_VER
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#include <unistd.h>
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#endif
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#if defined(__GNUC__)
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#include <sys/sysinfo.h>
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#endif
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#endif
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#endif
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#include "ThreadLocalStorage.h"
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SPADES_SETTING(core_numDispatchQueueThreads, "auto");
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static int GetNumCores() {
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#ifdef WIN32
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SYSTEM_INFO sysinfo;
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GetSystemInfo(&sysinfo);
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return sysinfo.dwNumberOfProcessors;
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#elif defined(__APPLE__)
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int nm[2];
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size_t len = 4;
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uint32_t count;
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nm[0] = CTL_HW; nm[1] = HW_AVAILCPU;
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sysctl(nm, 2, &count, &len, NULL, 0);
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if(count < 1) {
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nm[1] = HW_NCPU;
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sysctl(nm, 2, &count, &len, NULL, 0);
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if(count < 1) { count = 1; }
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}
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return count;
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#elif defined(__GNUC__)
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return get_nprocs();
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#else
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return sysconf(_SC_NPROCESSORS_ONLN);
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#endif
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}
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namespace spades {
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struct SyncQueueEntry{
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SDL_cond *doneCond;
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SDL_mutex *doneMutex;
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ConcurrentDispatch *dispatch;
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volatile bool done;
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volatile bool released;
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SyncQueueEntry(ConcurrentDispatch *disp):
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doneCond(SDL_CreateCond()),
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doneMutex(SDL_CreateMutex()),
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dispatch(disp),
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done(false),
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released(false){
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}
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~SyncQueueEntry() {
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SDL_DestroyCond(doneCond);
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SDL_DestroyMutex(doneMutex);
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if(released){
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dispatch->entry = NULL;
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delete dispatch;
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}
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}
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void Done() {
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SDL_LockMutex(doneMutex);
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done = true;
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SDL_CondBroadcast(doneCond);
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if(released){
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delete this;
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return;
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}
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SDL_UnlockMutex(doneMutex);
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}
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void Release() {
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SDL_LockMutex(doneMutex);
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released = true;
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if(done){
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delete this;
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return;
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}
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SDL_UnlockMutex(doneMutex);
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}
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void Join(){
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SDL_LockMutex(doneMutex);
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while(!done){
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SDL_CondWait(doneCond, doneMutex);
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}
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SDL_UnlockMutex(doneMutex);
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}
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};
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class SynchronizedQueue {
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std::list<SyncQueueEntry *> entries;
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SDL_cond *pushCond;
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SDL_mutex *pushMutex;
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public:
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SynchronizedQueue() {
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pushMutex = SDL_CreateMutex();
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pushCond = SDL_CreateCond();
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}
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~SynchronizedQueue() {
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SDL_DestroyMutex(pushMutex);
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SDL_DestroyCond(pushCond);
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}
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void Push(SyncQueueEntry * entry) {
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SDL_LockMutex(pushMutex);
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try{
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entries.push_back(entry);
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}catch(...){
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SDL_UnlockMutex(pushMutex);
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throw;
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}
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SDL_CondSignal(pushCond);
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SDL_UnlockMutex(pushMutex);
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}
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SyncQueueEntry *Wait() {
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SDL_LockMutex(pushMutex);
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while(entries.empty()){
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SDL_CondWait(pushCond, pushMutex);
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}
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SyncQueueEntry *ent = entries.front();
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entries.pop_front();
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SDL_UnlockMutex(pushMutex);
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return ent;
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}
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SyncQueueEntry *Poll(){
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SDL_LockMutex(pushMutex);
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if(!entries.empty()){
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SyncQueueEntry *ent = entries.front();
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entries.pop_front();
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SDL_UnlockMutex(pushMutex);
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return ent;
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}
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SDL_UnlockMutex(pushMutex);
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return NULL;
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}
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};
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static SynchronizedQueue globalQueue;
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static AutoDeletedThreadLocalStorage<DispatchQueue> threadQueue("threadDispatchQueue");
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static DispatchQueue *sdlQueue = NULL;
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DispatchQueue::DispatchQueue(){
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SPADES_MARK_FUNCTION();
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internal = new SynchronizedQueue();
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}
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DispatchQueue::~DispatchQueue(){
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SPADES_MARK_FUNCTION();
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delete internal;
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}
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DispatchQueue *DispatchQueue::GetThreadQueue() {
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SPADES_MARK_FUNCTION();
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DispatchQueue *q = threadQueue;
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if(!q){
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q = new DispatchQueue();
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threadQueue = q;
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}
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return q;
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}
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void DispatchQueue::ProcessQueue() {
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SPADES_MARK_FUNCTION();
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SyncQueueEntry *ent;
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while((ent = internal->Poll()) != NULL){
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ent->dispatch->Execute();
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}
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Thread::CleanupExitedThreads();
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}
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void DispatchQueue::EnterEventLoop() throw() {
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while(true){
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SyncQueueEntry *ent = internal->Wait();
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ent->dispatch->ExecuteProtected();
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}
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}
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void DispatchQueue::MarkSDLVideoThread() {
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sdlQueue = this;
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}
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class DispatchThread: public Thread{
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public:
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virtual void Run() throw() {
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SPADES_MARK_FUNCTION();
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while(true){
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SyncQueueEntry *ent = globalQueue.Wait();
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ent->dispatch->ExecuteProtected();
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}
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}
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};
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static std::vector<DispatchThread *> threads;
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ConcurrentDispatch::ConcurrentDispatch():
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entry(NULL), runnable(NULL){
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SPADES_MARK_FUNCTION();
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}
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ConcurrentDispatch::ConcurrentDispatch(std::string name):
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entry(NULL),name(name), runnable(NULL){
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SPADES_MARK_FUNCTION();
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}
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ConcurrentDispatch::~ConcurrentDispatch(){
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SPADES_MARK_FUNCTION();
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Join();
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}
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void ConcurrentDispatch::Execute() {
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SPADES_MARK_FUNCTION();
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SyncQueueEntry *ent = entry;
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if(!ent){
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SPRaise("Attempted to execute dispatch '%s' without entry", name.c_str());
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}
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try{
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Run();
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}catch(...){
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ent->Done();
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throw;
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}
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ent->Done();
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}
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void ConcurrentDispatch::ExecuteProtected() throw() {
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try{
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Execute();
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}catch(const std::exception& ex){
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fprintf(stderr, "-- UNHANDLED CONCURRENT DISPATCH EXCEPTION ---\n");
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fprintf(stderr, "%s\n", ex.what());
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}catch(...){
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fprintf(stderr, "-- UNHANDLED CONCURRENT DISPATCH EXCEPTION ---\n");
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fprintf(stderr, "(no information provided)\n");
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}
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}
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void ConcurrentDispatch::Start() {
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SPADES_MARK_FUNCTION();
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if(entry){
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SPRaise("Attempted to start dispatch '%s' when it's already started", name.c_str());
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}else{
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if(threads.empty()){
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int cnt = GetNumCores();
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if(!("auto" == core_numDispatchQueueThreads)){
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cnt = core_numDispatchQueueThreads;
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}
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SPLog("Creating %d dispatch thread(s)",
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cnt);
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for(int i = 0; i < cnt; i++){
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DispatchThread *t = new DispatchThread();
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threads.push_back(t);
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t->Start();
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}
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}
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entry = new SyncQueueEntry(this);
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globalQueue.Push(entry);
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}
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}
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void ConcurrentDispatch::StartOn(DispatchQueue *queue) {
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SPADES_MARK_FUNCTION();
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if(entry){
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SPRaise("Attempted to start dispatch '%s' when it's already started", name.c_str());
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}else{
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entry = new SyncQueueEntry(this);
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queue->internal->Push(entry);
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if(queue == sdlQueue) {
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SDL_Event evt;
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memset(&evt, 0, sizeof(evt));
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evt.type = SDL_USEREVENT;
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SDL_PushEvent(&evt);
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}
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}
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}
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void ConcurrentDispatch::Join() {
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SPADES_MARK_FUNCTION();
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if(!entry){
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}else{
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entry->Join();
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delete entry;
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entry = NULL;
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}
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}
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void ConcurrentDispatch::Release(){
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SPADES_MARK_FUNCTION();
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if(entry){
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SyncQueueEntry * ent = entry;
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ent->Release();
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}
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}
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void ConcurrentDispatch::Run(){
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if(runnable)
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runnable->Run();
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}
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}
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