cfb972f944
- Overriding methods are clearly indicated with `override` keywords - Remove redundant `virtual` keywords from destructors of subclasses - Introduce `SPUnsupported()`, replacing most uses of `SPNotImplemented()`, which now serves as a dynamic "TODO" marker
388 lines
8.5 KiB
C++
388 lines
8.5 KiB
C++
/*
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Copyright (c) 2013 yvt
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This file is part of OpenSpades.
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OpenSpades is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenSpades is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <list>
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#include <sys/types.h>
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#include <memory>
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#include <Imports/SDL.h>
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#if defined(__APPLE__)
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#include <sys/sysctl.h>
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#else
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#if defined(WIN32)
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#include <windows.h>
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#else
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#ifndef _MSC_VER
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#include <unistd.h>
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#endif
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#if defined(__linux__)
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#include <sys/sysinfo.h>
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#endif
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#endif
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#endif
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#include "AutoLocker.h"
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#include "ConcurrentDispatch.h"
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#include "Debug.h"
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#include "Exception.h"
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#include "Mutex.h"
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#include "Settings.h"
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#include "Thread.h"
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#include <OpenSpades.h>
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#include "ThreadLocalStorage.h"
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DEFINE_SPADES_SETTING(core_numDispatchQueueThreads, "auto");
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static int GetNumCores() {
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#ifdef WIN32
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SYSTEM_INFO sysinfo;
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GetSystemInfo(&sysinfo);
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return sysinfo.dwNumberOfProcessors;
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#elif defined(__APPLE__)
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int nm[2];
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size_t len = 4;
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uint32_t count;
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nm[0] = CTL_HW;
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nm[1] = HW_AVAILCPU;
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sysctl(nm, 2, &count, &len, NULL, 0);
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if (count < 1) {
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nm[1] = HW_NCPU;
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sysctl(nm, 2, &count, &len, NULL, 0);
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if (count < 1) {
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count = 1;
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}
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}
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return count;
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#elif defined(__linux__)
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return get_nprocs();
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#else
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return sysconf(_SC_NPROCESSORS_ONLN);
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#endif
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}
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namespace spades {
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struct SyncQueueEntry {
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SDL_cond *doneCond;
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SDL_mutex *doneMutex;
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ConcurrentDispatch *dispatch;
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bool done;
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bool released;
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SyncQueueEntry(ConcurrentDispatch *disp)
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: doneCond(SDL_CreateCond()),
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doneMutex(SDL_CreateMutex()),
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dispatch(disp),
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done(false),
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released(false) {}
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~SyncQueueEntry() {
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SDL_DestroyCond(doneCond);
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SDL_DestroyMutex(doneMutex);
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if (released) {
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dispatch->entry = NULL;
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delete dispatch;
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}
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}
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void Done() {
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SDL_LockMutex(doneMutex);
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done = true;
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SDL_CondBroadcast(doneCond);
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if (released) {
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delete this;
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return;
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}
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SDL_UnlockMutex(doneMutex);
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}
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void Release() {
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SDL_LockMutex(doneMutex);
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released = true;
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if (done) {
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delete this;
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return;
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}
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SDL_UnlockMutex(doneMutex);
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}
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void Join() {
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SDL_LockMutex(doneMutex);
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while (!done) {
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SDL_CondWait(doneCond, doneMutex);
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}
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SDL_UnlockMutex(doneMutex);
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}
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};
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class SynchronizedQueue {
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std::list<SyncQueueEntry *> entries;
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SDL_cond *pushCond;
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SDL_mutex *pushMutex;
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public:
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SynchronizedQueue() {
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pushMutex = SDL_CreateMutex();
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pushCond = SDL_CreateCond();
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}
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~SynchronizedQueue() {
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SDL_DestroyMutex(pushMutex);
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SDL_DestroyCond(pushCond);
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}
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void Push(SyncQueueEntry *entry) {
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SDL_LockMutex(pushMutex);
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try {
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entries.push_back(entry);
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} catch (...) {
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SDL_UnlockMutex(pushMutex);
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throw;
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}
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SDL_CondSignal(pushCond);
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SDL_UnlockMutex(pushMutex);
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}
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SyncQueueEntry *Wait() {
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SDL_LockMutex(pushMutex);
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while (entries.empty()) {
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SDL_CondWait(pushCond, pushMutex);
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}
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SyncQueueEntry *ent = entries.front();
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entries.pop_front();
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SDL_UnlockMutex(pushMutex);
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return ent;
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}
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SyncQueueEntry *Poll() {
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SDL_LockMutex(pushMutex);
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if (!entries.empty()) {
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SyncQueueEntry *ent = entries.front();
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entries.pop_front();
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SDL_UnlockMutex(pushMutex);
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return ent;
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}
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SDL_UnlockMutex(pushMutex);
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return NULL;
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}
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};
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static AutoDeletedThreadLocalStorage<DispatchQueue> threadQueue("threadDispatchQueue");
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static DispatchQueue *sdlQueue = NULL;
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DispatchQueue::DispatchQueue() {
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SPADES_MARK_FUNCTION();
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internal = new SynchronizedQueue();
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}
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DispatchQueue::~DispatchQueue() {
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SPADES_MARK_FUNCTION();
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delete internal;
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}
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DispatchQueue *DispatchQueue::GetThreadQueue() {
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SPADES_MARK_FUNCTION();
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DispatchQueue *q = threadQueue;
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if (!q) {
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q = new DispatchQueue();
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threadQueue = q;
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}
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return q;
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}
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void DispatchQueue::ProcessQueue() {
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SPADES_MARK_FUNCTION();
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SyncQueueEntry *ent;
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while ((ent = internal->Poll()) != NULL) {
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ent->dispatch->Execute();
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}
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Thread::CleanupExitedThreads();
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}
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void DispatchQueue::EnterEventLoop() throw() {
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while (true) {
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SyncQueueEntry *ent = internal->Wait();
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ent->dispatch->ExecuteProtected();
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}
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}
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void DispatchQueue::MarkSDLVideoThread() { sdlQueue = this; }
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namespace {
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struct GlobalDispatchThreadPool {
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SynchronizedQueue globalQueue;
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std::vector<std::unique_ptr<DispatchThread>> threads;
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GlobalDispatchThreadPool();
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~GlobalDispatchThreadPool();
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};
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std::unique_ptr<GlobalDispatchThreadPool> globalThreadPool;
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}
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// Cannot define this in an anonymous namespace since this is referred to by
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// `ConcurrentDispatch`'s friend class declaration
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class DispatchThread : public Thread {
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public:
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DispatchThread(GlobalDispatchThreadPool &pool) : pool{pool} {
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}
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void Run() noexcept override {
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SPADES_MARK_FUNCTION();
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while (true) {
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SyncQueueEntry *ent = pool.globalQueue.Wait();
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if (ent->dispatch == nullptr) {
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// Exit request
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return;
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}
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ent->dispatch->ExecuteProtected();
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}
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}
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private:
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GlobalDispatchThreadPool &pool;
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};
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GlobalDispatchThreadPool::GlobalDispatchThreadPool() {
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int cnt = GetNumCores();
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if (!("auto" == core_numDispatchQueueThreads)) {
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cnt = core_numDispatchQueueThreads;
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}
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SPLog("Creating %d dispatch thread(s)", cnt);
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for (int i = 0; i < cnt; i++) {
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DispatchThread *t = new DispatchThread(*this);
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threads.emplace_back(t);
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t->Start();
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}
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}
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GlobalDispatchThreadPool::~GlobalDispatchThreadPool() {
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// From this point no more dispatches are accepted
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for (const auto &_: threads) {
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(void) _; // unused!
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globalQueue.Push(new SyncQueueEntry(nullptr));
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}
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// Destroy all `DispatchThread`s
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threads.clear();
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// When `Thread`s' destructors are called, they'll wait until the execution of
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// the thread is completed. So at this point all `DispatchThread`s have finished execution
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// and there'll be no threads accessing the `globalQueue`, thus it's safe to delete it.
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}
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ConcurrentDispatch::ConcurrentDispatch() : entry(NULL), runnable(NULL) {
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SPADES_MARK_FUNCTION();
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}
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ConcurrentDispatch::ConcurrentDispatch(std::string name)
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: name(name), entry(NULL), runnable(NULL) {
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SPADES_MARK_FUNCTION();
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}
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ConcurrentDispatch::~ConcurrentDispatch() {
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SPADES_MARK_FUNCTION();
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Join();
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}
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void ConcurrentDispatch::Execute() {
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SPADES_MARK_FUNCTION();
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SyncQueueEntry *ent = entry;
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if (!ent) {
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SPRaise("Attempted to execute dispatch '%s' without entry", name.c_str());
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}
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try {
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Run();
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} catch (...) {
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ent->Done();
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throw;
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}
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ent->Done();
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}
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void ConcurrentDispatch::ExecuteProtected() throw() {
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try {
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Execute();
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} catch (const std::exception &ex) {
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fprintf(stderr, "-- UNHANDLED CONCURRENT DISPATCH EXCEPTION ---\n");
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fprintf(stderr, "%s\n", ex.what());
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} catch (...) {
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fprintf(stderr, "-- UNHANDLED CONCURRENT DISPATCH EXCEPTION ---\n");
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fprintf(stderr, "(no information provided)\n");
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}
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}
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void ConcurrentDispatch::Start() {
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SPADES_MARK_FUNCTION();
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if (entry) {
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SPRaise("Attempted to start dispatch '%s' when it's already started", name.c_str());
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} else {
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// should we atomically initialize globalThreadPool? maybe not
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if (!globalThreadPool) {
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globalThreadPool.reset(new GlobalDispatchThreadPool());
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}
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entry = new SyncQueueEntry(this);
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globalThreadPool->globalQueue.Push(entry);
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}
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}
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void ConcurrentDispatch::StartOn(DispatchQueue *queue) {
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SPADES_MARK_FUNCTION();
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if (entry) {
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SPRaise("Attempted to start dispatch '%s' when it's already started", name.c_str());
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} else {
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entry = new SyncQueueEntry(this);
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queue->internal->Push(entry);
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if (queue == sdlQueue) {
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SDL_Event evt;
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memset(&evt, 0, sizeof(evt));
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evt.type = SDL_USEREVENT;
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SDL_PushEvent(&evt);
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}
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}
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}
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void ConcurrentDispatch::Join() {
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SPADES_MARK_FUNCTION();
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if (!entry) {
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} else {
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entry->Join();
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delete entry;
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entry = NULL;
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}
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}
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void ConcurrentDispatch::Release() {
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SPADES_MARK_FUNCTION();
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if (entry) {
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SyncQueueEntry *ent = entry;
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ent->Release();
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}
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}
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void ConcurrentDispatch::Run() {
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if (runnable)
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runnable->Run();
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}
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}
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