40f8be07c0
Set `cg_manualFocus` to `1` to use it. By default, mouse wheel adjusts the focal length, and pressing mouse wheel button enables auto-focus.
553 lines
20 KiB
C++
553 lines
20 KiB
C++
/*
|
|
Copyright (c) 2013 yvt
|
|
|
|
This file is part of OpenSpades.
|
|
|
|
OpenSpades is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
OpenSpades is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
*/
|
|
|
|
#include "ScriptManager.h"
|
|
#include <Client/IRenderer.h>
|
|
#include <Client/SceneDefinition.h>
|
|
|
|
namespace spades {
|
|
namespace client{
|
|
|
|
|
|
|
|
class RendererRegistrar: public ScriptObjectRegistrar {
|
|
static IModel *RegisterModel(const std::string& str,
|
|
IRenderer *r) {
|
|
try{
|
|
IModel *m = r->RegisterModel(str.c_str());
|
|
m->AddRef();
|
|
return m;
|
|
}catch(const std::exception& ex) {
|
|
ScriptContextUtils().SetNativeException(ex);
|
|
return NULL;
|
|
}
|
|
}
|
|
static IImage *RegisterImage(const std::string& str,
|
|
IRenderer *r) {
|
|
try{
|
|
IImage *im = r->RegisterImage(str.c_str());
|
|
im->AddRef();
|
|
return im;
|
|
}catch(const std::exception& ex) {
|
|
ScriptContextUtils().SetNativeException(ex);
|
|
return NULL;
|
|
}
|
|
}
|
|
static void AddDebugLine(const Vector3& a, const Vector3& b,
|
|
const Vector4& color,
|
|
IRenderer *r) {
|
|
try{
|
|
return r->AddDebugLine(a, b, color);
|
|
}catch(const std::exception& ex) {
|
|
ScriptContextUtils().SetNativeException(ex);
|
|
}
|
|
}
|
|
static void AddSprite(IImage *img, const Vector3& center,
|
|
float rad, float rot,
|
|
IRenderer *r) {
|
|
try{
|
|
return r->AddSprite(img, center, rad, rot);
|
|
}catch(const std::exception& ex) {
|
|
ScriptContextUtils().SetNativeException(ex);
|
|
}
|
|
}
|
|
static void AddLongSprite(IImage *img,
|
|
const Vector3& p1,
|
|
const Vector3& p2,
|
|
float rad,
|
|
IRenderer *r) {
|
|
try{
|
|
return r->AddLongSprite(img, p1, p2, rad);
|
|
}catch(const std::exception& ex) {
|
|
ScriptContextUtils().SetNativeException(ex);
|
|
}
|
|
}
|
|
static void MultiplyScreenColor(const Vector3& v,
|
|
IRenderer *r){
|
|
try{
|
|
return r->MultiplyScreenColor(v);
|
|
}catch(const std::exception& ex) {
|
|
ScriptContextUtils().SetNativeException(ex);
|
|
}
|
|
}
|
|
static void SetColor(const Vector4& v,
|
|
IRenderer *r){
|
|
try{
|
|
return r->SetColor(v);
|
|
}catch(const std::exception& ex) {
|
|
ScriptContextUtils().SetNativeException(ex);
|
|
}
|
|
}
|
|
static void SetColorOpaque(const Vector3& v,
|
|
IRenderer *r){
|
|
try{
|
|
return r->SetColorAlphaPremultiplied(MakeVector4(v.x,v.y,v.z,1.f));
|
|
}catch(const std::exception& ex) {
|
|
ScriptContextUtils().SetNativeException(ex);
|
|
}
|
|
}
|
|
static void SetColorAlphaPremultiplied(const Vector4& v,
|
|
IRenderer *r){
|
|
try{
|
|
return r->SetColorAlphaPremultiplied(v);
|
|
}catch(const std::exception& ex) {
|
|
ScriptContextUtils().SetNativeException(ex);
|
|
}
|
|
}
|
|
static void SetColorAlphaNonPremultiplied(const Vector4& v,
|
|
IRenderer *r){
|
|
Vector4 v2 = {v.x * v.w, v.y * v.w, v.z * v.w, v.w};
|
|
try{
|
|
return r->SetColorAlphaPremultiplied(v2);
|
|
}catch(const std::exception& ex) {
|
|
ScriptContextUtils().SetNativeException(ex);
|
|
}
|
|
}
|
|
|
|
static void SetFogColor(const Vector3& v,
|
|
IRenderer *r){
|
|
try{
|
|
return r->SetFogColor(v);
|
|
}catch(const std::exception& ex) {
|
|
ScriptContextUtils().SetNativeException(ex);
|
|
}
|
|
}
|
|
static void ModelRenderParamFactory(ModelRenderParam *p) {
|
|
new(p) ModelRenderParam();
|
|
}
|
|
static void DynamicLightParamFactory(DynamicLightParam *p) {
|
|
new(p) DynamicLightParam();
|
|
}
|
|
static void DynamicLightParamFactory2(const DynamicLightParam& other, DynamicLightParam *p) {
|
|
new(p) DynamicLightParam(other);
|
|
if(p->image)
|
|
p->image->AddRef();
|
|
}
|
|
static void DynamicLightParamAssign(const DynamicLightParam& other,
|
|
DynamicLightParam *self) {
|
|
IImage *old = self->image;
|
|
*self = other;
|
|
self->image->AddRef();
|
|
old->Release();
|
|
}
|
|
static void DynamicLightParamDestructor(DynamicLightParam *p) {
|
|
if(p->image)
|
|
p->image->Release();
|
|
}
|
|
static void SceneDefinitionFactory(SceneDefinition *def) {
|
|
new(def) SceneDefinition();
|
|
}
|
|
public:
|
|
RendererRegistrar():
|
|
ScriptObjectRegistrar("Renderer"){
|
|
|
|
}
|
|
virtual void Register(ScriptManager *manager, Phase phase) {
|
|
asIScriptEngine *eng = manager->GetEngine();
|
|
int r;
|
|
eng->SetDefaultNamespace("spades");
|
|
switch(phase){
|
|
case PhaseObjectType:
|
|
r = eng->RegisterObjectType("Renderer",
|
|
0, asOBJ_REF);
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectBehaviour("Renderer",
|
|
asBEHAVE_ADDREF, "void f()",
|
|
asMETHOD(IRenderer, AddRef),
|
|
asCALL_THISCALL);
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectBehaviour("Renderer",
|
|
asBEHAVE_RELEASE, "void f()",
|
|
asMETHOD(IRenderer, Release),
|
|
asCALL_THISCALL);
|
|
manager->CheckError(r);
|
|
|
|
|
|
r = eng->RegisterObjectType("ModelRenderParam",
|
|
sizeof(ModelRenderParam), asOBJ_VALUE|asOBJ_POD|asOBJ_APP_CLASS_CDAK);
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectType("DynamicLightParam",
|
|
sizeof(DynamicLightParam), asOBJ_VALUE|asOBJ_APP_CLASS_CDAK);
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectType("SceneDefinition",
|
|
sizeof(SceneDefinition), asOBJ_VALUE|asOBJ_POD|asOBJ_APP_CLASS_CDAK);
|
|
manager->CheckError(r);
|
|
r = eng->RegisterEnum("DynamicLightType");
|
|
manager->CheckError(r);
|
|
|
|
|
|
break;
|
|
case PhaseObjectMember:
|
|
r = eng->RegisterEnumValue("DynamicLightType", "Point",
|
|
DynamicLightTypePoint);
|
|
manager->CheckError(r);
|
|
r = eng->RegisterEnumValue("DynamicLightType", "Spotlight",
|
|
DynamicLightTypeSpotlight);
|
|
manager->CheckError(r);
|
|
|
|
r = eng->RegisterObjectBehaviour("ModelRenderParam",
|
|
asBEHAVE_CONSTRUCT,
|
|
"void f()",
|
|
asFUNCTION(ModelRenderParamFactory),
|
|
asCALL_CDECL_OBJLAST);
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectProperty("ModelRenderParam",
|
|
"Matrix4 matrix",
|
|
asOFFSET(ModelRenderParam, matrix));
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectProperty("ModelRenderParam",
|
|
"Vector3 customColor",
|
|
asOFFSET(ModelRenderParam, customColor));
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectProperty("ModelRenderParam",
|
|
"bool depthHack",
|
|
asOFFSET(ModelRenderParam, depthHack));
|
|
manager->CheckError(r);
|
|
|
|
r = eng->RegisterObjectBehaviour("DynamicLightParam",
|
|
asBEHAVE_CONSTRUCT,
|
|
"void f()",
|
|
asFUNCTION(DynamicLightParamFactory),
|
|
asCALL_CDECL_OBJLAST);
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectBehaviour("DynamicLightParam",
|
|
asBEHAVE_CONSTRUCT,
|
|
"void f(const DynamicLightParam& in)",
|
|
asFUNCTION(DynamicLightParamFactory2),
|
|
asCALL_CDECL_OBJLAST);
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectBehaviour("DynamicLightParam",
|
|
asBEHAVE_DESTRUCT,
|
|
"void f()",
|
|
asFUNCTION(DynamicLightParamDestructor),
|
|
asCALL_CDECL_OBJLAST);
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectMethod("DynamicLightParam",
|
|
"void opAssign(const DynamicLightParam& in)",
|
|
asFUNCTION(DynamicLightParamAssign),
|
|
asCALL_CDECL_OBJLAST);
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectProperty("DynamicLightParam",
|
|
"DynamicLightType type",
|
|
asOFFSET(DynamicLightParam, type));
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectProperty("DynamicLightParam",
|
|
"Vector3 origin",
|
|
asOFFSET(DynamicLightParam, origin));
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectProperty("DynamicLightParam",
|
|
"float radius",
|
|
asOFFSET(DynamicLightParam, radius));
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectProperty("DynamicLightParam",
|
|
"Vector3 color",
|
|
asOFFSET(DynamicLightParam, color));
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectProperty("DynamicLightParam",
|
|
"Vector3 spotAxisX",
|
|
asOFFSET(DynamicLightParam, spotAxis[0]));
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectProperty("DynamicLightParam",
|
|
"Vector3 spotAxisY",
|
|
asOFFSET(DynamicLightParam, spotAxis[1]));
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectProperty("DynamicLightParam",
|
|
"Vector3 spotAxisZ",
|
|
asOFFSET(DynamicLightParam, spotAxis[2]));
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectProperty("DynamicLightParam",
|
|
"Image@ image",
|
|
asOFFSET(DynamicLightParam, image));
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectProperty("DynamicLightParam",
|
|
"float spotAngle",
|
|
asOFFSET(DynamicLightParam, spotAngle));
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectProperty("DynamicLightParam",
|
|
"bool useLensFlare",
|
|
asOFFSET(DynamicLightParam, useLensFlare));
|
|
manager->CheckError(r);
|
|
|
|
r = eng->RegisterObjectBehaviour("SceneDefinition",
|
|
asBEHAVE_CONSTRUCT,
|
|
"void f()",
|
|
asFUNCTION(SceneDefinitionFactory),
|
|
asCALL_CDECL_OBJLAST);
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectProperty("SceneDefinition",
|
|
"int viewportLeft",
|
|
asOFFSET(SceneDefinition, viewportLeft));
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectProperty("SceneDefinition",
|
|
"int viewportTop",
|
|
asOFFSET(SceneDefinition, viewportTop));
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectProperty("SceneDefinition",
|
|
"int viewportWidth",
|
|
asOFFSET(SceneDefinition, viewportWidth));
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectProperty("SceneDefinition",
|
|
"int viewportHeight",
|
|
asOFFSET(SceneDefinition, viewportHeight));
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectProperty("SceneDefinition",
|
|
"float fovX",
|
|
asOFFSET(SceneDefinition, fovX));
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectProperty("SceneDefinition",
|
|
"float fovY",
|
|
asOFFSET(SceneDefinition, fovY));
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectProperty("SceneDefinition",
|
|
"Vector3 viewOrigin",
|
|
asOFFSET(SceneDefinition, viewOrigin));
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectProperty("SceneDefinition",
|
|
"Vector3 viewAxisX",
|
|
asOFFSET(SceneDefinition, viewAxis[0]));
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectProperty("SceneDefinition",
|
|
"Vector3 viewAxisY",
|
|
asOFFSET(SceneDefinition, viewAxis[1]));
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectProperty("SceneDefinition",
|
|
"Vector3 viewAxisZ",
|
|
asOFFSET(SceneDefinition, viewAxis[2]));
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectProperty("SceneDefinition",
|
|
"float zNear",
|
|
asOFFSET(SceneDefinition, zNear));
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectProperty("SceneDefinition",
|
|
"float zFar",
|
|
asOFFSET(SceneDefinition, zFar));
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectProperty("SceneDefinition",
|
|
"bool skipWorld",
|
|
asOFFSET(SceneDefinition, skipWorld));
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectProperty("SceneDefinition",
|
|
"float depthOfFieldFocalLength",
|
|
asOFFSET(SceneDefinition, depthOfFieldFocalLength));
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectProperty("SceneDefinition",
|
|
"uint time",
|
|
asOFFSET(SceneDefinition, time));
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectProperty("SceneDefinition",
|
|
"bool denyCameraBlur",
|
|
asOFFSET(SceneDefinition, denyCameraBlur));
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectProperty("SceneDefinition",
|
|
"float blurVignette",
|
|
asOFFSET(SceneDefinition, blurVignette));
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectProperty("SceneDefinition",
|
|
"float radialBlur",
|
|
asOFFSET(SceneDefinition, radialBlur));
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectProperty("SceneDefinition",
|
|
"float globalBlur",
|
|
asOFFSET(SceneDefinition, globalBlur));
|
|
manager->CheckError(r);
|
|
|
|
r = eng->RegisterObjectMethod("Renderer",
|
|
"void Init()",
|
|
asMETHOD(IRenderer, Init),
|
|
asCALL_THISCALL);
|
|
manager->CheckError(r);
|
|
|
|
r = eng->RegisterObjectMethod("Renderer",
|
|
"void Shutdown()",
|
|
asMETHOD(IRenderer, Shutdown),
|
|
asCALL_THISCALL);
|
|
manager->CheckError(r);
|
|
|
|
r = eng->RegisterObjectMethod("Renderer",
|
|
"Image@ RegisterImage(const string& in)",
|
|
asFUNCTION(RegisterImage),
|
|
asCALL_CDECL_OBJLAST);
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectMethod("Renderer",
|
|
"Model@ RegisterModel(const string& in)",
|
|
asFUNCTION(RegisterModel),
|
|
asCALL_CDECL_OBJLAST);
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectMethod("Renderer",
|
|
"Image@ CreateImage(Bitmap@)",
|
|
asMETHOD(IRenderer, CreateImage),
|
|
asCALL_THISCALL);
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectMethod("Renderer",
|
|
"Model@ CreateModel(VoxelModel@)",
|
|
asMETHOD(IRenderer, CreateModel),
|
|
asCALL_THISCALL);
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectMethod("Renderer",
|
|
"void set_GameMap(GameMap@)",
|
|
asMETHOD(IRenderer, SetGameMap),
|
|
asCALL_THISCALL);
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectMethod("Renderer",
|
|
"void set_FogDistance(float)",
|
|
asMETHOD(IRenderer, SetFogDistance),
|
|
asCALL_THISCALL);
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectMethod("Renderer",
|
|
"void set_FogColor(const Vector3& in)",
|
|
asFUNCTION(SetFogColor),
|
|
asCALL_CDECL_OBJLAST);
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectMethod("Renderer",
|
|
"void StartScene(const SceneDefinition& in)",
|
|
asMETHOD(IRenderer, StartScene),
|
|
asCALL_THISCALL);
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectMethod("Renderer",
|
|
"void AddLight(const DynamicLightParam& in)",
|
|
asMETHOD(IRenderer, AddLight),
|
|
asCALL_THISCALL);
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectMethod("Renderer",
|
|
"void AddModel(Model@, const ModelRenderParam& in)",
|
|
asMETHOD(IRenderer, RenderModel),
|
|
asCALL_THISCALL);
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectMethod("Renderer",
|
|
"void AddDebugLine(const Vector3&in, const Vector3&in, const Vector4&in)",
|
|
asFUNCTION(AddDebugLine),
|
|
asCALL_CDECL_OBJLAST);
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectMethod("Renderer",
|
|
"void AddSprite(Image@, const Vector3&in, float, float)",
|
|
asFUNCTION(AddSprite),
|
|
asCALL_CDECL_OBJLAST);
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectMethod("Renderer",
|
|
"void AddLongSprite(Image@, const Vector3& in, const Vector3& in, float)",
|
|
asFUNCTION(AddLongSprite),
|
|
asCALL_CDECL_OBJLAST);
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectMethod("Renderer",
|
|
"void EndScene()",
|
|
asMETHOD(IRenderer, EndScene),
|
|
asCALL_THISCALL);
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectMethod("Renderer",
|
|
"void MultiplyScreenColor(const Vector3& in)",
|
|
asFUNCTION(MultiplyScreenColor),
|
|
asCALL_CDECL_OBJLAST);
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectMethod("Renderer",
|
|
"void set_Color(const Vector4&in)",
|
|
asFUNCTION(SetColor),
|
|
asCALL_CDECL_OBJLAST);
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectMethod("Renderer",
|
|
"void set_ColorOpaque(const Vector3&in)",
|
|
asFUNCTION(SetColorOpaque),
|
|
asCALL_CDECL_OBJLAST);
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectMethod("Renderer",
|
|
"void set_ColorP(const Vector4&in)",
|
|
asFUNCTION(SetColorAlphaPremultiplied),
|
|
asCALL_CDECL_OBJLAST);
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectMethod("Renderer",
|
|
"void set_ColorNP(const Vector4&in)",
|
|
asFUNCTION(SetColorAlphaNonPremultiplied),
|
|
asCALL_CDECL_OBJLAST);
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectMethod("Renderer",
|
|
"void DrawImage(Image@, const Vector2& in)",
|
|
asMETHODPR(IRenderer, DrawImage,
|
|
(IImage*, const Vector2&),
|
|
void),
|
|
asCALL_THISCALL);
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectMethod("Renderer",
|
|
"void DrawImage(Image@, const AABB2& in)",
|
|
asMETHODPR(IRenderer, DrawImage,
|
|
(IImage*, const AABB2&),
|
|
void),
|
|
asCALL_THISCALL);
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectMethod("Renderer",
|
|
"void DrawImage(Image@, const Vector2&in, const AABB2& in)",
|
|
asMETHODPR(IRenderer, DrawImage,
|
|
(IImage*, const Vector2&, const AABB2&),
|
|
void),
|
|
asCALL_THISCALL);
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectMethod("Renderer",
|
|
"void DrawImage(Image@, const AABB2&in, const AABB2& in)",
|
|
asMETHODPR(IRenderer, DrawImage,
|
|
(IImage*, const AABB2&, const AABB2&),
|
|
void),
|
|
asCALL_THISCALL);
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectMethod("Renderer",
|
|
"void DrawImage(Image@, const Vector2&in, const Vector2&in, const Vector2&in, const AABB2& in)",
|
|
asMETHODPR(IRenderer, DrawImage,
|
|
(IImage*, const Vector2&, const Vector2&, const Vector2&, const AABB2&),
|
|
void),
|
|
asCALL_THISCALL);
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectMethod("Renderer",
|
|
"void DrawFlatGameMap(const AABB2&in, const AABB2& in)",
|
|
asMETHOD(IRenderer,DrawFlatGameMap),
|
|
asCALL_THISCALL);
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectMethod("Renderer",
|
|
"void FrameDone()",
|
|
asMETHOD(IRenderer,FrameDone),
|
|
asCALL_THISCALL);
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectMethod("Renderer",
|
|
"void Flip()",
|
|
asMETHOD(IRenderer,Flip),
|
|
asCALL_THISCALL);
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectMethod("Renderer",
|
|
"Bitmap@ ReadBitmap()",
|
|
asMETHOD(IRenderer,ReadBitmap),
|
|
asCALL_THISCALL);
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectMethod("Renderer",
|
|
"float get_ScreenWidth()",
|
|
asMETHOD(IRenderer,ScreenWidth),
|
|
asCALL_THISCALL);
|
|
manager->CheckError(r);
|
|
r = eng->RegisterObjectMethod("Renderer",
|
|
"float get_ScreenHeight()",
|
|
asMETHOD(IRenderer,ScreenHeight),
|
|
asCALL_THISCALL);
|
|
manager->CheckError(r);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
};
|
|
|
|
static RendererRegistrar registrar;
|
|
}
|
|
}
|