openspades/Sources/Draw/SWMapRenderer.h

91 lines
2.2 KiB
C++

/*
Copyright (c) 2013 yvt
This file is part of OpenSpades.
OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <Core/Math.h>
#include <Core/RefCountedObject.h>
#include "SWFeatureLevel.h"
#include <Client/SceneDefinition.h>
#include "SWFeatureLevel.h"
#include <memory>
#include <vector>
#include <Core/MiniHeap.h>
namespace spades {
namespace client {
class GameMap;
}
class Bitmap;
namespace draw {
class SWRenderer;
class SWMapRenderer {
struct Line;
struct LinePixel;
int w, h;
SWRenderer *renderer;
SWFeatureLevel level;
client::SceneDefinition sceneDef;
Handle<client::GameMap> map;
Bitmap *frameBuf;
float *depthBuf;
std::vector<Line> lines;
std::vector<MiniHeap::Ref> rle;
std::vector<size_t> rleLen;
int lineResolution;
typedef int8_t RleData;
std::vector<RleData> rleBuf;
MiniHeap rleHeap;
template<SWFeatureLevel level>
void BuildLine(Line& line,
float minPitch, float maxPitch);
void BuildRle(int x, int y, std::vector<RleData>&);
template<SWFeatureLevel level, int undersamp>
void RenderFinal(float yawMin, float yawMax,
unsigned int numLines,
unsigned int threadId, unsigned int numThreads);
template<SWFeatureLevel level>
void RenderInner(const client::SceneDefinition&,
Bitmap *fb, float *depthBuffer);
public:
SWMapRenderer(SWRenderer *r,
client::GameMap *,
SWFeatureLevel level);
~SWMapRenderer();
void Render(const client::SceneDefinition&,
Bitmap *fb, float *depthBuffer);
void UpdateRle(int x, int y);
};
}
}