549 lines
21 KiB
C++
549 lines
21 KiB
C++
#include <assert.h>
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#include <string.h>
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#include "scriptdictionary.h"
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#include "scriptarray.h"
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BEGIN_AS_NAMESPACE
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using namespace std;
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//--------------------------------------------------------------------------
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// CScriptDictionary implementation
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CScriptDictionary::CScriptDictionary(asIScriptEngine *engine)
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{
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// We start with one reference
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refCount = 1;
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gcFlag = false;
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// Keep a reference to the engine for as long as we live
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// We don't increment the reference counter, because the
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// engine will hold a pointer to the object.
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this->engine = engine;
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// Notify the garbage collector of this object
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// TODO: The type id should be cached
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engine->NotifyGarbageCollectorOfNewObject(this, engine->GetObjectTypeByName("dictionary"));
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}
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CScriptDictionary::~CScriptDictionary()
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{
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// Delete all keys and values
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DeleteAll();
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}
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void CScriptDictionary::AddRef() const
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{
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// We need to clear the GC flag
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gcFlag = false;
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asAtomicInc(refCount);
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}
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void CScriptDictionary::Release() const
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{
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// We need to clear the GC flag
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gcFlag = false;
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if( asAtomicDec(refCount) == 0 )
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delete this;
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}
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int CScriptDictionary::GetRefCount()
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{
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return refCount;
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}
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void CScriptDictionary::SetGCFlag()
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{
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gcFlag = true;
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}
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bool CScriptDictionary::GetGCFlag()
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{
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return gcFlag;
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}
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void CScriptDictionary::EnumReferences(asIScriptEngine *engine)
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{
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// Call the gc enum callback for each of the objects
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map<string, valueStruct>::iterator it;
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for( it = dict.begin(); it != dict.end(); it++ )
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{
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if( it->second.typeId & asTYPEID_MASK_OBJECT )
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engine->GCEnumCallback(it->second.valueObj);
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}
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}
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void CScriptDictionary::ReleaseAllReferences(asIScriptEngine * /*engine*/)
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{
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// We're being told to release all references in
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// order to break circular references for dead objects
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DeleteAll();
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}
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CScriptDictionary &CScriptDictionary::operator =(const CScriptDictionary &other)
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{
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// Clear everything we had before
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DeleteAll();
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// Do a shallow copy of the dictionary
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map<string, valueStruct>::const_iterator it;
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for( it = other.dict.begin(); it != other.dict.end(); it++ )
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{
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if( it->second.typeId & asTYPEID_OBJHANDLE )
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Set(it->first, (void*)&it->second.valueObj, it->second.typeId);
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else if( it->second.typeId & asTYPEID_MASK_OBJECT )
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Set(it->first, (void*)it->second.valueObj, it->second.typeId);
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else
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Set(it->first, (void*)&it->second.valueInt, it->second.typeId);
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}
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return *this;
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}
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void CScriptDictionary::Set(const string &key, void *value, int typeId)
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{
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valueStruct valStruct = {{0},0};
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valStruct.typeId = typeId;
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if( typeId & asTYPEID_OBJHANDLE )
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{
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// We're receiving a reference to the handle, so we need to dereference it
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valStruct.valueObj = *(void**)value;
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engine->AddRefScriptObject(valStruct.valueObj, engine->GetObjectTypeById(typeId));
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}
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else if( typeId & asTYPEID_MASK_OBJECT )
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{
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// Create a copy of the object
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valStruct.valueObj = engine->CreateScriptObjectCopy(value, engine->GetObjectTypeById(typeId));
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}
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else
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{
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// Copy the primitive value
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// We receive a pointer to the value.
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int size = engine->GetSizeOfPrimitiveType(typeId);
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memcpy(&valStruct.valueInt, value, size);
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}
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map<string, valueStruct>::iterator it;
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it = dict.find(key);
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if( it != dict.end() )
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{
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FreeValue(it->second);
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// Insert the new value
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it->second = valStruct;
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}
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else
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{
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dict.insert(map<string, valueStruct>::value_type(key, valStruct));
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}
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}
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// This overloaded method is implemented so that all integer and
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// unsigned integers types will be stored in the dictionary as int64
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// through implicit conversions. This simplifies the management of the
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// numeric types when the script retrieves the stored value using a
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// different type.
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void CScriptDictionary::Set(const string &key, asINT64 &value)
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{
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Set(key, &value, asTYPEID_INT64);
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}
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// This overloaded method is implemented so that all floating point types
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// will be stored in the dictionary as double through implicit conversions.
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// This simplifies the management of the numeric types when the script
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// retrieves the stored value using a different type.
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void CScriptDictionary::Set(const string &key, double &value)
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{
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Set(key, &value, asTYPEID_DOUBLE);
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}
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// Returns true if the value was successfully retrieved
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bool CScriptDictionary::Get(const string &key, void *value, int typeId) const
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{
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map<string, valueStruct>::const_iterator it;
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it = dict.find(key);
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if( it != dict.end() )
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{
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// Return the value
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if( typeId & asTYPEID_OBJHANDLE )
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{
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// A handle can be retrieved if the stored type is a handle of same or compatible type
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// or if the stored type is an object that implements the interface that the handle refer to.
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if( (it->second.typeId & asTYPEID_MASK_OBJECT) &&
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engine->IsHandleCompatibleWithObject(it->second.valueObj, it->second.typeId, typeId) )
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{
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engine->AddRefScriptObject(it->second.valueObj, engine->GetObjectTypeById(it->second.typeId));
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*(void**)value = it->second.valueObj;
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return true;
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}
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}
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else if( typeId & asTYPEID_MASK_OBJECT )
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{
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// Verify that the copy can be made
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bool isCompatible = false;
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if( it->second.typeId == typeId )
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isCompatible = true;
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// Copy the object into the given reference
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if( isCompatible )
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{
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engine->AssignScriptObject(value, it->second.valueObj, engine->GetObjectTypeById(typeId));
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return true;
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}
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}
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else
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{
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if( it->second.typeId == typeId )
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{
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int size = engine->GetSizeOfPrimitiveType(typeId);
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memcpy(value, &it->second.valueInt, size);
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return true;
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}
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// We know all numbers are stored as either int64 or double, since we register overloaded functions for those
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if( it->second.typeId == asTYPEID_INT64 && typeId == asTYPEID_DOUBLE )
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{
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*(double*)value = double(it->second.valueInt);
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return true;
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}
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else if( it->second.typeId == asTYPEID_DOUBLE && typeId == asTYPEID_INT64 )
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{
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*(asINT64*)value = asINT64(it->second.valueFlt);
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return true;
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}
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}
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}
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// AngelScript has already initialized the value with a default value,
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// so we don't have to do anything if we don't find the element, or if
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// the element is incompatible with the requested type.
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return false;
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}
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bool CScriptDictionary::Get(const string &key, asINT64 &value) const
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{
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return Get(key, &value, asTYPEID_INT64);
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}
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bool CScriptDictionary::Get(const string &key, double &value) const
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{
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return Get(key, &value, asTYPEID_DOUBLE);
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}
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bool CScriptDictionary::Exists(const string &key) const
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{
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map<string, valueStruct>::const_iterator it;
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it = dict.find(key);
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if( it != dict.end() )
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return true;
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return false;
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}
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bool CScriptDictionary::IsEmpty() const
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{
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if( dict.size() == 0 )
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return true;
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return false;
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}
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asUINT CScriptDictionary::GetSize() const
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{
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return asUINT(dict.size());
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}
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void CScriptDictionary::Delete(const string &key)
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{
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map<string, valueStruct>::iterator it;
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it = dict.find(key);
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if( it != dict.end() )
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{
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FreeValue(it->second);
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dict.erase(it);
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}
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}
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void CScriptDictionary::DeleteAll()
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{
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map<string, valueStruct>::iterator it;
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for( it = dict.begin(); it != dict.end(); it++ )
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FreeValue(it->second);
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dict.clear();
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}
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void CScriptDictionary::FreeValue(valueStruct &value)
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{
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// If it is a handle or a ref counted object, call release
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if( value.typeId & asTYPEID_MASK_OBJECT )
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{
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// Let the engine release the object
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engine->ReleaseScriptObject(value.valueObj, engine->GetObjectTypeById(value.typeId));
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value.valueObj = 0;
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value.typeId = 0;
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}
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// For primitives, there's nothing to do
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}
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CScriptArray* CScriptDictionary::GetKeys() const
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{
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// TODO: optimize: The string array type should only be determined once.
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// It should be recomputed when registering the dictionary class.
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// Only problem is if multiple engines are used, as they may not
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// share the same type id. Alternatively it can be stored in the
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// user data for the dictionary type.
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int stringArrayType = engine->GetTypeIdByDecl("array<string>");
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asIObjectType *ot = engine->GetObjectTypeById(stringArrayType);
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// Create the array object
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CScriptArray *array = new CScriptArray(asUINT(dict.size()), ot);
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long current = -1;
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std::map<string, valueStruct>::const_iterator it;
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for( it = dict.begin(); it != dict.end(); it++ )
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{
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current++;
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*(string*)array->At(current) = it->first;
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}
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return array;
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}
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//--------------------------------------------------------------------------
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// Generic wrappers
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void ScriptDictionaryFactory_Generic(asIScriptGeneric *gen)
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{
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*(CScriptDictionary**)gen->GetAddressOfReturnLocation() = new CScriptDictionary(gen->GetEngine());
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}
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void ScriptDictionaryAddRef_Generic(asIScriptGeneric *gen)
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{
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CScriptDictionary *dict = (CScriptDictionary*)gen->GetObject();
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dict->AddRef();
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}
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void ScriptDictionaryRelease_Generic(asIScriptGeneric *gen)
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{
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CScriptDictionary *dict = (CScriptDictionary*)gen->GetObject();
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dict->Release();
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}
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void ScriptDictionaryAssign_Generic(asIScriptGeneric *gen)
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{
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CScriptDictionary *dict = (CScriptDictionary*)gen->GetObject();
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CScriptDictionary *other = *(CScriptDictionary**)gen->GetAddressOfArg(0);
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*dict = *other;
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*(CScriptDictionary**)gen->GetAddressOfReturnLocation() = dict;
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}
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void ScriptDictionarySet_Generic(asIScriptGeneric *gen)
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{
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CScriptDictionary *dict = (CScriptDictionary*)gen->GetObject();
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string *key = *(string**)gen->GetAddressOfArg(0);
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void *ref = *(void**)gen->GetAddressOfArg(1);
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int typeId = gen->GetArgTypeId(1);
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dict->Set(*key, ref, typeId);
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}
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void ScriptDictionarySetInt_Generic(asIScriptGeneric *gen)
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{
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CScriptDictionary *dict = (CScriptDictionary*)gen->GetObject();
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string *key = *(string**)gen->GetAddressOfArg(0);
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void *ref = *(void**)gen->GetAddressOfArg(1);
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dict->Set(*key, *(asINT64*)ref);
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}
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void ScriptDictionarySetFlt_Generic(asIScriptGeneric *gen)
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{
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CScriptDictionary *dict = (CScriptDictionary*)gen->GetObject();
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string *key = *(string**)gen->GetAddressOfArg(0);
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void *ref = *(void**)gen->GetAddressOfArg(1);
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dict->Set(*key, *(double*)ref);
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}
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void ScriptDictionaryGet_Generic(asIScriptGeneric *gen)
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{
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CScriptDictionary *dict = (CScriptDictionary*)gen->GetObject();
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string *key = *(string**)gen->GetAddressOfArg(0);
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void *ref = *(void**)gen->GetAddressOfArg(1);
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int typeId = gen->GetArgTypeId(1);
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*(bool*)gen->GetAddressOfReturnLocation() = dict->Get(*key, ref, typeId);
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}
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void ScriptDictionaryGetInt_Generic(asIScriptGeneric *gen)
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{
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CScriptDictionary *dict = (CScriptDictionary*)gen->GetObject();
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string *key = *(string**)gen->GetAddressOfArg(0);
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void *ref = *(void**)gen->GetAddressOfArg(1);
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*(bool*)gen->GetAddressOfReturnLocation() = dict->Get(*key, *(asINT64*)ref);
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}
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void ScriptDictionaryGetFlt_Generic(asIScriptGeneric *gen)
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{
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CScriptDictionary *dict = (CScriptDictionary*)gen->GetObject();
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string *key = *(string**)gen->GetAddressOfArg(0);
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void *ref = *(void**)gen->GetAddressOfArg(1);
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*(bool*)gen->GetAddressOfReturnLocation() = dict->Get(*key, *(double*)ref);
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}
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void ScriptDictionaryExists_Generic(asIScriptGeneric *gen)
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{
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CScriptDictionary *dict = (CScriptDictionary*)gen->GetObject();
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string *key = *(string**)gen->GetAddressOfArg(0);
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bool ret = dict->Exists(*key);
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*(bool*)gen->GetAddressOfReturnLocation() = ret;
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}
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void ScriptDictionaryDelete_Generic(asIScriptGeneric *gen)
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{
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CScriptDictionary *dict = (CScriptDictionary*)gen->GetObject();
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string *key = *(string**)gen->GetAddressOfArg(0);
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dict->Delete(*key);
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}
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void ScriptDictionaryDeleteAll_Generic(asIScriptGeneric *gen)
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{
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CScriptDictionary *dict = (CScriptDictionary*)gen->GetObject();
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dict->DeleteAll();
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}
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static void ScriptDictionaryGetRefCount_Generic(asIScriptGeneric *gen)
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{
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CScriptDictionary *self = (CScriptDictionary*)gen->GetObject();
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*(int*)gen->GetAddressOfReturnLocation() = self->GetRefCount();
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}
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static void ScriptDictionarySetGCFlag_Generic(asIScriptGeneric *gen)
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{
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CScriptDictionary *self = (CScriptDictionary*)gen->GetObject();
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self->SetGCFlag();
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}
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static void ScriptDictionaryGetGCFlag_Generic(asIScriptGeneric *gen)
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{
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CScriptDictionary *self = (CScriptDictionary*)gen->GetObject();
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*(bool*)gen->GetAddressOfReturnLocation() = self->GetGCFlag();
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}
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static void ScriptDictionaryEnumReferences_Generic(asIScriptGeneric *gen)
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{
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CScriptDictionary *self = (CScriptDictionary*)gen->GetObject();
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asIScriptEngine *engine = *(asIScriptEngine**)gen->GetAddressOfArg(0);
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self->EnumReferences(engine);
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}
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static void ScriptDictionaryReleaseAllReferences_Generic(asIScriptGeneric *gen)
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{
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CScriptDictionary *self = (CScriptDictionary*)gen->GetObject();
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asIScriptEngine *engine = *(asIScriptEngine**)gen->GetAddressOfArg(0);
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self->ReleaseAllReferences(engine);
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}
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static void CScriptDictionaryGetKeys_Generic(asIScriptGeneric *gen)
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{
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CScriptDictionary *self = (CScriptDictionary*)gen->GetObject();
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*(CScriptArray**)gen->GetAddressOfReturnLocation() = self->GetKeys();
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}
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//--------------------------------------------------------------------------
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// Register the type
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void RegisterScriptDictionary(asIScriptEngine *engine)
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{
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if( strstr(asGetLibraryOptions(), "AS_MAX_PORTABILITY") )
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RegisterScriptDictionary_Generic(engine);
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else
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RegisterScriptDictionary_Native(engine);
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}
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void RegisterScriptDictionary_Native(asIScriptEngine *engine)
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{
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int r;
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r = engine->RegisterObjectType("dictionary", sizeof(CScriptDictionary), asOBJ_REF | asOBJ_GC); assert( r >= 0 );
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// Use the generic interface to construct the object since we need the engine pointer, we could also have retrieved the engine pointer from the active context
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r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_FACTORY, "dictionary@ f()", asFUNCTION(ScriptDictionaryFactory_Generic), asCALL_GENERIC); assert( r>= 0 );
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r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_ADDREF, "void f()", asMETHOD(CScriptDictionary,AddRef), asCALL_THISCALL); assert( r >= 0 );
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r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_RELEASE, "void f()", asMETHOD(CScriptDictionary,Release), asCALL_THISCALL); assert( r >= 0 );
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r = engine->RegisterObjectMethod("dictionary", "dictionary &opAssign(const dictionary &in)", asMETHODPR(CScriptDictionary, operator=, (const CScriptDictionary &), CScriptDictionary&), asCALL_THISCALL); assert( r >= 0 );
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r = engine->RegisterObjectMethod("dictionary", "void set(const string &in, ?&in)", asMETHODPR(CScriptDictionary,Set,(const string&,void*,int),void), asCALL_THISCALL); assert( r >= 0 );
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r = engine->RegisterObjectMethod("dictionary", "bool get(const string &in, ?&out) const", asMETHODPR(CScriptDictionary,Get,(const string&,void*,int) const,bool), asCALL_THISCALL); assert( r >= 0 );
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r = engine->RegisterObjectMethod("dictionary", "void set(const string &in, int64&in)", asMETHODPR(CScriptDictionary,Set,(const string&,asINT64&),void), asCALL_THISCALL); assert( r >= 0 );
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r = engine->RegisterObjectMethod("dictionary", "bool get(const string &in, int64&out) const", asMETHODPR(CScriptDictionary,Get,(const string&,asINT64&) const,bool), asCALL_THISCALL); assert( r >= 0 );
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r = engine->RegisterObjectMethod("dictionary", "void set(const string &in, double&in)", asMETHODPR(CScriptDictionary,Set,(const string&,double&),void), asCALL_THISCALL); assert( r >= 0 );
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r = engine->RegisterObjectMethod("dictionary", "bool get(const string &in, double&out) const", asMETHODPR(CScriptDictionary,Get,(const string&,double&) const,bool), asCALL_THISCALL); assert( r >= 0 );
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r = engine->RegisterObjectMethod("dictionary", "bool exists(const string &in) const", asMETHOD(CScriptDictionary,Exists), asCALL_THISCALL); assert( r >= 0 );
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r = engine->RegisterObjectMethod("dictionary", "bool isEmpty() const", asMETHOD(CScriptDictionary, IsEmpty), asCALL_THISCALL); assert( r >= 0 );
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r = engine->RegisterObjectMethod("dictionary", "uint getSize() const", asMETHOD(CScriptDictionary, GetSize), asCALL_THISCALL); assert( r >= 0 );
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r = engine->RegisterObjectMethod("dictionary", "void delete(const string &in)", asMETHOD(CScriptDictionary,Delete), asCALL_THISCALL); assert( r >= 0 );
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r = engine->RegisterObjectMethod("dictionary", "void deleteAll()", asMETHOD(CScriptDictionary,DeleteAll), asCALL_THISCALL); assert( r >= 0 );
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r = engine->RegisterObjectMethod("dictionary", "array<string> @getKeys() const", asMETHOD(CScriptDictionary,GetKeys), asCALL_THISCALL); assert( r >= 0 );
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// Register GC behaviours
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r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_GETREFCOUNT, "int f()", asMETHOD(CScriptDictionary,GetRefCount), asCALL_THISCALL); assert( r >= 0 );
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r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_SETGCFLAG, "void f()", asMETHOD(CScriptDictionary,SetGCFlag), asCALL_THISCALL); assert( r >= 0 );
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r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_GETGCFLAG, "bool f()", asMETHOD(CScriptDictionary,GetGCFlag), asCALL_THISCALL); assert( r >= 0 );
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r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_ENUMREFS, "void f(int&in)", asMETHOD(CScriptDictionary,EnumReferences), asCALL_THISCALL); assert( r >= 0 );
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r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_RELEASEREFS, "void f(int&in)", asMETHOD(CScriptDictionary,ReleaseAllReferences), asCALL_THISCALL); assert( r >= 0 );
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#if AS_USE_STLNAMES == 1
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// Same as isEmpty
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r = engine->RegisterObjectMethod("dictionary", "bool empty() const", asMETHOD(CScriptDictionary, IsEmpty), asCALL_THISCALL); assert( r >= 0 );
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// Same as getSize
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r = engine->RegisterObjectMethod("dictionary", "uint size() const", asMETHOD(CScriptDictionary, GetSize), asCALL_THISCALL); assert( r >= 0 );
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// Same as delete
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r = engine->RegisterObjectMethod("dictionary", "void erase(const string &in)", asMETHOD(CScriptDictionary,Delete), asCALL_THISCALL); assert( r >= 0 );
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// Same as deleteAll
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r = engine->RegisterObjectMethod("dictionary", "void clear()", asMETHOD(CScriptDictionary,DeleteAll), asCALL_THISCALL); assert( r >= 0 );
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#endif
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}
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void RegisterScriptDictionary_Generic(asIScriptEngine *engine)
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{
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int r;
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r = engine->RegisterObjectType("dictionary", sizeof(CScriptDictionary), asOBJ_REF | asOBJ_GC); assert( r >= 0 );
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r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_FACTORY, "dictionary@ f()", asFUNCTION(ScriptDictionaryFactory_Generic), asCALL_GENERIC); assert( r>= 0 );
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r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_ADDREF, "void f()", asFUNCTION(ScriptDictionaryAddRef_Generic), asCALL_GENERIC); assert( r >= 0 );
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r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_RELEASE, "void f()", asFUNCTION(ScriptDictionaryRelease_Generic), asCALL_GENERIC); assert( r >= 0 );
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r = engine->RegisterObjectMethod("dictionary", "dictionary &opAssign(const dictionary &in)", asFUNCTION(ScriptDictionaryAssign_Generic), asCALL_GENERIC); assert( r >= 0 );
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r = engine->RegisterObjectMethod("dictionary", "void set(const string &in, ?&in)", asFUNCTION(ScriptDictionarySet_Generic), asCALL_GENERIC); assert( r >= 0 );
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r = engine->RegisterObjectMethod("dictionary", "bool get(const string &in, ?&out) const", asFUNCTION(ScriptDictionaryGet_Generic), asCALL_GENERIC); assert( r >= 0 );
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r = engine->RegisterObjectMethod("dictionary", "void set(const string &in, int64&in)", asFUNCTION(ScriptDictionarySetInt_Generic), asCALL_GENERIC); assert( r >= 0 );
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r = engine->RegisterObjectMethod("dictionary", "bool get(const string &in, int64&out) const", asFUNCTION(ScriptDictionaryGetInt_Generic), asCALL_GENERIC); assert( r >= 0 );
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r = engine->RegisterObjectMethod("dictionary", "void set(const string &in, double&in)", asFUNCTION(ScriptDictionarySetFlt_Generic), asCALL_GENERIC); assert( r >= 0 );
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r = engine->RegisterObjectMethod("dictionary", "bool get(const string &in, double&out) const", asFUNCTION(ScriptDictionaryGetFlt_Generic), asCALL_GENERIC); assert( r >= 0 );
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r = engine->RegisterObjectMethod("dictionary", "bool exists(const string &in) const", asFUNCTION(ScriptDictionaryExists_Generic), asCALL_GENERIC); assert( r >= 0 );
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|
r = engine->RegisterObjectMethod("dictionary", "void delete(const string &in)", asFUNCTION(ScriptDictionaryDelete_Generic), asCALL_GENERIC); assert( r >= 0 );
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|
r = engine->RegisterObjectMethod("dictionary", "void deleteAll()", asFUNCTION(ScriptDictionaryDeleteAll_Generic), asCALL_GENERIC); assert( r >= 0 );
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r = engine->RegisterObjectMethod("dictionary", "array<string> @getKeys() const", asFUNCTION(CScriptDictionaryGetKeys_Generic), asCALL_GENERIC); assert( r >= 0 );
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|
|
|
// Register GC behaviours
|
|
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_GETREFCOUNT, "int f()", asFUNCTION(ScriptDictionaryGetRefCount_Generic), asCALL_GENERIC); assert( r >= 0 );
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|
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_SETGCFLAG, "void f()", asFUNCTION(ScriptDictionarySetGCFlag_Generic), asCALL_GENERIC); assert( r >= 0 );
|
|
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_GETGCFLAG, "bool f()", asFUNCTION(ScriptDictionaryGetGCFlag_Generic), asCALL_GENERIC); assert( r >= 0 );
|
|
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_ENUMREFS, "void f(int&in)", asFUNCTION(ScriptDictionaryEnumReferences_Generic), asCALL_GENERIC); assert( r >= 0 );
|
|
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_RELEASEREFS, "void f(int&in)", asFUNCTION(ScriptDictionaryReleaseAllReferences_Generic), asCALL_GENERIC); assert( r >= 0 );
|
|
}
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END_AS_NAMESPACE
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