133 lines
2.6 KiB
C++

//
// World.h
// OpenSpades
//
// Created by yvt on 7/14/13.
// Copyright (c) 2013 yvt.jp. All rights reserved.
//
#pragma once
#include "../Core/Math.h"
#include <vector>
#include <list>
namespace spades {
namespace client {
class GameMap;
class GameMapWrapper;
class Player;
class IWorldListener;
class Grenade;
class IGameMode;
class Client; // FIXME: for debug
class World {
friend class Client; // FIXME: for debug
public:
struct Team {
IntVector3 color;
std::string name;
};
struct PlayerPersistent {
std::string name;
int kills;
};
private:
IWorldListener *listener;
IGameMode *mode;
GameMap *map;
GameMapWrapper *mapWrapper;
float time;
IntVector3 fogColor;
Team teams[3];
std::vector<Player *> players;
std::vector<PlayerPersistent> playerPersistents;
int localPlayerIndex;
std::list<Grenade *> grenades;
public:
World();
~World();
GameMap *GetMap() { return map; }
GameMapWrapper *GetMapWrapper() { return mapWrapper; }
float GetTime() { return time; }
void SetMap(GameMap *);
IntVector3 GetFogColor() { return fogColor; }
void SetFogColor(IntVector3 v) { fogColor = v; }
void Advance(float dt);
void AddGrenade(Grenade *);
std::vector<Grenade *> GetAllGrenades();
std::vector<IntVector3> CubeLine(IntVector3 v1,
IntVector3 v2,
int maxLength);
Player *GetPlayer(int i){
SPAssert(i >= 0);
SPAssert(i < players.size());
return players[i];
}
void SetPlayer(int i, Player *p);
IGameMode *GetMode() { return mode; }
void SetMode(IGameMode *);
// TODO: spectator
Team& GetTeam(int t){
if(t >= 2) // spectator
return teams[2];
return teams[t];
}
PlayerPersistent& GetPlayerPersistent(int index);
void CreateBlock(IntVector3 pos, IntVector3 color);
void DestroyBlock(std::vector<IntVector3> pos);
struct WeaponRayCastResult {
bool hit, startSolid;
Player *player;
IntVector3 blockPos;
Vector3 hitPos;
};
WeaponRayCastResult WeaponRayCast(Vector3 startPos, Vector3 dir, Player *exclude);
int GetNumPlayerSlots() {
return (int)players.size();
}
int GetLocalPlayerIndex() {
return localPlayerIndex;
}
void SetLocalPlayerIndex(int p){
localPlayerIndex = p;
}
Player *GetLocalPlayer() {
if(GetLocalPlayerIndex() == -1)
return NULL;
return GetPlayer(GetLocalPlayerIndex());
}
void SetListener(IWorldListener *l){
listener = l;
}
IWorldListener *GetListener(){
return listener;
}
};
}
}