133 lines
2.6 KiB
C++
133 lines
2.6 KiB
C++
//
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// World.h
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// OpenSpades
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//
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// Created by yvt on 7/14/13.
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// Copyright (c) 2013 yvt.jp. All rights reserved.
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//
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#pragma once
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#include "../Core/Math.h"
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#include <vector>
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#include <list>
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namespace spades {
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namespace client {
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class GameMap;
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class GameMapWrapper;
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class Player;
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class IWorldListener;
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class Grenade;
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class IGameMode;
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class Client; // FIXME: for debug
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class World {
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friend class Client; // FIXME: for debug
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public:
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struct Team {
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IntVector3 color;
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std::string name;
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};
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struct PlayerPersistent {
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std::string name;
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int kills;
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};
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private:
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IWorldListener *listener;
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IGameMode *mode;
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GameMap *map;
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GameMapWrapper *mapWrapper;
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float time;
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IntVector3 fogColor;
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Team teams[3];
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std::vector<Player *> players;
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std::vector<PlayerPersistent> playerPersistents;
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int localPlayerIndex;
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std::list<Grenade *> grenades;
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public:
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World();
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~World();
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GameMap *GetMap() { return map; }
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GameMapWrapper *GetMapWrapper() { return mapWrapper; }
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float GetTime() { return time; }
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void SetMap(GameMap *);
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IntVector3 GetFogColor() { return fogColor; }
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void SetFogColor(IntVector3 v) { fogColor = v; }
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void Advance(float dt);
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void AddGrenade(Grenade *);
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std::vector<Grenade *> GetAllGrenades();
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std::vector<IntVector3> CubeLine(IntVector3 v1,
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IntVector3 v2,
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int maxLength);
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Player *GetPlayer(int i){
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SPAssert(i >= 0);
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SPAssert(i < players.size());
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return players[i];
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}
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void SetPlayer(int i, Player *p);
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IGameMode *GetMode() { return mode; }
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void SetMode(IGameMode *);
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// TODO: spectator
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Team& GetTeam(int t){
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if(t >= 2) // spectator
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return teams[2];
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return teams[t];
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}
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PlayerPersistent& GetPlayerPersistent(int index);
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void CreateBlock(IntVector3 pos, IntVector3 color);
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void DestroyBlock(std::vector<IntVector3> pos);
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struct WeaponRayCastResult {
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bool hit, startSolid;
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Player *player;
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IntVector3 blockPos;
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Vector3 hitPos;
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};
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WeaponRayCastResult WeaponRayCast(Vector3 startPos, Vector3 dir, Player *exclude);
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int GetNumPlayerSlots() {
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return (int)players.size();
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}
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int GetLocalPlayerIndex() {
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return localPlayerIndex;
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}
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void SetLocalPlayerIndex(int p){
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localPlayerIndex = p;
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}
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Player *GetLocalPlayer() {
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if(GetLocalPlayerIndex() == -1)
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return NULL;
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return GetPlayer(GetLocalPlayerIndex());
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}
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void SetListener(IWorldListener *l){
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listener = l;
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}
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IWorldListener *GetListener(){
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return listener;
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}
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};
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}
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}
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