openspades/Sources/Client/ClientCameraMode.h
2017-12-05 15:42:24 +09:00

126 lines
3.2 KiB
C++

/*
Copyright (c) 2017 yvt
This file is part of OpenSpades.
OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <Core/Exception.h>
namespace spades {
namespace client {
enum class ClientCameraMode {
/**
* The world is not loaded.
*/
None,
/**
* That specific camera position (you know what I mean).
*/
NotJoined,
/**
* First-person view of the local player.
*/
FirstPersonLocal,
/**
* First-person view of a non-local player.
*/
FirstPersonFollow,
/**
* Third-person view of the local player (only allowed in a limited situation where
* it is enabled by `cg_thirdperson`, or the player is dead).
*/
ThirdPersonLocal,
/**
* Third-person view of a non-lcoal player.
*/
ThirdPersonFollow,
/**
* Free floating camera view, which is usable only when the user has joined a server
* as a spectator.
*/
Free,
};
inline bool IsThirdPerson(ClientCameraMode mode) {
switch (mode) {
case ClientCameraMode::None:
case ClientCameraMode::NotJoined:
case ClientCameraMode::FirstPersonLocal:
case ClientCameraMode::FirstPersonFollow:
case ClientCameraMode::Free:
return false;
case ClientCameraMode::ThirdPersonLocal:
case ClientCameraMode::ThirdPersonFollow:
return true;
}
SPUnreachable();
}
inline bool IsFirstPerson(ClientCameraMode mode) {
switch (mode) {
case ClientCameraMode::None:
case ClientCameraMode::NotJoined:
case ClientCameraMode::ThirdPersonLocal:
case ClientCameraMode::ThirdPersonFollow:
case ClientCameraMode::Free:
return false;
case ClientCameraMode::FirstPersonLocal:
case ClientCameraMode::FirstPersonFollow:
return true;
}
SPUnreachable();
}
inline bool HasTargetPlayer(ClientCameraMode mode) {
switch (mode) {
case ClientCameraMode::None:
case ClientCameraMode::NotJoined:
case ClientCameraMode::Free:
return false;
case ClientCameraMode::ThirdPersonLocal:
case ClientCameraMode::ThirdPersonFollow:
case ClientCameraMode::FirstPersonLocal:
case ClientCameraMode::FirstPersonFollow:
return true;
}
SPUnreachable();
}
inline bool FollowsNonLocalPlayer(ClientCameraMode mode) {
switch (mode) {
case ClientCameraMode::None:
case ClientCameraMode::NotJoined:
case ClientCameraMode::Free:
case ClientCameraMode::ThirdPersonLocal:
case ClientCameraMode::FirstPersonLocal:
return false;
case ClientCameraMode::ThirdPersonFollow:
case ClientCameraMode::FirstPersonFollow:
return true;
}
SPUnreachable();
}
}
}