7c3a39e639
- Replaced raw pointers with references or smart pointers. Nullable references are represented by `stmp::optional<const T&>`. (There are many raw pointers still remaining. They should be replaced at some point.) - Added class template specializations `stmp::optional<T &>` and `stmp::optional<const T&>`. - Fixed `stmp::optional`'s various behaviors - `World::{players, playerPersistents}` are now `std::array`. - More uses of `stmp::optional` to clarify the semantics - Renamed `PlayerThrownGrenade` to `PlayerThrewGrenade` - Replaced old-style `for` loops with range based ones - Deleted `Player`'s default constructors and `operator =` - Deleted `TCGameMode`'s default constructor and `operator =` - Deleted `CTFGameMode`'s default constructor and `operator =` - Replaced `static_cast` with `dynamic_cast` for down-casting - `RefCountedObject::operator*()` no longer requires non-constness to return `T &`. - Replaced the uses of `std::vector::operator[]` with `std::vector::at` for bounds checking. - Made some methods of `GameMap` `const`. - Added some null checks.
58 lines
1.4 KiB
C++
58 lines
1.4 KiB
C++
/*
|
|
Copyright (c) 2013 yvt
|
|
|
|
This file is part of OpenSpades.
|
|
|
|
OpenSpades is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
OpenSpades is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "ILocalEntity.h"
|
|
#include "IModel.h"
|
|
#include <Core/Math.h>
|
|
|
|
namespace spades {
|
|
namespace client {
|
|
class IRenderer;
|
|
class Client;
|
|
class IAudioChunk;
|
|
class GunCasing : public ILocalEntity {
|
|
Client *client;
|
|
IRenderer *renderer;
|
|
IModel *model;
|
|
Matrix4 matrix;
|
|
Vector3 rotAxis;
|
|
Vector3 vel;
|
|
|
|
IAudioChunk *dropSound;
|
|
IAudioChunk *waterSound;
|
|
|
|
bool onGround;
|
|
IntVector3 groundPos;
|
|
float groundTime;
|
|
float rotSpeed;
|
|
|
|
public:
|
|
// TODO: Replace pointers with references
|
|
GunCasing(Client *client, IModel *model, IAudioChunk *dropSound,
|
|
IAudioChunk *waterSound, Vector3 pos, Vector3 dir, Vector3 flyDir);
|
|
~GunCasing();
|
|
bool Update(float dt) override;
|
|
void Render3D() override;
|
|
};
|
|
}
|
|
}
|