openspades/Sources/Draw/GLProgramUniform.cpp
2013-08-18 16:18:06 +09:00

92 lines
2.4 KiB
C++

//
// GLProgramUniform.cpp
// OpenSpades
//
// Created by yvt on 7/13/13.
// Copyright (c) 2013 yvt.jp. All rights reserved.
//
#include "GLProgramUniform.h"
#include "../Core/Exception.h"
#include <stdio.h>
#include "../Core/Debug.h"
namespace spades {
namespace draw {
GLProgramUniform::GLProgramUniform(const std::string& n):
name(n){
last = NULL;
}
void GLProgramUniform::SetProgram(spades::draw::GLProgram *p){
SPADES_MARK_FUNCTION_DEBUG();
if(p == NULL) {
SPInvalidArgument("prog");
}
if(last != p){
last = p;
last->Use();
loc = p->GetDevice()->GetUniformLocation
(p->GetHandle(), name.c_str())
;
if(loc == -1){
fprintf(stderr,"WARNING: uniform '%s' not found\n",
name.c_str());
}
}
}
void GLProgramUniform::SetValue(IGLDevice::Float v){
SPADES_MARK_FUNCTION_DEBUG();
last->GetDevice()->Uniform(loc, v);
}
void GLProgramUniform::SetValue(IGLDevice::Float x,
IGLDevice::Float y){
SPADES_MARK_FUNCTION_DEBUG();
last->GetDevice()->Uniform(loc, x, y);
}
void GLProgramUniform::SetValue(IGLDevice::Float x,
IGLDevice::Float y,
IGLDevice::Float z){
SPADES_MARK_FUNCTION_DEBUG();
last->GetDevice()->Uniform(loc, x, y, z);
}
void GLProgramUniform::SetValue(IGLDevice::Float x,
IGLDevice::Float y,
IGLDevice::Float z,
IGLDevice::Float w){
SPADES_MARK_FUNCTION_DEBUG();
last->GetDevice()->Uniform(loc, x, y, z, w);
}
void GLProgramUniform::SetValue(IGLDevice::Integer x){
SPADES_MARK_FUNCTION_DEBUG();
last->GetDevice()->Uniform(loc, x);
}
void GLProgramUniform::SetValue(IGLDevice::Integer x,
IGLDevice::Integer y){
SPADES_MARK_FUNCTION_DEBUG();
last->GetDevice()->Uniform(loc, x, y);
}
void GLProgramUniform::SetValue(IGLDevice::Integer x,
IGLDevice::Integer y,
IGLDevice::Integer z){
SPADES_MARK_FUNCTION_DEBUG();
last->GetDevice()->Uniform(loc, x, y, z);
}
void GLProgramUniform::SetValue(IGLDevice::Integer x,
IGLDevice::Integer y,
IGLDevice::Integer z,
IGLDevice::Integer w){
SPADES_MARK_FUNCTION_DEBUG();
last->GetDevice()->Uniform(loc, x, y, z, w);
}
void GLProgramUniform::SetValue(const spades::Matrix4 &m,
bool transpose) {
SPADES_MARK_FUNCTION_DEBUG();
last->GetDevice()->Uniform(loc, transpose, m);
}
}
}