49 lines
1.0 KiB
C++
49 lines
1.0 KiB
C++
//
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// GLBasicShadowMapRenderer.h
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// OpenSpades
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//
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// Created by yvt on 7/26/13.
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// Copyright (c) 2013 yvt.jp. All rights reserved.
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//
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#include "IGLShadowMapRenderer.h"
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#include "IGLDevice.h"
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namespace spades {
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namespace draw {
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class GLRenderer;
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class GLShadowShader;
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class GLBasicShadowMapRenderer: public IGLShadowMapRenderer {
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friend class GLShadowMapShader;
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friend class GLShadowShader;
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enum {NumSlices = 3};
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IGLDevice *device;
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int textureSize;
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IGLDevice::UInteger framebuffer[NumSlices];
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IGLDevice::UInteger texture[NumSlices];
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// not used, but required
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IGLDevice::UInteger colorTexture;
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Matrix4 matrix;
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Matrix4 matrices[3];
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OBB3 obb;
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float vpWidth, vpHeight; // used for culling
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void BuildMatrix(float near, float far);
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public:
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GLBasicShadowMapRenderer(GLRenderer *);
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virtual ~GLBasicShadowMapRenderer();
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virtual void Render();
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virtual bool Cull(const AABB3&);
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virtual bool SphereCull(const Vector3& center, float rad);
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};
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}
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}
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