69 lines
1.4 KiB
C++
69 lines
1.4 KiB
C++
//
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// ConcurrentDispatch.h
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// OpenSpades
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//
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// Created by yvt on 7/27/13.
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// Copyright (c) 2013 yvt.jp. All rights reserved.
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//
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#pragma once
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#include "IRunnable.h"
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#include <string>
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#include <exception>
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namespace spades {
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struct SyncQueueEntry;
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class DispatchThread;
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class SynchronizedQueue;
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class ConcurrentDispatch;
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class DispatchQueue {
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friend class ConcurrentDispatch;
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SynchronizedQueue *internal;
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DispatchQueue();
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public:
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~DispatchQueue();
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static DispatchQueue *GetThreadQueue();
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void ProcessQueue();
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void EnterEventLoop() throw();
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void MarkSDLVideoThread();
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};
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class ConcurrentDispatch: public IRunnable {
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friend class DispatchThread;
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friend class DispatchQueue;
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friend struct SyncQueueEntry;
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std::string name;
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SyncQueueEntry * volatile entry;
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IRunnable *runnable;
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void Execute();
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void ExecuteProtected() throw();
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// disable
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ConcurrentDispatch(const ConcurrentDispatch&){}
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void operator =(const ConcurrentDispatch& disp){}
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public:
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ConcurrentDispatch();
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ConcurrentDispatch(std::string name);
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virtual ~ConcurrentDispatch();
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void Start();
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void StartOn(DispatchQueue *);
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void Join();
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/** abandons the ownership of this dispatch instance, and
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* when the dispatch completes, this instance will be deleted. */
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void Release();
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virtual void Run();
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void SetRunnable(IRunnable * r) {runnable = r;}
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IRunnable *GetRunnable() const { return runnable; }
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};
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} |