178 lines
6.9 KiB
ActionScript
178 lines
6.9 KiB
ActionScript
/*
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Copyright (c) 2013 yvt
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This file is part of OpenSpades.
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OpenSpades is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenSpades is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "CountryFlags.as"
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namespace spades {
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class ServerListItem: spades::ui::ButtonBase {
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MainScreenServerItem@ item;
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FlagIconRenderer@ flagIconRenderer;
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ServerListItem(spades::ui::UIManager@ manager, MainScreenServerItem@ item){
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super(manager);
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@this.item = item;
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@flagIconRenderer = FlagIconRenderer(manager.Renderer);
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}
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void Render() {
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Renderer@ renderer = Manager.Renderer;
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Vector2 pos = ScreenPosition;
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Vector2 size = Size;
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Image@ img = renderer.RegisterImage("Gfx/White.tga");
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Vector4 bgcolor = Vector4(1.f, 1.f, 1.f, 0.0f);
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Vector4 fgcolor = Vector4(1.f, 1.f, 1.f, 1.f);
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if(item.Favorite) {
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bgcolor = Vector4(0.3f, 0.3f, 1.f, 0.1f);
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fgcolor = Vector4(220.f/255.f,220.f/255.f,0,1);
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}
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if(Pressed && Hover) {
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bgcolor.w += 0.3;
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} else if(Hover) {
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bgcolor.w += 0.15;
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}
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renderer.ColorNP = bgcolor;
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renderer.DrawImage(img, AABB2(pos.x, pos.y, size.x, size.y));
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Font.Draw(item.Name, ScreenPosition + Vector2(4.f, 2.f), 1.f, fgcolor);
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string playersStr = ToString(item.NumPlayers) + "/" + ToString(item.MaxPlayers);
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Vector4 col(1,1,1,1);
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if(item.NumPlayers >= item.MaxPlayers) col = Vector4(1,0.7f,0.7f,1);
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else if(item.NumPlayers >= item.MaxPlayers * 3 / 4) col = Vector4(1,1,0.7f,1);
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else if(item.NumPlayers == 0) col = Vector4(0.7f,0.7f,1,1);
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Font.Draw(playersStr, ScreenPosition + Vector2(340.f-Font.Measure(playersStr).x * 0.5f, 2.f), 1.f, col);
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Font.Draw(item.MapName, ScreenPosition + Vector2(400.f, 2.f), 1.f, Vector4(1,1,1,1));
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Font.Draw(item.GameMode, ScreenPosition + Vector2(550.f, 2.f), 1.f, Vector4(1,1,1,1));
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Font.Draw(item.Protocol, ScreenPosition + Vector2(630.f, 2.f), 1.f, Vector4(1,1,1,1));
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if(not flagIconRenderer.DrawIcon(item.Country, ScreenPosition + Vector2(700.f, size.y * 0.5f))) {
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Font.Draw(item.Country, ScreenPosition + Vector2(680.f, 2.f), 1.f, Vector4(1,1,1,1));
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}
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}
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}
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funcdef void ServerListItemEventHandler(ServerListModel@ sender, MainScreenServerItem@ item);
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class ServerListModel: spades::ui::ListViewModel {
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spades::ui::UIManager@ manager;
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MainScreenServerItem@[]@ list;
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ServerListItemEventHandler@ ItemActivated;
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ServerListItemEventHandler@ ItemDoubleClicked;
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ServerListItemEventHandler@ ItemRightClicked;
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ServerListModel(spades::ui::UIManager@ manager, MainScreenServerItem@[]@ list) {
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@this.manager = manager;
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@this.list = list;
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}
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int NumRows {
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get { return int(list.length); }
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}
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private void OnItemClicked(spades::ui::UIElement@ sender){
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ServerListItem@ item = cast<ServerListItem>(sender);
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if(ItemActivated !is null) {
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ItemActivated(this, item.item);
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}
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}
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private void OnItemDoubleClicked(spades::ui::UIElement@ sender){
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ServerListItem@ item = cast<ServerListItem>(sender);
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if(ItemDoubleClicked !is null) {
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ItemDoubleClicked(this, item.item);
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}
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}
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private void OnItemRightClicked(spades::ui::UIElement@ sender){
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ServerListItem@ item = cast<ServerListItem>(sender);
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if(ItemRightClicked !is null) {
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ItemRightClicked(this, item.item);
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}
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}
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spades::ui::UIElement@ CreateElement(int row) {
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ServerListItem i(manager, list[row]);
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@i.Activated = spades::ui::EventHandler(this.OnItemClicked);
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@i.DoubleClicked = spades::ui::EventHandler(this.OnItemDoubleClicked);
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@i.RightClicked = spades::ui::EventHandler(this.OnItemRightClicked);
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return i;
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}
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void RecycleElement(spades::ui::UIElement@ elem) {}
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}
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class ServerListHeader: spades::ui::ButtonBase {
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string Text;
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ServerListHeader(spades::ui::UIManager@ manager){
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super(manager);
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}
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void OnActivated() {
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ButtonBase::OnActivated();
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}
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void Render() {
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Renderer@ renderer = Manager.Renderer;
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Vector2 pos = ScreenPosition;
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Vector2 size = Size;
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Image@ img = renderer.RegisterImage("Gfx/White.tga");
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if(Pressed && Hover) {
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renderer.ColorNP = Vector4(1.f, 1.f, 1.f, 0.3f);
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} else if(Hover) {
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renderer.ColorNP = Vector4(1.f, 1.f, 1.f, 0.15f);
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} else {
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renderer.ColorNP = Vector4(1.f, 1.f, 1.f, 0.0f);
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}
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renderer.DrawImage(img, AABB2(pos.x - 2.f, pos.y, size.x, size.y));
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Font.Draw(Text, ScreenPosition + Vector2(0.f, 2.f), 1.f, Vector4(1,1,1,1));
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}
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}
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class MainScreenServerListLoadingView: spades::ui::UIElement {
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MainScreenServerListLoadingView(spades::ui::UIManager@ manager) {
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super(manager);
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}
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void Render() {
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Renderer@ renderer = Manager.Renderer;
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Vector2 pos = ScreenPosition;
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Vector2 size = Size;
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Font@ font = this.Font;
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string text = _Tr("MainScreen", "Loading...");
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Vector2 txtSize = font.Measure(text);
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Vector2 txtPos;
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txtPos = pos + (size - txtSize) * 0.5f;
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font.Draw(text, txtPos, 1.f, Vector4(1,1,1,0.8));
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}
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}
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class MainScreenServerListErrorView: spades::ui::UIElement {
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MainScreenServerListErrorView(spades::ui::UIManager@ manager) {
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super(manager);
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}
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void Render() {
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Renderer@ renderer = Manager.Renderer;
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Vector2 pos = ScreenPosition;
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Vector2 size = Size;
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Font@ font = this.Font;
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string text = _Tr("MainScreen", "Failed to fetch the server list.");
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Vector2 txtSize = font.Measure(text);
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Vector2 txtPos;
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txtPos = pos + (size - txtSize) * 0.5f;
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font.Draw(text, txtPos, 1.f, Vector4(1,1,1,0.8));
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}
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}
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}
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