518 lines
14 KiB
C++

#include <string.h>
#include "scripthelper.h"
#include <string>
#include <assert.h>
#include <stdio.h>
using namespace std;
BEGIN_AS_NAMESPACE
int CompareRelation(asIScriptEngine *engine, void *lobj, void *robj, int typeId, int &result)
{
// TODO: If a lot of script objects are going to be compared, e.g. when sorting an array,
// then the method id and context should be cached between calls.
int retval = -1;
asIScriptFunction *func = 0;
asIObjectType *ot = engine->GetObjectTypeById(typeId);
if( ot )
{
// Check if the object type has a compatible opCmp method
for( asUINT n = 0; n < ot->GetMethodCount(); n++ )
{
asIScriptFunction *f = ot->GetMethodByIndex(n);
asDWORD flags;
if( strcmp(f->GetName(), "opCmp") == 0 &&
f->GetReturnTypeId(&flags) == asTYPEID_INT32 &&
flags == asTM_NONE &&
f->GetParamCount() == 1 )
{
int paramTypeId = f->GetParamTypeId(0, &flags);
// The parameter must be an input reference of the same type
// If the reference is a inout reference, then it must also be read-only
if( !(flags & asTM_INREF) || typeId != paramTypeId || ((flags & asTM_OUTREF) && !(flags & asTM_CONST)) )
break;
// Found the method
func = f;
break;
}
}
}
if( func )
{
// Call the method
asIScriptContext *ctx = engine->CreateContext();
ctx->Prepare(func);
ctx->SetObject(lobj);
ctx->SetArgAddress(0, robj);
int r = ctx->Execute();
if( r == asEXECUTION_FINISHED )
{
result = (int)ctx->GetReturnDWord();
// The comparison was successful
retval = 0;
}
ctx->Release();
}
return retval;
}
int CompareEquality(asIScriptEngine *engine, void *lobj, void *robj, int typeId, bool &result)
{
// TODO: If a lot of script objects are going to be compared, e.g. when searching for an
// entry in a set, then the method and context should be cached between calls.
int retval = -1;
asIScriptFunction *func = 0;
asIObjectType *ot = engine->GetObjectTypeById(typeId);
if( ot )
{
// Check if the object type has a compatible opEquals method
for( asUINT n = 0; n < ot->GetMethodCount(); n++ )
{
asIScriptFunction *f = ot->GetMethodByIndex(n);
asDWORD flags;
if( strcmp(f->GetName(), "opEquals") == 0 &&
f->GetReturnTypeId(&flags) == asTYPEID_BOOL &&
flags == asTM_NONE &&
f->GetParamCount() == 1 )
{
int paramTypeId = f->GetParamTypeId(0, &flags);
// The parameter must be an input reference of the same type
// If the reference is a inout reference, then it must also be read-only
if( !(flags & asTM_INREF) || typeId != paramTypeId || ((flags & asTM_OUTREF) && !(flags & asTM_CONST)) )
break;
// Found the method
func = f;
break;
}
}
}
if( func )
{
// Call the method
asIScriptContext *ctx = engine->CreateContext();
ctx->Prepare(func);
ctx->SetObject(lobj);
ctx->SetArgAddress(0, robj);
int r = ctx->Execute();
if( r == asEXECUTION_FINISHED )
{
result = ctx->GetReturnByte() ? true : false;
// The comparison was successful
retval = 0;
}
ctx->Release();
}
else
{
// If the opEquals method doesn't exist, then we try with opCmp instead
int relation;
retval = CompareRelation(engine, lobj, robj, typeId, relation);
if( retval >= 0 )
result = relation == 0 ? true : false;
}
return retval;
}
int ExecuteString(asIScriptEngine *engine, const char *code, asIScriptModule *mod, asIScriptContext *ctx)
{
return ExecuteString(engine, code, 0, asTYPEID_VOID, mod, ctx);
}
int ExecuteString(asIScriptEngine *engine, const char *code, void *ref, int refTypeId, asIScriptModule *mod, asIScriptContext *ctx)
{
// Wrap the code in a function so that it can be compiled and executed
string funcCode = " ExecuteString() {\n";
funcCode += code;
funcCode += "\n;}";
// Determine the return type based on the type of the ref arg
funcCode = engine->GetTypeDeclaration(refTypeId, true) + funcCode;
// GetModule will free unused types, so to be on the safe side we'll hold on to a reference to the type
asIObjectType *type = 0;
if( refTypeId & asTYPEID_MASK_OBJECT )
{
type = engine->GetObjectTypeById(refTypeId);
if( type )
type->AddRef();
}
// If no module was provided, get a dummy from the engine
asIScriptModule *execMod = mod ? mod : engine->GetModule("ExecuteString", asGM_ALWAYS_CREATE);
// Now it's ok to release the type
if( type )
type->Release();
// Compile the function that can be executed
asIScriptFunction *func = 0;
int r = execMod->CompileFunction("ExecuteString", funcCode.c_str(), -1, 0, &func);
if( r < 0 )
return r;
// If no context was provided, request a new one from the engine
asIScriptContext *execCtx = ctx ? ctx : engine->CreateContext();
r = execCtx->Prepare(func);
if( r < 0 )
{
func->Release();
if( !ctx ) execCtx->Release();
return r;
}
// Execute the function
r = execCtx->Execute();
// Unless the provided type was void retrieve it's value
if( ref != 0 && refTypeId != asTYPEID_VOID )
{
if( refTypeId & asTYPEID_OBJHANDLE )
{
// Expect the pointer to be null to start with
assert( *reinterpret_cast<void**>(ref) == 0 );
*reinterpret_cast<void**>(ref) = *reinterpret_cast<void**>(execCtx->GetAddressOfReturnValue());
engine->AddRefScriptObject(*reinterpret_cast<void**>(ref), engine->GetObjectTypeById(refTypeId));
}
else if( refTypeId & asTYPEID_MASK_OBJECT )
{
// Expect the pointer to point to a valid object
assert( *reinterpret_cast<void**>(ref) != 0 );
engine->AssignScriptObject(ref, execCtx->GetAddressOfReturnValue(), engine->GetObjectTypeById(refTypeId));
}
else
{
// Copy the primitive value
memcpy(ref, execCtx->GetAddressOfReturnValue(), engine->GetSizeOfPrimitiveType(refTypeId));
}
}
// Clean up
func->Release();
if( !ctx ) execCtx->Release();
return r;
}
int WriteConfigToFile(asIScriptEngine *engine, const char *filename)
{
int c, n;
FILE *f = 0;
#if _MSC_VER >= 1400 && !defined(__S3E__)
// MSVC 8.0 / 2005 introduced new functions
// Marmalade doesn't use these, even though it uses the MSVC compiler
fopen_s(&f, filename, "wt");
#else
f = fopen(filename, "wt");
#endif
if( f == 0 )
return -1;
asDWORD currAccessMask = 0;
string currNamespace = "";
// Make sure the default array type is expanded to the template form
bool expandDefArrayToTempl = engine->GetEngineProperty(asEP_EXPAND_DEF_ARRAY_TO_TMPL) ? true : false;
engine->SetEngineProperty(asEP_EXPAND_DEF_ARRAY_TO_TMPL, true);
// Write enum types and their values
fprintf(f, "// Enums\n");
c = engine->GetEnumCount();
for( n = 0; n < c; n++ )
{
int typeId;
asDWORD accessMask;
const char *nameSpace;
const char *enumName = engine->GetEnumByIndex(n, &typeId, &nameSpace, 0, &accessMask);
if( accessMask != currAccessMask )
{
fprintf(f, "access %X\n", (unsigned int)(accessMask));
currAccessMask = accessMask;
}
if( nameSpace != currNamespace )
{
fprintf(f, "namespace %s\n", nameSpace);
currNamespace = nameSpace;
}
fprintf(f, "enum %s\n", enumName);
for( int m = 0; m < engine->GetEnumValueCount(typeId); m++ )
{
const char *valName;
int val;
valName = engine->GetEnumValueByIndex(typeId, m, &val);
fprintf(f, "enumval %s %s %d\n", enumName, valName, val);
}
}
// Enumerate all types
fprintf(f, "\n// Types\n");
c = engine->GetObjectTypeCount();
for( n = 0; n < c; n++ )
{
asIObjectType *type = engine->GetObjectTypeByIndex(n);
asDWORD accessMask = type->GetAccessMask();
if( accessMask != currAccessMask )
{
fprintf(f, "access %X\n", (unsigned int)(accessMask));
currAccessMask = accessMask;
}
const char *nameSpace = type->GetNamespace();
if( nameSpace != currNamespace )
{
fprintf(f, "namespace %s\n", nameSpace);
currNamespace = nameSpace;
}
if( type->GetFlags() & asOBJ_SCRIPT_OBJECT )
{
// This should only be interfaces
assert( type->GetSize() == 0 );
fprintf(f, "intf %s\n", type->GetName());
}
else
{
// Only the type flags are necessary. The application flags are application
// specific and doesn't matter to the offline compiler. The object size is also
// unnecessary for the offline compiler
fprintf(f, "objtype \"%s\" %u\n", engine->GetTypeDeclaration(type->GetTypeId()), (unsigned int)(type->GetFlags() & 0xFF));
}
}
c = engine->GetTypedefCount();
for( n = 0; n < c; n++ )
{
int typeId;
asDWORD accessMask;
const char *nameSpace;
const char *typeDef = engine->GetTypedefByIndex(n, &typeId, &nameSpace, 0, &accessMask);
if( nameSpace != currNamespace )
{
fprintf(f, "namespace %s\n", nameSpace);
currNamespace = nameSpace;
}
if( accessMask != currAccessMask )
{
fprintf(f, "access %X\n", (unsigned int)(accessMask));
currAccessMask = accessMask;
}
fprintf(f, "typedef %s \"%s\"\n", typeDef, engine->GetTypeDeclaration(typeId));
}
c = engine->GetFuncdefCount();
for( n = 0; n < c; n++ )
{
asIScriptFunction *funcDef = engine->GetFuncdefByIndex(n);
asDWORD accessMask = funcDef->GetAccessMask();
const char *nameSpace = funcDef->GetNamespace();
if( nameSpace != currNamespace )
{
fprintf(f, "namespace %s\n", nameSpace);
currNamespace = nameSpace;
}
if( accessMask != currAccessMask )
{
fprintf(f, "access %X\n", (unsigned int)(accessMask));
currAccessMask = accessMask;
}
fprintf(f, "funcdef \"%s\"\n", funcDef->GetDeclaration());
}
// Write the object types members
fprintf(f, "\n// Type members\n");
c = engine->GetObjectTypeCount();
for( n = 0; n < c; n++ )
{
asIObjectType *type = engine->GetObjectTypeByIndex(n);
const char *nameSpace = type->GetNamespace();
if( nameSpace != currNamespace )
{
fprintf(f, "namespace %s\n", nameSpace);
currNamespace = nameSpace;
}
string typeDecl = engine->GetTypeDeclaration(type->GetTypeId());
if( type->GetFlags() & asOBJ_SCRIPT_OBJECT )
{
for( asUINT m = 0; m < type->GetMethodCount(); m++ )
{
asIScriptFunction *func = type->GetMethodByIndex(m);
asDWORD accessMask = func->GetAccessMask();
if( accessMask != currAccessMask )
{
fprintf(f, "access %X\n", (unsigned int)(accessMask));
currAccessMask = accessMask;
}
fprintf(f, "intfmthd %s \"%s\"\n", typeDecl.c_str(), func->GetDeclaration(false));
}
}
else
{
asUINT m;
for( m = 0; m < type->GetFactoryCount(); m++ )
{
asIScriptFunction *func = type->GetFactoryByIndex(m);
asDWORD accessMask = func->GetAccessMask();
if( accessMask != currAccessMask )
{
fprintf(f, "access %X\n", (unsigned int)(accessMask));
currAccessMask = accessMask;
}
fprintf(f, "objbeh \"%s\" %d \"%s\"\n", typeDecl.c_str(), asBEHAVE_FACTORY, func->GetDeclaration(false));
}
for( m = 0; m < type->GetBehaviourCount(); m++ )
{
asEBehaviours beh;
asIScriptFunction *func = type->GetBehaviourByIndex(m, &beh);
fprintf(f, "objbeh \"%s\" %d \"%s\"\n", typeDecl.c_str(), beh, func->GetDeclaration(false));
}
for( m = 0; m < type->GetMethodCount(); m++ )
{
asIScriptFunction *func = type->GetMethodByIndex(m);
asDWORD accessMask = func->GetAccessMask();
if( accessMask != currAccessMask )
{
fprintf(f, "access %X\n", (unsigned int)(accessMask));
currAccessMask = accessMask;
}
fprintf(f, "objmthd \"%s\" \"%s\"\n", typeDecl.c_str(), func->GetDeclaration(false));
}
for( m = 0; m < type->GetPropertyCount(); m++ )
{
asDWORD accessMask;
type->GetProperty(m, 0, 0, 0, 0, 0, &accessMask);
if( accessMask != currAccessMask )
{
fprintf(f, "access %X\n", (unsigned int)(accessMask));
currAccessMask = accessMask;
}
fprintf(f, "objprop \"%s\" \"%s\"\n", typeDecl.c_str(), type->GetPropertyDeclaration(m));
}
}
}
// Write functions
fprintf(f, "\n// Functions\n");
c = engine->GetGlobalFunctionCount();
for( n = 0; n < c; n++ )
{
asIScriptFunction *func = engine->GetGlobalFunctionByIndex(n);
const char *nameSpace = func->GetNamespace();
if( nameSpace != currNamespace )
{
fprintf(f, "namespace %s\n", nameSpace);
currNamespace = nameSpace;
}
asDWORD accessMask = func->GetAccessMask();
if( accessMask != currAccessMask )
{
fprintf(f, "access %X\n", (unsigned int)(accessMask));
currAccessMask = accessMask;
}
fprintf(f, "func \"%s\"\n", func->GetDeclaration());
}
// Write global properties
fprintf(f, "\n// Properties\n");
c = engine->GetGlobalPropertyCount();
for( n = 0; n < c; n++ )
{
const char *name;
int typeId;
bool isConst;
asDWORD accessMask;
const char *nameSpace;
engine->GetGlobalPropertyByIndex(n, &name, &nameSpace, &typeId, &isConst, 0, 0, &accessMask);
if( accessMask != currAccessMask )
{
fprintf(f, "access %X\n", (unsigned int)(accessMask));
currAccessMask = accessMask;
}
if( nameSpace != currNamespace )
{
fprintf(f, "namespace %s\n", nameSpace);
currNamespace = nameSpace;
}
fprintf(f, "prop \"%s%s %s\"\n", isConst ? "const " : "", engine->GetTypeDeclaration(typeId), name);
}
// Write string factory
fprintf(f, "\n// String factory\n");
int typeId = engine->GetStringFactoryReturnTypeId();
if( typeId > 0 )
fprintf(f, "strfactory \"%s\"\n", engine->GetTypeDeclaration(typeId));
// Write default array type
fprintf(f, "\n// Default array type\n");
typeId = engine->GetDefaultArrayTypeId();
if( typeId > 0 )
fprintf(f, "defarray \"%s\"\n", engine->GetTypeDeclaration(typeId));
fclose(f);
// Restore original settings
engine->SetEngineProperty(asEP_EXPAND_DEF_ARRAY_TO_TMPL, expandDefArrayToTempl);
return 0;
}
void PrintException(asIScriptContext *ctx, bool printStack)
{
if( ctx->GetState() != asEXECUTION_EXCEPTION ) return;
asIScriptEngine *engine = ctx->GetEngine();
const asIScriptFunction *function = ctx->GetExceptionFunction();
printf("func: %s\n", function->GetDeclaration());
printf("modl: %s\n", function->GetModuleName());
printf("sect: %s\n", function->GetScriptSectionName());
printf("line: %d\n", ctx->GetExceptionLineNumber());
printf("desc: %s\n", ctx->GetExceptionString());
if( printStack )
{
printf("--- call stack ---\n");
for( asUINT n = 1; n < ctx->GetCallstackSize(); n++ )
{
function = ctx->GetFunction(n);
if( function )
{
if( function->GetFuncType() == asFUNC_SCRIPT )
{
printf("%s (%d): %s\n", function->GetScriptSectionName(),
ctx->GetLineNumber(n),
function->GetDeclaration());
}
else
{
// The context is being reused by the application for a nested call
printf("{...application...}: %s\n", function->GetDeclaration());
}
}
else
{
// The context is being reused by the script engine for a nested call
printf("{...script engine...}\n");
}
}
}
}
END_AS_NAMESPACE