openspades/Sources/Gui/ConsoleScreen.h
2019-07-14 23:58:46 +09:00

79 lines
2.4 KiB
C++

/*
Copyright (c) 2019 yvt
This file is part of OpenSpades.
OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "View.h"
#include <Client/IAudioDevice.h>
#include <Client/IRenderer.h>
#include <ScriptBindings/ScriptManager.h>
namespace spades {
namespace client {
class FontManager;
}
namespace gui {
class ConsoleHelper;
/**
* This `View` wraps another `View` to provide the system console
* functionality which can be invoked anytime by using a hotkey.
*/
class ConsoleScreen : public View {
friend class ConsoleHelper;
public:
ConsoleScreen(Handle<client::IRenderer>, Handle<client::IAudioDevice>,
Handle<client::FontManager>, Handle<View>);
// Implements `View`
void MouseEvent(float x, float y) override;
void KeyEvent(const std::string &, bool down) override;
void TextInputEvent(const std::string &) override;
void TextEditingEvent(const std::string &, int start, int len) override;
bool AcceptsTextInput() override;
AABB2 GetTextInputRect() override;
void WheelEvent(float x, float y) override;
bool NeedsAbsoluteMouseCoordinate() override;
void RunFrame(float dt) override;
void RunFrameLate(float dt) override;
void Closing() override;
bool WantsToBeClosed() override;
bool ExecCommand(const Handle<ConsoleCommand> &) override;
Handle<ConsoleCommandCandidateIterator>
AutocompleteCommandName(const std::string &name) override;
private:
~ConsoleScreen();
Handle<client::IRenderer> renderer;
Handle<client::IAudioDevice> audioDevice;
Handle<View> subview;
// Scripting
Handle<ConsoleHelper> helper;
Handle<asIScriptObject> ui;
bool ShouldInterceptInput();
void ToggleConsole();
void AddLine(const std::string &);
/** Dump all available commands to `SPLog`. */
void DumpAllCommands();
};
} // namespace gui
} // namespace spades