openspades/Sources/Client/LimboView.cpp

273 lines
8.2 KiB
C++

/*
Copyright (c) 2013 yvt
This file is part of OpenSpades.
OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
*/
#include "LimboView.h"
#include "Client.h"
#include "IRenderer.h"
#include "IImage.h"
#include "IFont.h"
#include "World.h"
#include "IAudioDevice.h"
#include "IAudioChunk.h"
#include <sstream>
namespace spades{
namespace client {
static float contentsWidth = 800.f;
LimboView::LimboView(Client *client):
client(client), renderer(client->GetRenderer()){
// layout now!
float menuWidth = 200.f;
float menuHeight = menuWidth / 8.f;
float rowHeight = menuHeight + 3.f;
float left = (renderer->ScreenWidth() - contentsWidth) * .5f;
float top = renderer->ScreenHeight() - 150.f;
float teamX = left + 10.f;
float firstY = top + 35.f;
World* w = client->GetWorld();
items.push_back(MenuItem(MenuTeam1, AABB2(teamX, firstY, menuWidth, menuHeight), w ? w->GetTeam(0).name : "Team 1"));
items.push_back(MenuItem(MenuTeam2, AABB2(teamX, firstY + rowHeight, menuWidth, menuHeight), w ? w->GetTeam(1).name : "Team 2"));
items.push_back(MenuItem(MenuTeamSpectator, AABB2(teamX, firstY + rowHeight * 2.f, menuWidth, menuHeight), w ? w->GetTeam(2).name : "Spectator"));
float weapX = left + 260.f;
items.push_back(MenuItem(MenuWeaponRifle, AABB2(weapX, firstY, menuWidth, menuHeight), "Rifle"));
items.push_back(MenuItem(MenuWeaponSMG, AABB2(weapX, firstY + rowHeight, menuWidth, menuHeight), "SMG"));
items.push_back(MenuItem(MenuWeaponShotgun, AABB2(weapX, firstY + rowHeight * 2.f, menuWidth, menuHeight), "Shotgun"));
items.push_back(MenuItem(MenuSpawn, AABB2(left + contentsWidth - 266.f, firstY + 4.f, 256.f, 64.f), "Spawn"));
cursorPos = MakeVector2(renderer->ScreenWidth()*.5f, renderer->ScreenHeight()*.5f);
selectedTeam = 2;
selectedWeapon = RIFLE_WEAPON;
}
LimboView::~LimboView() {
}
void LimboView::MouseEvent(float x, float y){
cursorPos.x += x;
cursorPos.y += y;
// clip
float w = renderer->ScreenWidth();
float h = renderer->ScreenHeight();
cursorPos.x = std::max(cursorPos.x, 0.f);
cursorPos.y = std::max(cursorPos.y, 0.f);
cursorPos.x = std::min(cursorPos.x, w);
cursorPos.y = std::min(cursorPos.y, h);
}
void LimboView::KeyEvent(const std::string &key){
if(key == "LeftMouseButton"){
for(size_t i = 0; i < items.size(); i++){
MenuItem& item = items[i];
if(item.hover){
IAudioDevice *dev = client->audioDevice;
Handle<IAudioChunk> chunk = dev->RegisterSound("Sounds/Feedback/Limbo/Select.wav");
dev->PlayLocal(chunk, AudioParam());
switch(item.type){
case MenuTeam1:
selectedTeam = 0;
break;
case MenuTeam2:
selectedTeam = 1;
break;
case MenuTeamSpectator:
selectedTeam = 2;
break;
case MenuWeaponRifle:
selectedWeapon = RIFLE_WEAPON;
break;
case MenuWeaponSMG:
selectedWeapon = SMG_WEAPON;
break;
case MenuWeaponShotgun:
selectedWeapon = SHOTGUN_WEAPON;
break;
case MenuSpawn:
client->SpawnPressed();
break;
}
}
}
} else if( "1" == key ) {
if( 2 == selectedTeam ) {
selectedTeam = 0;
} else {
selectedWeapon = RIFLE_WEAPON;
client->SpawnPressed();
}
} else if( "2" == key ) {
if( 2 == selectedTeam ) {
selectedTeam = 1;
} else {
selectedWeapon = SMG_WEAPON;
client->SpawnPressed();
}
} else if( "3" == key ) {
if( 2 != selectedTeam ) {
selectedWeapon = SHOTGUN_WEAPON;
}
client->SpawnPressed(); //if we have 3 and are already spec someone wants to spec..
}
}
void LimboView::Update(float dt) {
// spectator team was actually 255
if(selectedTeam > 2)
selectedTeam = 2;
for(size_t i = 0; i < items.size(); i++){
MenuItem& item = items[i];
item.visible = true;
switch(item.type){
case MenuWeaponRifle:
case MenuWeaponShotgun:
case MenuWeaponSMG:
if(selectedTeam == 2){
item.visible = false;
}
default:;
}
bool newHover = item.rect && cursorPos;
if(!item.visible)
newHover = false;
if(newHover && !item.hover){
IAudioDevice *dev = client->audioDevice;
Handle<IAudioChunk> chunk = dev->RegisterSound("Sounds/Feedback/Limbo/Hover.wav");
dev->PlayLocal(chunk, AudioParam());
}
item.hover = newHover;
}
}
void LimboView::Draw() {
Handle<IImage> menuItemImage = renderer->RegisterImage("Gfx/Limbo/MenuItem.tga");
Handle<IImage> menuItemBigImage = renderer->RegisterImage("Gfx/Limbo/BigMenuItem.tga");
//Handle<IImage> menuItemRingImage = renderer->RegisterImage("Gfx/Limbo/MenuItemRing.tga");
IFont *font = client->textFont;
float left = (renderer->ScreenWidth() - contentsWidth) * .5f;
float top = renderer->ScreenHeight() - 150.f;
{
std::string msg = "Select Team:";
Vector2 pos;
pos.x = left + 10.f;
pos.y = top + 10.f;
font->DrawShadow(msg, pos, 1.f, MakeVector4(1, 1, 1, 1), MakeVector4(0,0,0,0.4f));
}
if(selectedTeam != 2){
std::string msg = "Select Weapon:";
Vector2 pos;
pos.x = left + 260.f;
pos.y = top + 10.f;
font->DrawShadow(msg, pos, 1.f, MakeVector4(1, 1, 1, 1), MakeVector4(0,0,0,0.4f));
}
for(size_t i = 0; i < items.size(); i++){
MenuItem& item = items[i];
bool selected = false;
if(!item.visible)
continue;
int index = 0;
switch(item.type){
case MenuTeam1:
case MenuTeam2:
case MenuTeamSpectator:
selected = selectedTeam == item.type;
index = selectedTeam == 2 ? (1+item.type) : 0;
break;
case MenuWeaponRifle:
case MenuWeaponSMG:
case MenuWeaponShotgun:
selected = selectedWeapon == (item.type-3);
index = selectedTeam != 2 ? (1+(item.type-3)) : 0;
break;
default:
selected = false;
}
Vector4 fillColor = {0.2f, 0.2f, 0.2f, 0.5f};
Vector4 ringColor = {0, 0, 0, 0};
if(item.hover){
fillColor = MakeVector4(.4f, .4f, .4f, .7f);
ringColor = MakeVector4(.8f, .8f, .8f, .7f);
}
if(selected){
fillColor = MakeVector4(.7f, .7f, .7f, .9f);
}
renderer->SetColor(fillColor);
if(item.type == MenuSpawn){
renderer->DrawImage(menuItemBigImage, item.rect);
std::string msg = item.text;
IFont *bFont = client->textFont;
Vector2 size = bFont->Measure(msg);
Vector2 pos;
pos.x = item.rect.GetMinX() + (item.rect.GetWidth() - size.x) / 2.f + 2.f;
pos.y = item.rect.GetMinY() + (item.rect.GetHeight() - size.y) / 2.f + 2.f;
bFont->DrawShadow(msg, pos, 1.f, MakeVector4(1, 1, 1, 1), MakeVector4(0,0,0,0.4f));
}else{
renderer->DrawImage(menuItemImage, item.rect);
std::string msg = item.text;
if(item.type == MenuTeam1)
msg = client->GetWorld()->GetTeam(0).name;
if(item.type == MenuTeam2)
msg = client->GetWorld()->GetTeam(1).name;
Vector2 size = font->Measure(msg);
Vector2 pos;
pos.x = item.rect.GetMinX() + 5.f;
pos.y = item.rect.GetMinY() + (item.rect.GetHeight() - size.y) / 2.f + 2.f;
font->DrawShadow(msg, pos, 1.f, MakeVector4(1, 1, 1, 1), MakeVector4(0,0,0,0.4f));
if( index > 0 ) {
std::stringstream ss;
ss << index;
msg = ss.str();
pos.x = item.rect.GetMaxX() - 5.f - font->Measure(msg).x;
font->DrawShadow(msg, pos, 1.f, MakeVector4(1, 1, 1, 1), MakeVector4(0,0,0,0.4f));
}
}
}
Handle<IImage> cursor = renderer->RegisterImage("Gfx/Limbo/Cursor.tga");
renderer->SetColor(MakeVector4(1, 1, 1, 1));
renderer->DrawImage(cursor, AABB2(cursorPos.x - 8,
cursorPos.y - 8,
32, 32));
}
}
}