7 lines
191 B
Plaintext
7 lines
191 B
Plaintext
Shaders/Water3.fs
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Shaders/Water3.vs
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# Use lite version of shadow shaders because SSAO is not computed for the water surface
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*shadow-lite*
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Shaders/Fog.vs
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Shaders/PhysicalModel/CookTorrance.fs
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