openspades/Sources/Draw/IGLDevice.h

467 lines
12 KiB
C++

/*
Copyright (c) 2013 yvt
This file is part of OpenSpades.
OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "../Core/Math.h"
#include <Core/RefCountedObject.h>
#undef Always
#undef None
namespace spades {
namespace draw {
class IGLDevice: public RefCountedObject {
protected:
virtual ~IGLDevice() {}
public:
enum Enum {
// datatype
Int,
UnsignedInt,
Short,
UnsignedShort,
Byte,
UnsignedByte,
FloatType,
UnsignedShort5551,
UnsignedShort1555Rev,
UnsignedInt2101010Rev,
// Front face
CW,
CCW,
// State
DepthTest,
CullFace,
Blend,
Multisample,
FramebufferSRGB,
// Parameters
FramebufferBinding,
// String query
Vendor,
Renderer,
Version,
ShadingLanguageVersion,
Extensions,
// Blend equation
Add,
Subtract,
ReverseSubtract,
MinOp,
MaxOp,
// Blend function
Zero,
One,
SrcColor,
DestColor,
OneMinusSrcColor,
OneMinusDestColor,
SrcAlpha,
DestAlpha,
OneMinusSrcAlpha,
OneMinusDestAlpha,
ConstantColor,
ConstantAlpha,
OneMinusConstantColor,
OneMinusConstantAlpha,
// Depth function
Never,
Always,
Less,
LessOrEqual,
Equal,
Greater,
GreaterOrEqual,
NotEqual,
// cull
Front,
Back,
FrontAndBack,
// Query Object
SamplesPassed,
AnySamplesPassed,
QueryResult,
QueryResultAvailable,
// Conditional Render
QueryWait,
QueryNoWait,
QueryByRegionWait,
QueryByRegionNoWait,
// Buffer target
ArrayBuffer,
ElementArrayBuffer,
PixelPackBuffer,
PixelUnpackBuffer,
// Buffer usage
StaticDraw,
StreamDraw,
DynamicDraw,
// Buffer Map access
ReadOnly,
WriteOnly,
ReadWrite,
// Texture targets
Texture2D,
Texture3D,
// Texture parameter
TextureMinFilter,
TextureMagFilter,
TextureWrapS,
TextureWrapT,
TextureWrapR,
TextureCompareMode,
TextureCompareFunc,
TextureMaxAnisotropy,
// texture compare mode
CompareRefToTexture,
None,
// Texture filter
Nearest,
Linear,
NearestMipmapNearest,
NearestMipmapLinear,
LinearMipmapNearest,
LinearMipmapLinear,
// Texture internal format
Red,
RG,
RGB,
RGBA,
BGRA,
DepthComponent,
DepthComponent24,
StencilIndex,
RGB10A2,
RGB16F,
RGBA16F,
R16F,
RGB5,
RGB5A1,
RGB8,
RGBA8,
SRGB8,
SRGB8Alpha,
// Texture wrap
ClampToEdge,
Repeat,
// draw mode
Points,
LineStrip,
LineLoop,
Lines,
TriangleStrip,
TriangleFan,
Triangles,
// shader type
VertexShader,
FragmentShader,
// shader query
ShaderType,
DeleteStatus,
CompileStatus,
InfoLogLength,
ShaderSourceLength,
// program query
/* DeleteStatus, */
LinkStatus,
ValidateStatus,
/* InfoLogLength, */
AttachedShaders,
// renderbuffer target
Renderbuffer,
// framebuffer target
Framebuffer,
ReadFramebuffer,
DrawFramebuffer,
// framebuffer attachment
ColorAttachment0,
ColorAttachment1,
ColorAttachment2,
ColorAttachment3,
ColorAttachment4,
ColorAttachment5,
ColorAttachment6,
ColorAttachment7,
DepthAttachment,
StencilAttachment,
// framebuffer status
FramebufferComplete,
FramebufferUndefined,
FramebufferIncompleteAttachment,
FramebufferIncompleteMissingAttachment,
FramebufferIncompleteDrawBuffer,
FramebufferIncompleteReadBuffer,
FramebufferUnsupported,
FramebufferIncompleteMultisample,
FramebufferIncompleteLayerTargets,
ColorBufferBit = 1,
DepthBufferBit = 2,
StencilBufferBit = 4
};
typedef unsigned int UInteger;
typedef int Integer;
typedef float Float;
typedef unsigned int Sizei;
virtual void DepthRange(Float near, Float far) = 0;
virtual void Viewport(Integer x, Integer y,
Sizei width, Sizei height) = 0;
virtual void ClearDepth(Float) = 0;
virtual void ClearColor(Float, Float, Float, Float) = 0;
virtual void Clear(Enum) = 0;
virtual void DepthMask(bool) = 0;
virtual void ColorMask(bool r, bool g, bool b, bool a) = 0;
virtual void Finish() = 0;
virtual void Flush() = 0;
virtual void FrontFace(Enum) = 0;
virtual void Enable(Enum state, bool) = 0;
virtual const char *GetString(Enum type) = 0;
virtual const char *GetIndexedString(Enum type, UInteger) = 0;
virtual Integer GetInteger(Enum type) = 0;
virtual void BlendEquation(Enum mode) = 0;
virtual void BlendEquation(Enum rgb, Enum alpha) = 0;
virtual void BlendFunc(Enum src, Enum dest) = 0;
virtual void BlendFunc(Enum srcRgb, Enum destRgb,
Enum srcAlpha, Enum destAlpha) = 0;
virtual void BlendColor(Float r, Float g, Float b, Float a) = 0;
virtual void DepthFunc(Enum) = 0;
virtual void LineWidth(Float) = 0;
virtual UInteger GenBuffer() = 0;
virtual void DeleteBuffer(UInteger) = 0;
virtual void BindBuffer(Enum, UInteger) = 0;
virtual void BufferData(Enum target,
Sizei size,
const void *data,
Enum usage) = 0;
virtual void BufferSubData(Enum target,
Sizei offset,
Sizei size,
const void *data) = 0;
virtual UInteger GenQuery() = 0;
virtual void DeleteQuery(UInteger) = 0;
virtual void BeginQuery(Enum target, UInteger query) = 0;
virtual void EndQuery(Enum target) = 0;
virtual UInteger GetQueryObjectUInteger(UInteger query,
Enum pname) = 0;
virtual void BeginConditionalRender(UInteger query, Enum mode) = 0;
virtual void EndConditionalRender() = 0;
virtual void *MapBuffer(Enum target, Enum access) = 0;
virtual void UnmapBuffer(Enum target) = 0;
virtual UInteger GenTexture() = 0;
virtual void DeleteTexture(UInteger) = 0;
virtual void ActiveTexture(UInteger stage) = 0;
virtual void BindTexture(Enum, UInteger) = 0;
virtual void TexParamater(Enum target,
Enum paramater,
Enum value) = 0;
virtual void TexParamater(Enum target,
Enum paramater,
float value) = 0;
virtual void TexImage2D(Enum target,
Integer level,
Enum internalFormat,
Sizei width,
Sizei height,
Integer border,
Enum format,
Enum type,
const void *data) = 0;
virtual void TexImage3D(Enum target,
Integer level,
Enum internalFormat,
Sizei width,
Sizei height,
Sizei depth,
Integer border,
Enum format,
Enum type,
const void *data) = 0;
virtual void TexSubImage2D(Enum target,
Integer level,
Integer x,
Integer y,
Sizei width,
Sizei height,
Enum format,
Enum type,
const void *data) = 0;
virtual void TexSubImage3D(Enum target,
Integer level,
Integer x,
Integer y,
Integer z,
Sizei width,
Sizei height,
Sizei depth,
Enum format,
Enum type,
const void *data) = 0;
virtual void CopyTexSubImage2D(Enum target,
Integer level,
Integer destinationX,
Integer destinationY,
Integer srcX,
Integer srcY,
Sizei width,
Sizei height) = 0;
virtual void GenerateMipmap(Enum target) = 0;
virtual void VertexAttrib(UInteger index, Float) = 0;
virtual void VertexAttrib(UInteger index, Float, Float) = 0;
virtual void VertexAttrib(UInteger index, Float, Float, Float) = 0;
virtual void VertexAttrib(UInteger index, Float, Float, Float, Float) = 0;
virtual void VertexAttribPointer(UInteger index, Integer size,
Enum type, bool normalized,
Sizei stride, const void *) = 0;
virtual void VertexAttribIPointer(UInteger index, Integer size,
Enum type,
Sizei stride, const void *) = 0;
virtual void EnableVertexAttribArray(UInteger index, bool) = 0;
virtual void VertexAttribDivisor(UInteger index, UInteger divisor) = 0;
virtual void DrawArrays(Enum mode, Integer first, Sizei count) = 0;
virtual void DrawElements(Enum mode, Sizei count, Enum type, const void *indices) = 0;
virtual void DrawArraysInstanced(Enum mode, Integer first, Sizei count,
Sizei instances) = 0;
virtual void DrawElementsInstanced(Enum mode, Sizei count, Enum type, const void *indices,
Sizei instances) = 0;
virtual UInteger CreateShader(Enum type) = 0;
virtual void ShaderSource(UInteger shader, Sizei count,
const char **string, const int *len) = 0;
virtual void CompileShader(UInteger) = 0;
virtual void DeleteShader(UInteger) = 0;
virtual Integer GetShaderInteger(UInteger shader, Enum param) = 0;
virtual void GetShaderInfoLog(UInteger shader, Sizei bufferSize,
Sizei *length, char *outString) = 0;
virtual Integer GetProgramInteger(UInteger program, Enum param) = 0;
virtual void GetProgramInfoLog(UInteger program, Sizei bufferSize,
Sizei *length, char *outString) = 0;
virtual UInteger CreateProgram() = 0;
virtual void AttachShader(UInteger program, UInteger shader) = 0;
virtual void DetachShader(UInteger program, UInteger shader) = 0;
virtual void LinkProgram(UInteger program) = 0;
virtual void UseProgram(UInteger program) = 0;
virtual void DeleteProgram(UInteger program) = 0;
virtual void ValidateProgram(UInteger program) = 0;
virtual Integer GetAttribLocation(UInteger program, const char *name) = 0;
virtual void BindAttribLocation(UInteger program, UInteger index, const char *name) = 0;
virtual Integer GetUniformLocation(UInteger program, const char *name) = 0;
virtual void Uniform(Integer loc, Float) = 0;
virtual void Uniform(Integer loc, Float, Float) = 0;
virtual void Uniform(Integer loc, Float, Float, Float) = 0;
virtual void Uniform(Integer loc, Float, Float, Float, Float) = 0;
virtual void Uniform(Integer loc, Integer) = 0;
virtual void Uniform(Integer loc, Integer, Integer) = 0;
virtual void Uniform(Integer loc, Integer, Integer, Integer) = 0;
virtual void Uniform(Integer loc, Integer, Integer, Integer, Integer) = 0;
virtual void Uniform(Integer loc, bool transpose, const Matrix4&) = 0;
virtual UInteger GenRenderbuffer() = 0;
virtual void DeleteRenderbuffer(UInteger) = 0;
virtual void BindRenderbuffer(Enum target, UInteger) = 0;
virtual void RenderbufferStorage(Enum target, Enum internalFormat, Sizei width, Sizei height) = 0;
virtual void RenderbufferStorage(Enum target, Sizei samples, Enum internalFormat, Sizei width, Sizei height) = 0;
virtual UInteger GenFramebuffer() = 0;
virtual void BindFramebuffer(Enum target, UInteger framebuffer) = 0;
virtual void DeleteFramebuffer(UInteger) = 0;
virtual void FramebufferTexture2D(Enum target, Enum attachment, Enum texTarget, UInteger texture, Integer level) = 0;
virtual void FramebufferRenderbuffer(Enum target, Enum attachment, Enum renderbufferTarget, UInteger renderbuffer) = 0;
virtual void BlitFramebuffer(Integer srcX0,
Integer srcY0,
Integer srcX1,
Integer srcY1,
Integer dstX0,
Integer dstY0,
Integer dstX1,
Integer dstY1,
UInteger mask,
Enum filter) = 0;
virtual Enum CheckFramebufferStatus(Enum target) = 0;
virtual void ReadPixels(Integer x,
Integer y,
Sizei width,
Sizei height,
Enum format,
Enum type,
void *data) = 0;
virtual Integer ScreenWidth() = 0;
virtual Integer ScreenHeight() = 0;
virtual void Swap() = 0;
};
}
}