67 lines
2.1 KiB
C++
67 lines
2.1 KiB
C++
/*
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Copyright (c) 2013 yvt
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This file is part of OpenSpades.
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OpenSpades is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenSpades is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "GLProgramUniform.h"
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#include <vector>
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namespace spades {
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namespace draw {
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class GLRenderer;
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class GLProgramManager;
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class GLShadowShader{
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GLProgramUniform eyeOrigin;
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GLProgramUniform eyeFront;
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GLProgramUniform mapShadowTexture;
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GLProgramUniform fogColor;
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GLProgramUniform ambientColor;
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GLProgramUniform shadowMapViewMatrix;
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GLProgramUniform shadowMapTexture1;
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GLProgramUniform shadowMapTexture2;
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GLProgramUniform shadowMapTexture3;
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GLProgramUniform shadowMapMatrix1;
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GLProgramUniform shadowMapMatrix2;
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GLProgramUniform shadowMapMatrix3;
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GLProgramUniform ambientShadowTexture;
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GLProgramUniform radiosityTextureFlat;
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GLProgramUniform radiosityTextureX;
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GLProgramUniform radiosityTextureY;
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GLProgramUniform radiosityTextureZ;
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GLProgramUniform pagetableSize;
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GLProgramUniform pagetableSizeInv;
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GLProgramUniform minLod;
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GLProgramUniform shadowMapSizeInv;
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public:
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GLShadowShader();
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~GLShadowShader(){}
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static std::vector<GLShader *> RegisterShader(GLProgramManager *, bool variance = false);
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/** setups shadow shader.
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* note that this function sets the current active texture
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* stage to the returned texture stage.
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* @param firstTexStage first available texture stage.
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* @return next available texture stage */
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int operator()(GLRenderer *renderer,
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GLProgram *, int firstTexStage);
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};
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}
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} |