openspades/Sources/Draw/GLImageManager.cpp
2013-12-08 16:52:57 +09:00

98 lines
2.5 KiB
C++

/*
Copyright (c) 2013 yvt
This file is part of OpenSpades.
OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
*/
#include "GLImageManager.h"
#include "GLImage.h"
#include "IGLDevice.h"
#include "../Core/Bitmap.h"
#include "../Core/FileManager.h"
#include "../Core/IStream.h"
#include "../Core/Debug.h"
#include "GLRenderer.h"
namespace spades {
namespace draw {
GLImageManager::GLImageManager(IGLDevice *dev):
device(dev) {
SPADES_MARK_FUNCTION();
}
GLImageManager::~GLImageManager() {
SPADES_MARK_FUNCTION();
for(std::map<std::string, GLImage *>::iterator it = images.begin(); it != images.end(); it++){
it->second->Invalidate();
it->second->Release();
}
}
GLImage *GLImageManager::RegisterImage(const std::string &name) {
SPADES_MARK_FUNCTION();
std::map<std::string, GLImage *>::iterator it;
it = images.find(name);
if(it == images.end()){
GLImage *img = CreateImage(name);
images[name] = img;
img->AddRef();
return img;
}
it->second->AddRef();
return it->second;
}
GLImage *GLImageManager::CreateImage(const std::string &name) {
SPADES_MARK_FUNCTION();
Handle<Bitmap> bmp(Bitmap::Load(name), false);
return GLImage::FromBitmap(bmp, device);
}
// draw all imaegs so that all textures are resident
// TODO: call this after all images are loaded
void GLImageManager::DrawAllImages(GLRenderer *r) {
if(images.empty())
return;
int count = (int)images.size();
int w = (int)ceil(sqrt((double)count)) + 1;
int h = (count + w - 1) / w;
float scrW = r->ScreenWidth();
float scrH = r->ScreenHeight();
int x = 0, y = 0;
for(std::map<std::string, GLImage *>::iterator it = images.begin(); it != images.end(); it++){
GLImage *img = it->second;
r->DrawImage(img, AABB2(scrW * (float)y / (float)w,
scrH * (float)y / (float)h,
1.f / (float)w,
1.f / (float)h));
x++;
if(x >= w){
x = 0; y++;
}
}
}
}
}