98 lines
2.5 KiB
C++
98 lines
2.5 KiB
C++
/*
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Copyright (c) 2013 yvt
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This file is part of OpenSpades.
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OpenSpades is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenSpades is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "GLImageManager.h"
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#include "GLImage.h"
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#include "IGLDevice.h"
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#include "../Core/Bitmap.h"
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#include "../Core/FileManager.h"
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#include "../Core/IStream.h"
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#include "../Core/Debug.h"
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#include "GLRenderer.h"
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namespace spades {
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namespace draw {
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GLImageManager::GLImageManager(IGLDevice *dev):
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device(dev) {
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SPADES_MARK_FUNCTION();
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}
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GLImageManager::~GLImageManager() {
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SPADES_MARK_FUNCTION();
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for(std::map<std::string, GLImage *>::iterator it = images.begin(); it != images.end(); it++){
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it->second->Invalidate();
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it->second->Release();
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}
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}
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GLImage *GLImageManager::RegisterImage(const std::string &name) {
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SPADES_MARK_FUNCTION();
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std::map<std::string, GLImage *>::iterator it;
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it = images.find(name);
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if(it == images.end()){
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GLImage *img = CreateImage(name);
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images[name] = img;
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img->AddRef();
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return img;
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}
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it->second->AddRef();
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return it->second;
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}
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GLImage *GLImageManager::CreateImage(const std::string &name) {
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SPADES_MARK_FUNCTION();
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Handle<Bitmap> bmp(Bitmap::Load(name), false);
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return GLImage::FromBitmap(bmp, device);
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}
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// draw all imaegs so that all textures are resident
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// TODO: call this after all images are loaded
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void GLImageManager::DrawAllImages(GLRenderer *r) {
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if(images.empty())
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return;
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int count = (int)images.size();
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int w = (int)ceil(sqrt((double)count)) + 1;
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int h = (count + w - 1) / w;
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float scrW = r->ScreenWidth();
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float scrH = r->ScreenHeight();
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int x = 0, y = 0;
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for(std::map<std::string, GLImage *>::iterator it = images.begin(); it != images.end(); it++){
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GLImage *img = it->second;
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r->DrawImage(img, AABB2(scrW * (float)y / (float)w,
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scrH * (float)y / (float)h,
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1.f / (float)w,
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1.f / (float)h));
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x++;
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if(x >= w){
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x = 0; y++;
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}
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}
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}
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}
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}
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