52 lines
1.2 KiB
C++
52 lines
1.2 KiB
C++
/*
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Copyright (c) 2013 yvt
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This file is part of OpenSpades.
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OpenSpades is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenSpades is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <vector>
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#include "IGLDevice.h"
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namespace spades {
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namespace draw {
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class GLShader {
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IGLDevice *device;
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IGLDevice::UInteger handle;
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std::vector<std::string> sources;
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bool compiled;
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public:
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enum Type { VertexShader, FragmentShader, GeometryShader };
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GLShader(IGLDevice *, Type);
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~GLShader();
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void AddSource(const std::string &);
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void Compile();
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IGLDevice::UInteger GetHandle() const { return handle; }
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bool IsCompiled() const { return compiled; }
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IGLDevice *GetDevice() const { return device; }
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};
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}
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}
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