88 lines
1.7 KiB
C++
88 lines
1.7 KiB
C++
//
|
|
// GameMapWrapper.h
|
|
// OpenSpades
|
|
//
|
|
// Created by yvt on 7/14/13.
|
|
// Copyright (c) 2013 yvt.jp. All rights reserved.
|
|
//
|
|
|
|
#pragma once
|
|
|
|
#include <stdint.h>
|
|
#include <vector>
|
|
|
|
namespace spades {
|
|
namespace client {
|
|
class GameMap;
|
|
|
|
struct CellPos {
|
|
short x, y, z;
|
|
CellPos(){}
|
|
CellPos(int xx, int yy, int zz):
|
|
x(xx), y(yy), z(zz){}
|
|
|
|
bool operator < (const CellPos& p) const{
|
|
if(x < p.x){
|
|
return true;
|
|
}else if(x > p.x){
|
|
return false;
|
|
}
|
|
if(y < p.y){
|
|
return true;
|
|
}else if(y > p.y){
|
|
return false;
|
|
}
|
|
return z < p.z;
|
|
}
|
|
bool operator ==(const CellPos& p) const{
|
|
return x == p.x && y == p.y && z == p.z;
|
|
}
|
|
|
|
};
|
|
|
|
/** Wraps GameMap and provides floating-block detection.*/
|
|
class GameMapWrapper {
|
|
friend class Client; // FIXME: for debug
|
|
public:
|
|
|
|
private:
|
|
GameMap *map;
|
|
|
|
/** Each element represents where this cell is connected from. */
|
|
uint8_t *linkMap;
|
|
|
|
enum LinkType {
|
|
Invalid = 0, Root,
|
|
NegativeX, PositiveX,
|
|
NegativeY, PositiveY,
|
|
NegativeZ, PositiveZ
|
|
};
|
|
|
|
|
|
|
|
int width, height, depth;
|
|
|
|
inline LinkType GetLink(int x, int y, int z){
|
|
return (LinkType)linkMap[(x * height + y) * depth + z];
|
|
}
|
|
void SetLink(int x, int y, int z, LinkType l){
|
|
linkMap[(x * height + y) * depth + z] = l;
|
|
}
|
|
|
|
public:
|
|
GameMapWrapper(GameMap *);
|
|
~GameMapWrapper();
|
|
|
|
/** Addes a new block. */
|
|
void AddBlock(int x, int y, int z,
|
|
uint32_t color);
|
|
|
|
/** Removes the specified blocks, and returns floating blocks.
|
|
* This function, however, doesn't remove floating blocks. */
|
|
std::vector<CellPos> RemoveBlocks(const std::vector<CellPos>&);
|
|
|
|
void Rebuild();
|
|
};
|
|
}
|
|
}
|