93 lines
2.0 KiB
C++
93 lines
2.0 KiB
C++
/*
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Copyright (c) 2013 yvt
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This file is part of OpenSpades.
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OpenSpades is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenSpades is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <vector>
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#include <cstdint>
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#include "IGLDevice.h"
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namespace spades {
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namespace client {
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class GameMap;
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}
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namespace draw {
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class GLRenderer;
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class IGLDevice;
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class GLProgram;
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class GLSettings;
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class GLWaterRenderer{
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class IWaveTank;
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class StandardWaveTank;
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template <int SizeBits>
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class FFTWaveTank;
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GLRenderer *renderer;
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IGLDevice *device;
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GLSettings &settings;
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client::GameMap *map;
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std::vector<IWaveTank *> waveTanks;
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int w, h;
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size_t updateBitmapPitch;
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std::vector<uint32_t> updateBitmap;
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std::vector<uint32_t> bitmap;
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IGLDevice::UInteger texture; // water color
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IGLDevice::UInteger waveTexture; // bumpmap
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struct Vertex;
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IGLDevice::UInteger buffer;
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IGLDevice::UInteger idxBuffer;
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size_t numIndices;
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IGLDevice::UInteger tempFramebuffer;
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IGLDevice::UInteger tempDepthTexture;
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IGLDevice::UInteger occlusionQuery;
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GLProgram *program;
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void BuildVertices();
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void MarkUpdate(int x, int y);
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public:
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GLWaterRenderer(GLRenderer *, client::GameMap *map);
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~GLWaterRenderer();
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static void PreloadShaders(GLRenderer *);
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void Render();
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void Update(float dt);
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void GameMapChanged(int x, int y, int z, client::GameMap *);
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IGLDevice::UInteger GetOcclusionQuery() {
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return occlusionQuery;
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}
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};
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}
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}
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