77 lines
4.4 KiB
C++
77 lines
4.4 KiB
C++
/*
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Copyright (c) 2013 yvt
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This file is part of OpenSpades.
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OpenSpades is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenSpades is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <Core/SettingSet.h>
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namespace spades {
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namespace draw {
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class GLSettings : public SettingSet {
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public:
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GLSettings();
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TypedItemHandle<bool> r_blitFramebuffer { *this, "r_blitFramebuffer" };
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TypedItemHandle<bool> r_bloom { *this, "r_bloom" };
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TypedItemHandle<bool> r_cameraBlur { *this, "r_cameraBlur", ItemFlags::Latch };
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TypedItemHandle<bool> r_colorCorrection { *this, "r_colorCorrection" };
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TypedItemHandle<bool> r_debugTiming { *this, "r_debugTiming" };
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TypedItemHandle<bool> r_debugTimingOutputScreen { *this, "r_debugTimingOutputScreen" };
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TypedItemHandle<bool> r_debugTimingOutputLog { *this, "r_debugTimingOutputLog" };
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TypedItemHandle<bool> r_debugTimingAverage { *this, "r_debugTimingAverage" };
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TypedItemHandle<bool> r_debugTimingGPUTime { *this, "r_debugTimingGPUTime" };
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TypedItemHandle<float> r_debugTimingOutputBarScale { *this, "r_debugTimingOutputBarScale" };
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TypedItemHandle<bool> r_debugTimingFlush { *this, "r_debugTimingFlush" };
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TypedItemHandle<bool> r_debugTimingFillGap { *this, "r_debugTimingFillGap" };
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TypedItemHandle<int> r_depthOfField { *this, "r_depthOfField" };
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TypedItemHandle<float> r_depthOfFieldMaxCoc { *this, "r_depthOfFieldMaxCoc" };
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TypedItemHandle<bool> r_depthPrepass { *this, "r_depthPrepass" };
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TypedItemHandle<bool> r_dlights { *this, "r_dlights" };
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TypedItemHandle<float> r_exposureValue { *this, "r_exposureValue" };
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TypedItemHandle<bool> r_fogShadow { *this, "r_fogShadow", ItemFlags::Latch };
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TypedItemHandle<bool> r_fxaa { *this, "r_fxaa" };
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TypedItemHandle<bool> r_hdr { *this, "r_hdr", ItemFlags::Latch };
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TypedItemHandle<float> r_hdrAutoExposureMin { *this, "r_hdrAutoExposureMin" };
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TypedItemHandle<float> r_hdrAutoExposureMax { *this, "r_hdrAutoExposureMax" };
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TypedItemHandle<float> r_hdrAutoExposureSpeed{ *this, "r_hdrAutoExposureSpeed" };
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TypedItemHandle<float> r_hdrGamma { *this, "r_hdrGamma" };
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TypedItemHandle<bool> r_highPrec { *this, "r_highPrec", ItemFlags::Latch };
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TypedItemHandle<bool> r_lens { *this, "r_lens" };
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TypedItemHandle<bool> r_lensFlare { *this, "r_lensFlare" };
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TypedItemHandle<bool> r_lensFlareDynamic { *this, "r_lensFlareDynamic" };
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TypedItemHandle<bool> r_mapSoftShadow { *this, "r_mapSoftShadow", ItemFlags::Latch };
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TypedItemHandle<float> r_maxAnisotropy { *this, "r_maxAnisotropy", ItemFlags::Latch };
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TypedItemHandle<bool> r_modelShadows { *this, "r_modelShadows", ItemFlags::Latch };
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TypedItemHandle<int> r_multisamples { *this, "r_multisamples", ItemFlags::Latch };
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TypedItemHandle<bool> r_occlusionQuery { *this, "r_occlusionQuery" };
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TypedItemHandle<bool> r_optimizedVoxelModel { *this, "r_optimizedVoxelModel", ItemFlags::Latch };
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TypedItemHandle<bool> r_physicalLighting { *this, "r_physicalLighting", ItemFlags::Latch };
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TypedItemHandle<int> r_radiosity { *this, "r_radiosity", ItemFlags::Latch };
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TypedItemHandle<float> r_saturation { *this, "r_saturation" };
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TypedItemHandle<int> r_shadowMapSize { *this, "r_shadowMapSize", ItemFlags::Latch };
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TypedItemHandle<bool> r_softParticles { *this, "r_softParticles" };
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TypedItemHandle<bool> r_sparseShadowMaps { *this, "r_sparseShadowMaps", ItemFlags::Latch };
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TypedItemHandle<bool> r_srgb { *this, "r_srgb", ItemFlags::Latch };
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TypedItemHandle<bool> r_srgb2D { *this, "r_srgb2D", ItemFlags::Latch };
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TypedItemHandle<int> r_ssao { *this, "r_ssao", ItemFlags::Latch };
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TypedItemHandle<int> r_water { *this, "r_water", ItemFlags::Latch };
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};
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}
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}
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