167 lines
4.2 KiB
C++
167 lines
4.2 KiB
C++
/*
|
|
Copyright (c) 2013 yvt
|
|
based on code of pysnip (c) Mathias Kaerlev 2011-2012.
|
|
|
|
This file is part of OpenSpades.
|
|
|
|
OpenSpades is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
OpenSpades is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <list>
|
|
#include <memory>
|
|
#include <unordered_map>
|
|
#include <unordered_set>
|
|
#include <vector>
|
|
#include <map>
|
|
|
|
#include "GameMapWrapper.h"
|
|
#include "PhysicsConstants.h"
|
|
#include <Core/Debug.h>
|
|
#include <Core/Math.h>
|
|
|
|
namespace spades {
|
|
namespace client {
|
|
class GameMap;
|
|
class GameMapWrapper;
|
|
class Player;
|
|
class IWorldListener;
|
|
class Grenade;
|
|
class IGameMode;
|
|
class Client; // FIXME: for debug
|
|
class HitTestDebugger;
|
|
struct GameProperties;
|
|
class World {
|
|
friend class Client; // FIXME: for debug
|
|
public:
|
|
struct Team {
|
|
IntVector3 color;
|
|
std::string name;
|
|
};
|
|
struct PlayerPersistent {
|
|
std::string name;
|
|
int kills;
|
|
PlayerPersistent() : kills(0) { ; }
|
|
};
|
|
|
|
private:
|
|
IWorldListener *listener;
|
|
|
|
IGameMode *mode;
|
|
|
|
GameMap *map;
|
|
GameMapWrapper *mapWrapper;
|
|
float time;
|
|
IntVector3 fogColor;
|
|
Team teams[3];
|
|
|
|
std::shared_ptr<GameProperties> gameProperties;
|
|
|
|
std::vector<Player *> players;
|
|
std::vector<PlayerPersistent> playerPersistents;
|
|
int localPlayerIndex;
|
|
|
|
std::list<Grenade *> grenades;
|
|
std::unique_ptr<HitTestDebugger> hitTestDebugger;
|
|
|
|
std::unordered_map<CellPos, spades::IntVector3, CellPosHash> createdBlocks;
|
|
std::unordered_set<CellPos, CellPosHash> destroyedBlocks;
|
|
|
|
std::multimap<float, IntVector3> blockRegenerationQueue;
|
|
std::unordered_map<IntVector3, std::multimap<float, IntVector3>::iterator>
|
|
blockRegenerationQueueMap;
|
|
|
|
void ApplyBlockActions();
|
|
|
|
public:
|
|
World(const std::shared_ptr<GameProperties>&);
|
|
~World();
|
|
GameMap *GetMap() { return map; }
|
|
GameMapWrapper *GetMapWrapper() { return mapWrapper; }
|
|
float GetTime() { return time; }
|
|
|
|
/** Returns a non-null reference to `GameProperties`. */
|
|
const std::shared_ptr<GameProperties> &GetGameProperties() { return gameProperties; }
|
|
|
|
void SetMap(GameMap *);
|
|
|
|
IntVector3 GetFogColor() { return fogColor; }
|
|
void SetFogColor(IntVector3 v) { fogColor = v; }
|
|
|
|
void Advance(float dt);
|
|
|
|
void AddGrenade(Grenade *);
|
|
std::vector<Grenade *> GetAllGrenades();
|
|
|
|
void MarkBlockForRegeneration(const IntVector3 &blockLocation);
|
|
void UnmarkBlockForRegeneration(const IntVector3 &blockLocation);
|
|
|
|
std::vector<IntVector3> CubeLine(IntVector3 v1, IntVector3 v2, int maxLength);
|
|
|
|
Player *GetPlayer(unsigned int i) {
|
|
// SPAssert(i >= 0); lm: unsigned cannot be smaller than 0 :)
|
|
SPAssert(i < players.size());
|
|
return players[i];
|
|
}
|
|
|
|
void SetPlayer(int i, Player *p);
|
|
|
|
IGameMode *GetMode() { return mode; }
|
|
void SetMode(IGameMode *);
|
|
|
|
Team &GetTeam(int t) {
|
|
if (t >= 2 || t < 0) // spectator
|
|
return teams[2];
|
|
return teams[t];
|
|
}
|
|
|
|
PlayerPersistent &GetPlayerPersistent(int index);
|
|
|
|
void CreateBlock(IntVector3 pos, IntVector3 color);
|
|
void DestroyBlock(std::vector<IntVector3> &pos);
|
|
|
|
struct WeaponRayCastResult {
|
|
bool hit, startSolid;
|
|
Player *player;
|
|
IntVector3 blockPos;
|
|
Vector3 hitPos;
|
|
hitTag_t hitFlag;
|
|
};
|
|
|
|
WeaponRayCastResult WeaponRayCast(Vector3 startPos, Vector3 dir, Player *exclude);
|
|
|
|
size_t GetNumPlayerSlots() { return players.size(); }
|
|
|
|
size_t GetNumPlayers();
|
|
|
|
int GetLocalPlayerIndex() { return localPlayerIndex; }
|
|
|
|
void SetLocalPlayerIndex(int p) { localPlayerIndex = p; }
|
|
|
|
Player *GetLocalPlayer() {
|
|
if (GetLocalPlayerIndex() == -1)
|
|
return NULL;
|
|
return GetPlayer(GetLocalPlayerIndex());
|
|
}
|
|
|
|
HitTestDebugger *GetHitTestDebugger();
|
|
|
|
void SetListener(IWorldListener *l) { listener = l; }
|
|
IWorldListener *GetListener() { return listener; }
|
|
};
|
|
}
|
|
}
|