openspades/Sources/Client/LimboView.cpp
2017-02-11 16:38:24 +09:00

277 lines
8.8 KiB
C++

/*
Copyright (c) 2013 yvt
This file is part of OpenSpades.
OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
*/
#include <sstream>
#include "Client.h"
#include "Fonts.h"
#include "IAudioChunk.h"
#include "IAudioDevice.h"
#include "IFont.h"
#include "IImage.h"
#include "IRenderer.h"
#include "LimboView.h"
#include "World.h"
#include <Core/Strings.h>
namespace spades {
namespace client {
// TODO: make limbo view scriptable using the existing
// UI framework.
static float contentsWidth = 800.f;
LimboView::LimboView(Client *client) : client(client), renderer(client->GetRenderer()) {
// layout now!
float menuWidth = 200.f;
float menuHeight = menuWidth / 8.f;
float rowHeight = menuHeight + 3.f;
float left = (renderer->ScreenWidth() - contentsWidth) * .5f;
float top = renderer->ScreenHeight() - 150.f;
float teamX = left + 10.f;
float firstY = top + 35.f;
World *w = client->GetWorld();
items.push_back(MenuItem(MenuTeam1, AABB2(teamX, firstY, menuWidth, menuHeight),
w ? w->GetTeam(0).name : "Team 1"));
items.push_back(MenuItem(MenuTeam2,
AABB2(teamX, firstY + rowHeight, menuWidth, menuHeight),
w ? w->GetTeam(1).name : "Team 2"));
items.push_back(MenuItem(MenuTeamSpectator,
AABB2(teamX, firstY + rowHeight * 2.f, menuWidth, menuHeight),
w ? w->GetTeam(2).name : "Spectator"));
float weapX = left + 260.f;
items.push_back(MenuItem(MenuWeaponRifle, AABB2(weapX, firstY, menuWidth, menuHeight),
_Tr("Client", "Rifle")));
items.push_back(MenuItem(MenuWeaponSMG,
AABB2(weapX, firstY + rowHeight, menuWidth, menuHeight),
_Tr("Client", "SMG")));
items.push_back(MenuItem(MenuWeaponShotgun,
AABB2(weapX, firstY + rowHeight * 2.f, menuWidth, menuHeight),
_Tr("Client", "Shotgun")));
//! The "Spawn" button that you press when you're ready to "spawn".
items.push_back(MenuItem(MenuSpawn,
AABB2(left + contentsWidth - 266.f, firstY + 4.f, 256.f, 64.f),
_Tr("Client", "Spawn")));
cursorPos = MakeVector2(renderer->ScreenWidth() * .5f, renderer->ScreenHeight() * .5f);
selectedTeam = 2;
selectedWeapon = RIFLE_WEAPON;
}
LimboView::~LimboView() {}
void LimboView::MouseEvent(float x, float y) {
cursorPos.x = x;
cursorPos.y = y;
// clip
float w = renderer->ScreenWidth();
float h = renderer->ScreenHeight();
cursorPos.x = std::max(cursorPos.x, 0.f);
cursorPos.y = std::max(cursorPos.y, 0.f);
cursorPos.x = std::min(cursorPos.x, w);
cursorPos.y = std::min(cursorPos.y, h);
}
void LimboView::KeyEvent(const std::string &key) {
if (key == "LeftMouseButton") {
for (size_t i = 0; i < items.size(); i++) {
MenuItem &item = items[i];
if (item.hover) {
IAudioDevice *dev = client->audioDevice;
Handle<IAudioChunk> chunk =
dev->RegisterSound("Sounds/Feedback/Limbo/Select.opus");
dev->PlayLocal(chunk, AudioParam());
switch (item.type) {
case MenuTeam1: selectedTeam = 0; break;
case MenuTeam2: selectedTeam = 1; break;
case MenuTeamSpectator: selectedTeam = 2; break;
case MenuWeaponRifle: selectedWeapon = RIFLE_WEAPON; break;
case MenuWeaponSMG: selectedWeapon = SMG_WEAPON; break;
case MenuWeaponShotgun: selectedWeapon = SHOTGUN_WEAPON; break;
case MenuSpawn: client->SpawnPressed(); break;
}
}
}
} else if ("1" == key) {
if (2 == selectedTeam) {
selectedTeam = 0;
} else {
selectedWeapon = RIFLE_WEAPON;
client->SpawnPressed();
}
} else if ("2" == key) {
if (2 == selectedTeam) {
selectedTeam = 1;
} else {
selectedWeapon = SMG_WEAPON;
client->SpawnPressed();
}
} else if ("3" == key) {
if (2 != selectedTeam) {
selectedWeapon = SHOTGUN_WEAPON;
}
client->SpawnPressed(); // if we have 3 and are already spec someone wants to spec..
}
}
void LimboView::Update(float dt) {
// spectator team was actually 255
if (selectedTeam > 2)
selectedTeam = 2;
for (size_t i = 0; i < items.size(); i++) {
MenuItem &item = items[i];
item.visible = true;
switch (item.type) {
case MenuWeaponRifle:
case MenuWeaponShotgun:
case MenuWeaponSMG:
if (selectedTeam == 2) {
item.visible = false;
}
default:;
}
bool newHover = item.rect && cursorPos;
if (!item.visible)
newHover = false;
if (newHover && !item.hover) {
IAudioDevice *dev = client->audioDevice;
Handle<IAudioChunk> chunk =
dev->RegisterSound("Sounds/Feedback/Limbo/Hover.opus");
dev->PlayLocal(chunk, AudioParam());
}
item.hover = newHover;
}
}
void LimboView::Draw() {
Handle<IImage> menuItemImage = renderer->RegisterImage("Gfx/Limbo/MenuItem.png");
Handle<IImage> menuItemBigImage = renderer->RegisterImage("Gfx/Limbo/BigMenuItem.png");
IFont *font = client->fontManager->GetGuiFont();
float left = (renderer->ScreenWidth() - contentsWidth) * .5f;
float top = renderer->ScreenHeight() - 150.f;
{
std::string msg = _Tr("Client", "Select Team:");
Vector2 pos;
pos.x = left + 10.f;
pos.y = top + 10.f;
font->DrawShadow(msg, pos, 1.f, MakeVector4(1, 1, 1, 1),
MakeVector4(0, 0, 0, 0.4f));
}
if (selectedTeam != 2) {
std::string msg = _Tr("Client", "Select Weapon:");
Vector2 pos;
pos.x = left + 260.f;
pos.y = top + 10.f;
font->DrawShadow(msg, pos, 1.f, MakeVector4(1, 1, 1, 1),
MakeVector4(0, 0, 0, 0.4f));
}
for (size_t i = 0; i < items.size(); i++) {
MenuItem &item = items[i];
bool selected = false;
if (!item.visible)
continue;
int index = 0;
switch (item.type) {
case MenuTeam1:
case MenuTeam2:
case MenuTeamSpectator:
selected = selectedTeam == item.type;
index = selectedTeam == 2 ? (1 + item.type) : 0;
break;
case MenuWeaponRifle:
case MenuWeaponSMG:
case MenuWeaponShotgun:
selected = selectedWeapon == (item.type - 3);
index = selectedTeam != 2 ? (1 + (item.type - 3)) : 0;
break;
default: selected = false;
}
Vector4 fillColor = {0.2f, 0.2f, 0.2f, 0.5f};
Vector4 ringColor = {0, 0, 0, 0};
if (item.hover) {
fillColor = MakeVector4(.4f, .4f, .4f, 1.f) * .7f;
ringColor = MakeVector4(.8f, .8f, .8f, 1.f) * .7f;
}
if (selected) {
fillColor = MakeVector4(.7f, .7f, .7f, 1.f) * .9f;
}
renderer->SetColorAlphaPremultiplied(fillColor);
if (item.type == MenuSpawn) {
renderer->DrawImage(menuItemBigImage, item.rect);
std::string msg = item.text;
IFont *bFont = client->fontManager->GetGuiFont();
Vector2 size = bFont->Measure(msg);
Vector2 pos;
pos.x = item.rect.GetMinX() + (item.rect.GetWidth() - size.x) / 2.f + 2.f;
pos.y = item.rect.GetMinY() + (item.rect.GetHeight() - size.y) / 2.f;
bFont->DrawShadow(msg, pos, 1.f, MakeVector4(1, 1, 1, 1),
MakeVector4(0, 0, 0, 0.4f));
} else {
renderer->DrawImage(menuItemImage, item.rect);
std::string msg = item.text;
if (item.type == MenuTeam1)
msg = client->GetWorld()->GetTeam(0).name;
if (item.type == MenuTeam2)
msg = client->GetWorld()->GetTeam(1).name;
Vector2 size = font->Measure(msg);
Vector2 pos;
pos.x = item.rect.GetMinX() + 5.f;
pos.y = item.rect.GetMinY() + (item.rect.GetHeight() - size.y) / 2.f;
font->DrawShadow(msg, pos, 1.f, MakeVector4(1, 1, 1, 1),
MakeVector4(0, 0, 0, 0.4f));
if (index > 0) {
std::stringstream ss;
ss << index;
msg = ss.str();
pos.x = item.rect.GetMaxX() - 5.f - font->Measure(msg).x;
font->DrawShadow(msg, pos, 1.f, MakeVector4(1, 1, 1, 1),
MakeVector4(0, 0, 0, 0.4f));
}
}
}
Handle<IImage> cursor = renderer->RegisterImage("Gfx/Limbo/Cursor.png");
renderer->SetColorAlphaPremultiplied(MakeVector4(1, 1, 1, 1));
renderer->DrawImage(cursor, AABB2(cursorPos.x - 8, cursorPos.y - 8, 32, 32));
}
}
}