openspades/Sources/Client/IAudioDevice.h
2019-07-15 00:08:02 +09:00

67 lines
1.8 KiB
C++

/*
Copyright (c) 2013 yvt
This file is part of OpenSpades.
OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <Core/Math.h>
#include <Core/RefCountedObject.h>
namespace spades {
namespace client {
class IAudioChunk;
class GameMap;
struct AudioParam {
float volume;
float pitch;
float referenceDistance;
AudioParam() {
volume = 1.f;
pitch = 1.f;
referenceDistance = 1.f;
}
};
class IAudioDevice : public RefCountedObject {
public:
virtual ~IAudioDevice() {}
virtual IAudioChunk *RegisterSound(const char *name) = 0;
/**
* Clear the cache of chunks loaded via `RegisterSound`. This method
* is merely a hint - the implementation may partially or completely
* ignore the request.
*/
virtual void ClearCache() {}
virtual void SetGameMap(GameMap *) = 0;
virtual void Play(IAudioChunk *, const Vector3 &origin, const AudioParam &) = 0;
virtual void PlayLocal(IAudioChunk *, const Vector3 &origin, const AudioParam &) = 0;
virtual void PlayLocal(IAudioChunk *, const AudioParam &) = 0;
virtual void Respatialize(const Vector3 &eye, const Vector3 &front,
const Vector3 &up) = 0;
};
}
}