79 lines
1.9 KiB
C++
79 lines
1.9 KiB
C++
/*
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Copyright (c) 2013 yvt
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This file is part of OpenSpades.
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OpenSpades is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenSpades is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "IGameMode.h"
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#include "../Core/Math.h"
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#include "../Core/Debug.h"
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#include <vector>
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namespace spades {
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namespace client {
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class World;
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class TCGameMode: public IGameMode {
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public:
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struct Territory {
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TCGameMode *mode;
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Vector3 pos;
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/** team that owns this territory, or 2 if this territory is currently neutral.*/
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int ownerTeamId;
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/** team trying to capture this, or -1 if no team have tried */
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int capturingTeamId;
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float progressBasePos;
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float progressRate;
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float progressStartTime;
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/** gets capture progress of this territory.
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* 0 = ownerTeamId is capturing, 1 = 1-ownerTeamId has captured this. */
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float GetProgress();
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};
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struct Team {
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};
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int captureLimit;
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private:
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World *world;
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Team teams[2];
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std::vector<Territory> territories;
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public:
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TCGameMode(World *);
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virtual ~TCGameMode();
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Team& GetTeam(int t);
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int GetNumTerritories() const{
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return (int)territories.size();
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}
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Territory *GetTerritory(int index) {
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SPADES_MARK_FUNCTION();
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SPAssert(index >= 0);
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SPAssert(index < GetNumTerritories());
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return &(territories[index]);
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}
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void AddTerritory(const Territory&);
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};
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}
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}
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