openspades/Sources/Draw/IGLShadowMapRenderer.h

54 lines
1.3 KiB
C++

/*
Copyright (c) 2013 yvt
This file is part of OpenSpades.
OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <Core/Math.h>
namespace spades {
namespace draw {
class GLRenderer;
struct GLShadowMapRenderParam {
Matrix4 matrix;
virtual ~GLShadowMapRenderParam() {}
};
class IGLShadowMapRenderer {
GLRenderer &renderer;
protected:
virtual void RenderShadowMapPass();
public:
IGLShadowMapRenderer(GLRenderer &);
virtual ~IGLShadowMapRenderer() {}
GLRenderer &GetRenderer() { return renderer; }
virtual void Render() = 0;
virtual bool Cull(const AABB3 &) = 0;
virtual bool SphereCull(const Vector3 &center, float rad) = 0;
};
} // namespace draw
} // namespace spades