91 lines
2.2 KiB
C++
91 lines
2.2 KiB
C++
/*
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Copyright (c) 2013 yvt
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This file is part of OpenSpades.
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OpenSpades is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenSpades is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "GLProfiler.h"
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#include <stdarg.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include "../Core/Stopwatch.h"
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#include "../Core/Settings.h"
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#include "../Core/Debug.h"
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#include "IGLDevice.h"
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SPADES_SETTING(r_debugTiming);
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namespace spades {
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namespace draw {
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static std::vector<GLProfiler *> levels;
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void GLProfiler::ResetLevel() {
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levels.clear();
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}
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GLProfiler::GLProfiler(IGLDevice *device, const char *format, ...) {
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if(r_debugTiming) {
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levels.push_back(this);
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char buf[2048];
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va_list va;
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va_start(va, format);
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vsprintf(buf, format, va);
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va_end(va);
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name = buf;
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this->device = device;
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device->Finish();
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watch = new Stopwatch;
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}
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}
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GLProfiler::~GLProfiler() {
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if(r_debugTiming) {
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SPAssert(levels.back() == this);
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levels.pop_back();
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timeNoFinish = watch->GetTime();
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device->Finish();
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time = watch->GetTime();
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std::string out = GetProfileMessage();
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if(!levels.empty()) {
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GLProfiler *parent = levels.back();
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parent->msg += out;
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}else {
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static int th = 0;
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SPLog("Renderer Profile [%8d]\n%s",
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++th, out.c_str());
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}
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}
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}
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std::string GLProfiler::GetProfileMessage() {
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char buf[4096];
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int indent = static_cast<int> (levels.size() * 2);
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for(int i = 0; i < indent; i++)
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buf[i] = ' ';
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sprintf(buf + indent, "%s - %.3fms (%.3fms w/o glFinish)\n", name.c_str(),
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time * 1000.,
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timeNoFinish * 1000.);
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delete watch;
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std::string out = buf + msg;
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return out;
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}
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}
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}
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