openspades/Sources/Core/VoxelModel.h

139 lines
3.3 KiB
C++

/*
Copyright (c) 2013 yvt
This file is part of OpenSpades.
OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <cstdint>
#include "IStream.h"
#include "Math.h"
#include <Core/Debug.h>
#include <Core/RefCountedObject.h>
namespace spades {
/**
* Material IDs used by `VoxelModel`.
*/
enum class MaterialType : uint8_t {
Default = 0,
Emissive = 1,
};
class VoxelModel : public RefCountedObject {
Vector3 origin;
int width, height, depth;
uint64_t *solidBits;
uint32_t *colors;
protected:
~VoxelModel();
public:
VoxelModel(int width, int height, int depth);
void HollowFill();
/**
* Load a `VoxelModel` from a stream in the KV6 format.
*
* The KV6 format does not include material information, so the material
* IDs of the loaded voxels are set to `0`.
*/
static VoxelModel *LoadKV6(IStream *);
/**
* Replace the material ID with the specified value.
*/
void ForceMaterial(MaterialType newMaterialId);
const uint64_t &GetSolidBitsAt(int x, int y) const {
SPAssert(x >= 0);
SPAssert(x < width);
SPAssert(y >= 0);
SPAssert(y < height);
return solidBits[x + y * width];
}
uint64_t &GetSolidBitsAt(int x, int y) {
SPAssert(x >= 0);
SPAssert(x < width);
SPAssert(y >= 0);
SPAssert(y < height);
return solidBits[x + y * width];
}
/**
* Get the color value of a voxel.
*
* The color value is a 32-bit value where the lower 24 bits represent
* a color. The remaining 8 bits represent a material ID. See
* `MaterialType` for the predefined material IDs.
*/
const uint32_t &GetColor(int x, int y, int z) const {
SPAssert(x >= 0);
SPAssert(x < width);
SPAssert(y >= 0);
SPAssert(y < height);
SPAssert(z >= 0);
SPAssert(z < depth);
return colors[(x + y * width) * depth + z];
}
uint32_t &GetColor(int x, int y, int z) {
SPAssert(x >= 0);
SPAssert(x < width);
SPAssert(y >= 0);
SPAssert(y < height);
SPAssert(z >= 0);
SPAssert(z < depth);
return colors[(x + y * width) * depth + z];
}
bool IsSolid(int x, int y, int z) const {
if (z < 0 || z >= depth)
return false;
if (x < 0 || y < 0 || x >= width || y >= height)
return false;
uint64_t bits = GetSolidBitsAt(x, y);
return (bits >> z) & 1;
}
void SetAir(int x, int y, int z) {
SPAssert(z >= 0);
SPAssert(z < depth);
uint64_t mask = 1ULL << z;
GetSolidBitsAt(x, y) &= ~mask;
}
void SetSolid(int x, int y, int z, uint32_t color) {
uint64_t mask = 1ULL << z;
GetSolidBitsAt(x, y) |= mask;
GetColor(x, y, z) = color;
}
Vector3 GetOrigin() { return origin; }
void SetOrigin(Vector3 v) { origin = v; }
int GetWidth() const { return width; }
int GetHeight() const { return height; }
int GetDepth() const { return depth; }
};
}