openspades/Sources/Gui/SDLAsyncRunner.cpp
2013-08-18 16:18:06 +09:00

188 lines
4.0 KiB
C++

//
// SDLAsyncRunner.cpp
// OpenSpades
//
// Created by yvt on 7/29/13.
// Copyright (c) 2013 yvt.jp. All rights reserved.
//
#include "SDLAsyncRunner.h"
#include "../Core/Thread.h"
#include "../Client/Client.h"
#include "../Client/AsyncRenderer.h"
#include "../Core/ConcurrentDispatch.h"
namespace spades {
namespace gui {
SDLAsyncRunner::SDLAsyncRunner(std::string host,
std::string pn):
SDLRunner(host, pn){
currentClient = NULL;
}
SDLAsyncRunner::~SDLAsyncRunner(){
}
class SDLAsyncRunner::ClientThread: public Thread {
public:
SDLAsyncRunner *runner;
client::IRenderer *renderer;
client::IAudioDevice *audio;
virtual void Run() {
runner->ClientThreadProc(renderer, audio);
}
};
void SDLAsyncRunner::RunClientLoop(client::IRenderer *renderer,
client::IAudioDevice *audio) {
client::AsyncRenderer asyncRenderer(renderer,
DispatchQueue::GetThreadQueue());
modState = 0;
ClientThread cliThread;
cliThread.runner = this;
cliThread.renderer = &asyncRenderer;
cliThread.audio = audio;
cliThread.Start();
while(cliThread.IsAlive()) {
modState = SDLRunner::GetModState();
if(currentClient){
class SDLEventDispatch: public ConcurrentDispatch {
SDLAsyncRunner *runner;
SDL_Event ev;
public:
SDLEventDispatch(SDLAsyncRunner *runner,
const SDL_Event& ev):
runner(runner),
ev(ev){
}
virtual void Run() {
client::Client *cli = runner->currentClient;
if(cli){
runner->ProcessEvent(ev, cli);
}
}
};
SDL_Event event;
if(SDL_WaitEvent(&event)){
{
SDLEventDispatch *disp = new SDLEventDispatch(this, event);
// FIXME: cliQueue may be deleted..
if(cliQueue){
disp->StartOn(cliQueue);
disp->Release();
}else{
delete disp;
}
}
while(SDL_PollEvent(&event)) {
SDLEventDispatch *disp = new SDLEventDispatch(this, event);
// FIXME: cliQueue may be deleted..
if(cliQueue){
disp->StartOn(cliQueue);
disp->Release();
}else{
delete disp;
}
}
}
}else{
SDL_Event event;
SDL_WaitEvent(&event);
if(event.type == SDL_QUIT){
break;
}
}
DispatchQueue::GetThreadQueue()->ProcessQueue();
}
if(!clientError.empty()){
SPRaise("Client error:\n%s", clientError.c_str());
}
}
void SDLAsyncRunner::ClientThreadProc(client::IRenderer *renderer, client::IAudioDevice *audio){
try{
client::Client client(renderer, audio,
host, playerName);
Uint32 ot = SDL_GetTicks();
bool running = true;
currentClient = &client;
cliQueue = DispatchQueue::GetThreadQueue();
bool lastShift = false;
bool lastCtrl = false;
while(running){
DispatchQueue::GetThreadQueue()->ProcessQueue();
Uint32 dt = SDL_GetTicks() - ot;
client.RunFrame((float)dt / 1000.f);
ot += dt;
if(client.WantsToBeClosed()){
client.Closing();
running = false;
break;
}
int modState = GetModState();
if(modState & (KMOD_CTRL | KMOD_LCTRL | KMOD_RCTRL)){
if(!lastCtrl){
client.KeyEvent("Control", true);
lastCtrl = true;
}
}else{
if(lastCtrl){
client.KeyEvent("Control", false);
lastCtrl = false;
}
}
if(modState & (KMOD_SHIFT | KMOD_LSHIFT | KMOD_RSHIFT)){
if(!lastShift){
client.KeyEvent("Shift", true);
lastShift = true;
}
}else{
if(lastShift){
client.KeyEvent("Shift", false);
lastShift = false;
}
}
//Fl::check();
}
cliQueue = NULL;
currentClient = NULL;
}catch(const std::exception& ex){
cliQueue = NULL;
currentClient = NULL;
clientError = ex.what();
}
}
}
}