95 lines
2.3 KiB
C++
95 lines
2.3 KiB
C++
/*
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Copyright (c) 2013 yvt
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This file is part of OpenSpades.
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OpenSpades is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenSpades is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "SmokeSpriteEntity.h"
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#include "IRenderer.h"
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#include "Client.h"
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#include "IImage.h"
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#include <stdio.h>
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namespace spades{
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namespace client{
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static IRenderer *lastRenderer = NULL;
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static IImage *lastSeq[180];
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static IImage *lastSeq2[48];
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// FIXME: add "image manager"?
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static void Load(IRenderer *r) {
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if(r == lastRenderer)
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return;
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for(int i = 0; i < 180; i++){
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char buf[256];
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sprintf(buf, "Textures/Smoke1/%03d.png", i);
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lastSeq[i] = r->RegisterImage(buf);
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}
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for(int i = 0; i < 48; i++){
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char buf[256];
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sprintf(buf, "Textures/Smoke2/%03d.png", i);
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lastSeq2[i] = r->RegisterImage(buf);
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}
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lastRenderer = r;
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}
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IImage *SmokeSpriteEntity::GetSequence(int i, IRenderer *r,
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Type type){
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Load(r);
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if(type == Type::Steady) {
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SPAssert(i >= 0 && i < 180);
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return lastSeq[i];
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} else {
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SPAssert(i >= 0 && i < 48);
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return lastSeq2[i];
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}
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}
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SmokeSpriteEntity::SmokeSpriteEntity(Client *c,
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Vector4 color,
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float fps,
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Type type):
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ParticleSpriteEntity(c, GetSequence(0, c->GetRenderer(), type), color), fps(fps),
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type(type){
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frame = 0.f;
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}
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void SmokeSpriteEntity::Preload(IRenderer *r) {
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Load(r);
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}
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bool SmokeSpriteEntity::Update(float dt) {
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frame += dt * fps;
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if(type == Type::Steady) {
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frame = fmodf(frame, 180.f);
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} else {
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if(frame > 47.f) {
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frame = 47.f;
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return false;
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}
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}
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int fId = (int)floorf(frame);
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SetImage(GetSequence(fId, GetRenderer(), type));
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return ParticleSpriteEntity::Update(dt);
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}
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}
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}
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