113 lines
2.8 KiB
C++
113 lines
2.8 KiB
C++
/*
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Copyright (c) 2013 yvt
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based on code of pysnip (c) Mathias Kaerlev 2011-2012.
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This file is part of OpenSpades.
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OpenSpades is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenSpades is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Grenade.h"
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#include "GameMap.h"
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#include "World.h"
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#include "PhysicsConstants.h"
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#include "IWorldListener.h"
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#include "../Core/Debug.h"
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namespace spades {
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namespace client {
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Grenade::Grenade(World *w,
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Vector3 pos,
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Vector3 vel,
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float fuse){
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SPADES_MARK_FUNCTION();
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position = pos;
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velocity = vel;
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this->fuse = fuse;
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world = w;
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}
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Grenade::~Grenade(){
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SPADES_MARK_FUNCTION();
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}
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bool Grenade::Update(float dt) {
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SPADES_MARK_FUNCTION();
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fuse -= dt;
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if(fuse < 0.f){
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Explode();
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return true;
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}
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if(MoveGrenade(dt) == 2){
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if(world->GetListener())
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world->GetListener()->GrenadeBounced(this);
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}
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return false;
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}
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void Grenade::Explode() {
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SPADES_MARK_FUNCTION();
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if(world->GetListener())
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world->GetListener()->GrenadeExploded(this);
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}
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int Grenade::MoveGrenade(float fsynctics) {
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SPADES_MARK_FUNCTION();
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float f = fsynctics * 32.f;
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Vector3 oldPos = position;
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velocity.z += fsynctics;
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position += velocity * f;
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IntVector3 lp = position.Floor();
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IntVector3 lp2 = oldPos.Floor();
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GameMap *m = world->GetMap();
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if(lp.z >= 63 && lp2.z < 63) {
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if(world->GetListener())
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world->GetListener()->GrenadeDroppedIntoWater(this);
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}
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int ret = 0;
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if(m->ClipWorld(position.x, position.y, position.z)){
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// hit a wall
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ret = 1;
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if(fabsf(velocity.x) > BOUNCE_SOUND_THRESHOLD ||
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fabsf(velocity.y) > BOUNCE_SOUND_THRESHOLD ||
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fabsf(velocity.z) > BOUNCE_SOUND_THRESHOLD)
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ret = 2;
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if (lp.z != lp2.z && ((lp.x == lp2.x && lp.y == lp2.y) ||
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!m->ClipWorld(lp.x, lp.y, lp2.z)))
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velocity.z = -velocity.z;
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else if(lp.x != lp2.x && ((lp.y == lp2.y && lp.z == lp2.z) ||
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!m->ClipWorld(lp2.x, lp.y, lp.z)))
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velocity.x = -velocity.x;
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else if(lp.y != lp2.y && ((lp.x == lp2.x && lp.z == lp2.z) ||
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!m->ClipWorld(lp.x, lp2.y, lp.z)))
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velocity.y = -velocity.y;
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position = oldPos;
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velocity *= .36f;
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}
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return ret;
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}
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}
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}
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