YVT 2d0ae3b817 FreeType2 font renderer (#484)
* Backport ngspades’s FreeType2 font renderer

* Change system fonts

* Fix SWImage::Update

* Preliminary custom TTF/OTF font support

* Fix font rendering

* Adjust design

* Update devpak

* Fix to compile on Linux

* Update .travis.yml

* Update external libraries

* Update .travis.yml

* Attempt to fix Travis CI build

* Add missing sudo to travis.yml

* Nevermind the changes, it didn't work

* Update .travis.yml

* Update .travis.yml and CMakeLists.txt
2016-12-11 23:18:16 +09:00

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C++

/*
Copyright (c) 2013 yvt
This file is part of OpenSpades.
OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <Core/Math.h>
#include <Core/RefCountedObject.h>
namespace spades {
namespace client {
class FallbackFontRenderer;
class IRenderer;
class IFont : public RefCountedObject {
Handle<FallbackFontRenderer> fallback;
protected:
virtual ~IFont();
float MeasureFallback(uint32_t unicodeCodePoint, float size);
/** Draws a unicode character using fallback fonts.
* @param color Premultiplied alpha color value. */
void DrawFallback(uint32_t unicodeCodePoint, Vector2 offset, float size, Vector4 color);
public:
IFont(IRenderer *);
virtual Vector2 Measure(const std::string &) = 0;
/** Draws text.
* @param color Non-premultiplied alpha color value. */
virtual void Draw(const std::string &, Vector2 offset, float scale, Vector4 color) = 0;
virtual void DrawShadow(const std::string &message, const Vector2 &offset, float scale,
const Vector4 &color, const Vector4 &shadowColor);
};
}
}