29 lines
981 B
GLSL

/*
Copyright (c) 2013 yvt
This file is part of OpenSpades.
OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
*/
vec4 FogDensity(float poweredLength) {
float distance = poweredLength;
distance = min(distance * (1. / 128. / 128.), 1.);
float weakenedDensity = 1. - distance;
weakenedDensity *= weakenedDensity;
return mix(vec4(distance), vec4(1. - weakenedDensity),
vec4(0., 0.3, 1.0, 0.0));
}