b9a5d80f7b
Unless `T::T(Args...)` is inaccessible from `Handle::New`, in which case `Handle::Handle{new T(args...), false}` should be used.
312 lines
8.9 KiB
C++
312 lines
8.9 KiB
C++
/*
|
|
Copyright (c) 2013 yvt
|
|
|
|
This file is part of OpenSpades.
|
|
|
|
OpenSpades is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
OpenSpades is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
*/
|
|
|
|
#include "StartupScreen.h"
|
|
|
|
#include "StartupScreenHelper.h"
|
|
#include <Audio/NullDevice.h>
|
|
#include <Client/Client.h>
|
|
#include <Client/Fonts.h>
|
|
#include <Client/Quake3Font.h>
|
|
#include <Core/Exception.h>
|
|
#include <Core/Settings.h>
|
|
#include <Gui/Main.h>
|
|
#include <Gui/SDLRunner.h>
|
|
#include <ScriptBindings/Config.h>
|
|
#include <ScriptBindings/ScriptFunction.h>
|
|
|
|
namespace spades {
|
|
namespace gui {
|
|
StartupScreen::StartupScreen(Handle<client::IRenderer> r, Handle<client::IAudioDevice> a,
|
|
StartupScreenHelper *helper,
|
|
Handle<client::FontManager> _fontManager)
|
|
: renderer(std::move(r)),
|
|
audioDevice(std::move(a)),
|
|
fontManager(std::move(_fontManager)),
|
|
startRequested(false),
|
|
helper(helper) {
|
|
SPADES_MARK_FUNCTION();
|
|
if (!renderer)
|
|
SPInvalidArgument("renderer");
|
|
if (!audioDevice)
|
|
SPInvalidArgument("audioDevice");
|
|
if (!fontManager)
|
|
SPInvalidArgument("fontManager");
|
|
|
|
helper->BindStartupScreen(this);
|
|
|
|
DoInit();
|
|
}
|
|
|
|
StartupScreen::~StartupScreen() {
|
|
SPADES_MARK_FUNCTION();
|
|
helper->StartupScreenDestroyed();
|
|
}
|
|
|
|
// Restores renderer's state (game map, fog color)
|
|
// after returning from the game client.
|
|
void StartupScreen::RestoreRenderer() {
|
|
ScopedPrivilegeEscalation privilege;
|
|
static ScriptFunction func("StartupScreenUI", "void SetupRenderer()");
|
|
ScriptContextHandle c = func.Prepare();
|
|
c->SetObject(&*ui);
|
|
c.ExecuteChecked();
|
|
}
|
|
|
|
bool StartupScreen::NeedsAbsoluteMouseCoordinate() {
|
|
SPADES_MARK_FUNCTION();
|
|
return true;
|
|
}
|
|
|
|
void StartupScreen::MouseEvent(float x, float y) {
|
|
SPADES_MARK_FUNCTION();
|
|
if (!ui) {
|
|
return;
|
|
}
|
|
|
|
ScopedPrivilegeEscalation privilege;
|
|
static ScriptFunction func("StartupScreenUI", "void MouseEvent(float, float)");
|
|
ScriptContextHandle c = func.Prepare();
|
|
c->SetObject(&*ui);
|
|
c->SetArgFloat(0, x);
|
|
c->SetArgFloat(1, y);
|
|
c.ExecuteChecked();
|
|
}
|
|
|
|
void StartupScreen::WheelEvent(float x, float y) {
|
|
SPADES_MARK_FUNCTION();
|
|
if (!ui) {
|
|
return;
|
|
}
|
|
|
|
ScopedPrivilegeEscalation privilege;
|
|
static ScriptFunction func("StartupScreenUI", "void WheelEvent(float, float)");
|
|
ScriptContextHandle c = func.Prepare();
|
|
c->SetObject(&*ui);
|
|
c->SetArgFloat(0, x);
|
|
c->SetArgFloat(1, y);
|
|
c.ExecuteChecked();
|
|
}
|
|
|
|
void StartupScreen::KeyEvent(const std::string &key, bool down) {
|
|
SPADES_MARK_FUNCTION();
|
|
if (!ui) {
|
|
return;
|
|
}
|
|
ScopedPrivilegeEscalation privilege;
|
|
static ScriptFunction func("StartupScreenUI", "void KeyEvent(string, bool)");
|
|
ScriptContextHandle c = func.Prepare();
|
|
std::string k = key;
|
|
c->SetObject(&*ui);
|
|
c->SetArgObject(0, reinterpret_cast<void *>(&k));
|
|
c->SetArgByte(1, down ? 1 : 0);
|
|
c.ExecuteChecked();
|
|
}
|
|
|
|
void StartupScreen::TextInputEvent(const std::string &ch) {
|
|
SPADES_MARK_FUNCTION();
|
|
if (!ui) {
|
|
return;
|
|
}
|
|
ScopedPrivilegeEscalation privilege;
|
|
static ScriptFunction func("StartupScreenUI", "void TextInputEvent(string)");
|
|
ScriptContextHandle c = func.Prepare();
|
|
std::string k = ch;
|
|
c->SetObject(&*ui);
|
|
c->SetArgObject(0, reinterpret_cast<void *>(&k));
|
|
c.ExecuteChecked();
|
|
}
|
|
|
|
void StartupScreen::TextEditingEvent(const std::string &ch, int start, int len) {
|
|
SPADES_MARK_FUNCTION();
|
|
if (!ui) {
|
|
return;
|
|
}
|
|
ScopedPrivilegeEscalation privilege;
|
|
static ScriptFunction func("StartupScreenUI",
|
|
"void TextEditingEvent(string, int, int)");
|
|
ScriptContextHandle c = func.Prepare();
|
|
std::string k = ch;
|
|
c->SetObject(&*ui);
|
|
c->SetArgObject(0, reinterpret_cast<void *>(&k));
|
|
c->SetArgDWord(1, static_cast<asDWORD>(start));
|
|
c->SetArgDWord(2, static_cast<asDWORD>(len));
|
|
c.ExecuteChecked();
|
|
}
|
|
|
|
bool StartupScreen::AcceptsTextInput() {
|
|
SPADES_MARK_FUNCTION();
|
|
if (!ui) {
|
|
return false;
|
|
}
|
|
ScopedPrivilegeEscalation privilege;
|
|
static ScriptFunction func("StartupScreenUI", "bool AcceptsTextInput()");
|
|
ScriptContextHandle c = func.Prepare();
|
|
c->SetObject(&*ui);
|
|
c.ExecuteChecked();
|
|
return c->GetReturnByte() != 0;
|
|
}
|
|
|
|
AABB2 StartupScreen::GetTextInputRect() {
|
|
SPADES_MARK_FUNCTION();
|
|
if (!ui) {
|
|
return AABB2();
|
|
}
|
|
ScopedPrivilegeEscalation privilege;
|
|
static ScriptFunction func("StartupScreenUI", "AABB2 GetTextInputRect()");
|
|
ScriptContextHandle c = func.Prepare();
|
|
c->SetObject(&*ui);
|
|
c.ExecuteChecked();
|
|
return *reinterpret_cast<AABB2 *>(c->GetReturnObject());
|
|
}
|
|
|
|
bool StartupScreen::WantsToBeClosed() {
|
|
SPADES_MARK_FUNCTION();
|
|
if (!ui) {
|
|
return false;
|
|
}
|
|
ScopedPrivilegeEscalation privilege;
|
|
static ScriptFunction func("StartupScreenUI", "bool WantsToBeClosed()");
|
|
ScriptContextHandle c = func.Prepare();
|
|
c->SetObject(&*ui);
|
|
c.ExecuteChecked();
|
|
return c->GetReturnByte() != 0;
|
|
}
|
|
|
|
void StartupScreen::DrawStartupScreen() {
|
|
SPADES_MARK_FUNCTION();
|
|
|
|
// FIXME: not used
|
|
Handle<client::IImage> img;
|
|
Vector2 scrSize = {renderer->ScreenWidth(), renderer->ScreenHeight()};
|
|
|
|
renderer->SetColorAlphaPremultiplied(MakeVector4(0, 0, 0, 1.));
|
|
img = renderer->RegisterImage("Gfx/White.tga");
|
|
renderer->DrawImage(img, AABB2(0, 0, scrSize.x, scrSize.y));
|
|
|
|
std::string str = "NOW LOADING";
|
|
Vector2 size = fontManager->GetGuiFont().Measure(str);
|
|
Vector2 pos = MakeVector2(scrSize.x - 16.f, scrSize.y - 16.f);
|
|
pos -= size;
|
|
fontManager->GetGuiFont().DrawShadow(str, pos, 1.f, MakeVector4(1, 1, 1, 1),
|
|
MakeVector4(0, 0, 0, 0.5));
|
|
|
|
renderer->FrameDone();
|
|
renderer->Flip();
|
|
}
|
|
|
|
void StartupScreen::RunFrame(float dt) {
|
|
SPADES_MARK_FUNCTION();
|
|
|
|
ScopedPrivilegeEscalation privilege;
|
|
static ScriptFunction func("StartupScreenUI", "void RunFrame(float)");
|
|
ScriptContextHandle c = func.Prepare();
|
|
c->SetObject(&*ui);
|
|
c->SetArgFloat(0, dt);
|
|
c.ExecuteChecked();
|
|
}
|
|
|
|
void StartupScreen::RunFrameLate(float dt) {
|
|
SPADES_MARK_FUNCTION();
|
|
|
|
ScopedPrivilegeEscalation privilege;
|
|
static ScriptFunction func("StartupScreenUI", "void RunFrameLate(float)");
|
|
ScriptContextHandle c = func.Prepare();
|
|
c->SetObject(&*ui);
|
|
c->SetArgFloat(0, dt);
|
|
c.ExecuteChecked();
|
|
}
|
|
|
|
void StartupScreen::DoInit() {
|
|
SPADES_MARK_FUNCTION();
|
|
|
|
ScopedPrivilegeEscalation privilege;
|
|
static ScriptFunction uiFactory("StartupScreenUI@ CreateStartupScreenUI(Renderer@, "
|
|
"AudioDevice@, FontManager@, StartupScreenHelper@)");
|
|
{
|
|
ScriptContextHandle ctx = uiFactory.Prepare();
|
|
ctx->SetArgObject(0, renderer.GetPointerOrNull());
|
|
ctx->SetArgObject(1, audioDevice.GetPointerOrNull());
|
|
ctx->SetArgObject(2, fontManager.GetPointerOrNull());
|
|
ctx->SetArgObject(3, &*helper);
|
|
|
|
ctx.ExecuteChecked();
|
|
ui = reinterpret_cast<asIScriptObject *>(ctx->GetReturnObject());
|
|
}
|
|
}
|
|
|
|
void StartupScreen::Closing() {
|
|
SPADES_MARK_FUNCTION();
|
|
|
|
if (!ui) {
|
|
return;
|
|
}
|
|
ScopedPrivilegeEscalation privilege;
|
|
static ScriptFunction func("StartupScreenUI", "void Closing()");
|
|
ScriptContextHandle c = func.Prepare();
|
|
c->SetObject(&*ui);
|
|
c.ExecuteChecked();
|
|
}
|
|
|
|
void StartupScreen::Start() { startRequested = true; }
|
|
|
|
void StartupScreen::Run() {
|
|
|
|
SDL_InitSubSystem(SDL_INIT_VIDEO);
|
|
|
|
auto *helper = new StartupScreenHelper();
|
|
helper->ExamineSystem();
|
|
|
|
class ConcreteRunner : public SDLRunner {
|
|
Handle<StartupScreen> view;
|
|
StartupScreenHelper *helper;
|
|
|
|
protected:
|
|
auto GetRendererType() -> RendererType override { return RendererType::SW; }
|
|
client::IAudioDevice *CreateAudioDevice() override {
|
|
return new audio::NullDevice();
|
|
}
|
|
View *CreateView(client::IRenderer *renderer, client::IAudioDevice *dev) override {
|
|
auto fontManager = Handle<client::FontManager>::New(renderer);
|
|
view = Handle<StartupScreen>::New(renderer, dev, helper, fontManager);
|
|
return Handle<StartupScreen>{view}.Unmanage();
|
|
}
|
|
|
|
public:
|
|
ConcreteRunner(StartupScreenHelper *helper) : helper(helper) {}
|
|
bool RunAndGetStartFlag() {
|
|
this->Run(800, 480);
|
|
return view->startRequested;
|
|
}
|
|
};
|
|
|
|
bool startFlag;
|
|
{
|
|
ConcreteRunner runner(helper);
|
|
runner.SetHasSystemMenu(true);
|
|
startFlag = runner.RunAndGetStartFlag();
|
|
}
|
|
|
|
if (startFlag)
|
|
spades::StartMainScreen();
|
|
}
|
|
} // namespace gui
|
|
} // namespace spades
|