openspades/Sources/Client/MumbleLink.cpp

147 lines
4.0 KiB
C++

#include <cassert>
#include <cstring>
#ifdef WIN32
#include <windows.h>
#else
#include <fcntl.h>
#include <sys/mman.h>
#include <sys/stat.h>
#include <unistd.h>
#endif
#include "MumbleLink.h"
namespace spades {
struct MumbleLinkedMemory {
uint32_t uiVersion;
uint32_t uiTick;
float fAvatarPosition[3];
float fAvatarFront[3];
float fAvatarTop[3];
wchar_t name[256];
float fCameraPosition[3];
float fCameraFront[3];
float fCameraTop[3];
wchar_t identity[256];
uint32_t context_len;
unsigned char context[256];
wchar_t description[2048];
};
struct MumbleLinkPrivate {
#ifdef _WIN32
HANDLE obj;
#else
int fd;
#endif
};
MumbleLink::MumbleLink()
: metre_per_block(0.63), mumbleLinkedMemory(nullptr), priv(new MumbleLinkPrivate()) {}
MumbleLink::~MumbleLink() {
#ifdef WIN32
UnmapViewOfFile(mumbleLinkedMemory);
if (priv->obj != nullptr)
CloseHandle(priv->obj);
#else
munmap(mumbleLinkedMemory, sizeof(*mumbleLinkedMemory));
if (priv->fd > 0)
close(priv->fd);
#endif
}
void MumbleLink::set_mumble_vector3(float mumble_vec[3], const spades::Vector3 &vec) {
mumble_vec[0] = vec.x;
mumble_vec[1] = vec.z;
mumble_vec[2] = vec.y;
}
bool MumbleLink::init() {
assert(mumbleLinkedMemory == nullptr);
#ifdef WIN32
priv->obj = OpenFileMappingW(FILE_MAP_ALL_ACCESS, FALSE, L"MumbleLink");
if (priv->obj == nullptr)
return false;
mumbleLinkedMemory = static_cast<MumbleLinkedMemory *>(
MapViewOfFile(priv->obj, FILE_MAP_ALL_ACCESS, 0, 0, sizeof(*mumbleLinkedMemory)));
if (mumbleLinkedMemory == nullptr) {
CloseHandle(priv->obj);
priv->obj = nullptr;
return false;
}
#else
std::string name = "/MumbleLink." + std::to_string(getuid());
priv->fd = shm_open(name.c_str(), O_RDWR, S_IRUSR | S_IWUSR);
if (priv->fd < 0) {
return false;
}
mumbleLinkedMemory = static_cast<MumbleLinkedMemory *>((mmap(
nullptr, sizeof(*mumbleLinkedMemory), PROT_READ | PROT_WRITE, MAP_SHARED, priv->fd, 0)));
if (mumbleLinkedMemory == MAP_FAILED) {
mumbleLinkedMemory = nullptr;
return false;
}
#endif
return true;
}
void MumbleLink::setContext(const std::string &context) {
if (mumbleLinkedMemory == nullptr)
return;
size_t len(std::min(256, static_cast<int>(context.size())));
std::memcpy(mumbleLinkedMemory->context, context.c_str(), len);
mumbleLinkedMemory->context_len = static_cast<std::uint32_t>(len);
}
void MumbleLink::setIdentity(const std::string &identity) {
if (mumbleLinkedMemory == nullptr)
return;
std::wcsncpy(mumbleLinkedMemory->identity,
std::wstring(identity.begin(), identity.end()).c_str(), 256);
}
void MumbleLink::update(spades::client::Player *player) {
if (mumbleLinkedMemory == nullptr || player == nullptr)
return;
if (mumbleLinkedMemory->uiVersion != 2) {
wcsncpy(mumbleLinkedMemory->name, L"OpenSpades", 256);
wcsncpy(mumbleLinkedMemory->description, L"OpenSpades Link plugin.", 2048);
mumbleLinkedMemory->uiVersion = 2;
}
mumbleLinkedMemory->uiTick++;
// Left handed coordinate system.
// X positive towards "right".
// Y positive towards "up".
// Z positive towards "front".
//
// 1 unit = 1 meter
// Unit vector pointing out of the avatar's eyes aka "At"-vector.
set_mumble_vector3(mumbleLinkedMemory->fAvatarFront, player->GetFront());
// Unit vector pointing out of the top of the avatar's head aka "Up"-vector
// (here Top points straight up).
set_mumble_vector3(mumbleLinkedMemory->fAvatarTop, player->GetUp());
// Position of the avatar (here standing slightly off the origin)
set_mumble_vector3(mumbleLinkedMemory->fAvatarPosition,
player->GetPosition() * metre_per_block);
// Same as avatar but for the camera.
set_mumble_vector3(mumbleLinkedMemory->fCameraPosition,
player->GetPosition() * metre_per_block);
set_mumble_vector3(mumbleLinkedMemory->fCameraFront, player->GetFront());
set_mumble_vector3(mumbleLinkedMemory->fCameraTop, player->GetUp());
}
} // namespace spades