openspades/Sources/Audio/YsrDevice.h
2019-07-15 00:08:02 +09:00

79 lines
2.2 KiB
C++

/*
Copyright (c) 2013 yvt
This file is part of OpenSpades.
OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <array>
#include <map>
#include <memory>
#include <Client/IAudioDevice.h>
namespace spades {
namespace audio {
class YsrDriver;
class YsrAudioChunk;
struct SdlAudioDevice;
class YsrDevice : public client::IAudioDevice {
std::shared_ptr<YsrDriver> driver;
client::GameMap *gameMap;
std::unique_ptr<SdlAudioDevice> sdlAudioDevice;
Vector3 listenerPosition;
int roomHistoryPos;
enum { RoomHistorySize = 128 };
std::array<float, RoomHistorySize> roomHistory;
std::array<float, RoomHistorySize> roomFeedbackHistory;
std::map<std::string, YsrAudioChunk *> chunks;
YsrAudioChunk *CreateChunk(const char *name);
static void SpatializeCallback(const void *, void *, YsrDevice *);
static void RenderCallback(YsrDevice *, float *, int);
void Render(float *stream, int numBytes);
void Spatialize(const void *, void *);
protected:
~YsrDevice();
public:
YsrDevice();
static bool TryLoadYsr();
client::IAudioChunk *RegisterSound(const char *name) override;
void ClearCache() override;
void SetGameMap(client::GameMap *) override;
void Play(client::IAudioChunk *, const Vector3 &origin,
const client::AudioParam &) override;
void PlayLocal(client::IAudioChunk *, const Vector3 &origin,
const client::AudioParam &) override;
void PlayLocal(client::IAudioChunk *, const client::AudioParam &) override;
void Respatialize(const Vector3 &eye, const Vector3 &front, const Vector3 &up) override;
};
}
}