79 lines
2.2 KiB
C++
79 lines
2.2 KiB
C++
/*
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Copyright (c) 2013 yvt
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This file is part of OpenSpades.
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OpenSpades is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenSpades is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <array>
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#include <map>
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#include <memory>
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#include <Client/IAudioDevice.h>
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namespace spades {
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namespace audio {
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class YsrDriver;
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class YsrAudioChunk;
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struct SdlAudioDevice;
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class YsrDevice : public client::IAudioDevice {
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std::shared_ptr<YsrDriver> driver;
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client::GameMap *gameMap;
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std::unique_ptr<SdlAudioDevice> sdlAudioDevice;
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Vector3 listenerPosition;
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int roomHistoryPos;
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enum { RoomHistorySize = 128 };
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std::array<float, RoomHistorySize> roomHistory;
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std::array<float, RoomHistorySize> roomFeedbackHistory;
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std::map<std::string, YsrAudioChunk *> chunks;
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YsrAudioChunk *CreateChunk(const char *name);
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static void SpatializeCallback(const void *, void *, YsrDevice *);
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static void RenderCallback(YsrDevice *, float *, int);
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void Render(float *stream, int numBytes);
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void Spatialize(const void *, void *);
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protected:
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~YsrDevice();
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public:
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YsrDevice();
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static bool TryLoadYsr();
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client::IAudioChunk *RegisterSound(const char *name) override;
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void ClearCache() override;
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void SetGameMap(client::GameMap *) override;
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void Play(client::IAudioChunk *, const Vector3 &origin,
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const client::AudioParam &) override;
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void PlayLocal(client::IAudioChunk *, const Vector3 &origin,
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const client::AudioParam &) override;
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void PlayLocal(client::IAudioChunk *, const client::AudioParam &) override;
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void Respatialize(const Vector3 &eye, const Vector3 &front, const Vector3 &up) override;
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};
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}
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}
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