openspades/Sources/Draw/GLModel.h
yvt 31a153e711 Add "ghost" rendering
This commit adds new model rendering options
`ModelRenderParam::{ghost, opacity}`.

> Specifies that the model is not an actual object in the virtual world, 
> thus does not affect the shading of other objects and does not appear
> in a mirror.
> ...
> In exchange, it allows the use of an opacity value other than `1`.
2019-05-25 18:56:41 +09:00

60 lines
1.7 KiB
C++

/*
Copyright (c) 2013 yvt
This file is part of OpenSpades.
OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <vector>
#include <Client/IModel.h>
#include <Client/IRenderer.h>
#include "GLDynamicLight.h"
namespace spades {
namespace draw {
class GLModelRenderer;
struct GLShadowMapRenderParam;
class GLModel : public client::IModel {
friend class GLModelRenderer;
public:
GLModel();
/** Renders for shadow map */
virtual void RenderShadowMapPass(std::vector<client::ModelRenderParam> params) = 0;
/** Renders only in depth buffer (optional) */
virtual void Prerender(std::vector<client::ModelRenderParam> params,
bool ghostPass) = 0;
/** Renders sunlighted solid geometry */
virtual void RenderSunlightPass(std::vector<client::ModelRenderParam> params,
bool ghostPass) = 0;
/** Adds dynamic light */
virtual void RenderDynamicLightPass(std::vector<client::ModelRenderParam> params,
std::vector<GLDynamicLight> lights) = 0;
private:
// members used when rendering by GLModelRenderer
int renderId;
};
}
};