51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
//
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// GLShadowShader.h
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// OpenSpades
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//
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// Created by yvt on 7/23/13.
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// Copyright (c) 2013 yvt.jp. All rights reserved.
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//
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#pragma once
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#include "GLProgramUniform.h"
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#include <vector>
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namespace spades {
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namespace draw {
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class GLRenderer;
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class GLProgramManager;
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class GLShadowShader{
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GLProgramUniform eyeOrigin;
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GLProgramUniform eyeFront;
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GLProgramUniform mapShadowTexture;
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GLProgramUniform fogColor;
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GLProgramUniform ambientColor;
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GLProgramUniform shadowMapViewMatrix;
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GLProgramUniform shadowMapTexture1;
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GLProgramUniform shadowMapTexture2;
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GLProgramUniform shadowMapTexture3;
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GLProgramUniform shadowMapMatrix1;
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GLProgramUniform shadowMapMatrix2;
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GLProgramUniform shadowMapMatrix3;
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GLProgramUniform ambientShadowTexture;
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GLProgramUniform radiosityTextureFlat;
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GLProgramUniform radiosityTextureX;
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GLProgramUniform radiosityTextureY;
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GLProgramUniform radiosityTextureZ;
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public:
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GLShadowShader();
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~GLShadowShader(){}
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static std::vector<GLShader *> RegisterShader(GLProgramManager *);
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/** setups shadow shader.
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* note that this function sets the current active texture
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* stage to the returned texture stage.
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* @param firstTexStage first available texture stage.
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* @return next available texture stage */
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int operator()(GLRenderer *renderer,
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GLProgram *, int firstTexStage);
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};
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}
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} |