openspades/Sources/Draw/GLShadowShader.h
2013-08-18 16:18:06 +09:00

51 lines
1.4 KiB
C++

//
// GLShadowShader.h
// OpenSpades
//
// Created by yvt on 7/23/13.
// Copyright (c) 2013 yvt.jp. All rights reserved.
//
#pragma once
#include "GLProgramUniform.h"
#include <vector>
namespace spades {
namespace draw {
class GLRenderer;
class GLProgramManager;
class GLShadowShader{
GLProgramUniform eyeOrigin;
GLProgramUniform eyeFront;
GLProgramUniform mapShadowTexture;
GLProgramUniform fogColor;
GLProgramUniform ambientColor;
GLProgramUniform shadowMapViewMatrix;
GLProgramUniform shadowMapTexture1;
GLProgramUniform shadowMapTexture2;
GLProgramUniform shadowMapTexture3;
GLProgramUniform shadowMapMatrix1;
GLProgramUniform shadowMapMatrix2;
GLProgramUniform shadowMapMatrix3;
GLProgramUniform ambientShadowTexture;
GLProgramUniform radiosityTextureFlat;
GLProgramUniform radiosityTextureX;
GLProgramUniform radiosityTextureY;
GLProgramUniform radiosityTextureZ;
public:
GLShadowShader();
~GLShadowShader(){}
static std::vector<GLShader *> RegisterShader(GLProgramManager *);
/** setups shadow shader.
* note that this function sets the current active texture
* stage to the returned texture stage.
* @param firstTexStage first available texture stage.
* @return next available texture stage */
int operator()(GLRenderer *renderer,
GLProgram *, int firstTexStage);
};
}
}