openspades/Sources/Draw/GLDynamicLightShader.h
2013-08-18 16:18:06 +09:00

59 lines
1.4 KiB
C++

//
// GLLightRenderer.h
// OpenSpades
//
// Created by yvt on 7/25/13.
// Copyright (c) 2013 yvt.jp. All rights reserved.
//
#pragma once
#include "GLProgramUniform.h"
#include <vector>
#include "../Client/IRenderer.h"
#include "../Core/Math.h"
#include "GLDynamicLight.h"
namespace spades {
namespace draw {
class GLRenderer;
class GLImage;
class GLProgramManager;
class GLDynamicLightShader{
GLRenderer *lastRenderer;
GLImage *whiteImage;
GLProgramUniform dynamicLightOrigin;
GLProgramUniform dynamicLightColor;
GLProgramUniform dynamicLightRadius;
GLProgramUniform dynamicLightRadiusInversed;
GLProgramUniform dynamicLightSpotMatrix;
GLProgramUniform dynamicLightProjectionTexture;
public:
GLDynamicLightShader();
~GLDynamicLightShader(){}
static std::vector<GLShader *> RegisterShader(GLProgramManager *);
static bool Cull(const GLDynamicLight& light,
const AABB3&);
static bool SphereCull(const GLDynamicLight& light,
const Vector3& center,
float radius);
/** setups shadow shader.
* note that this function sets the current active texture
* stage to the returned texture stage.
* @param firstTexStage first available texture stage.
* @return next available texture stage */
int operator()(GLRenderer *renderer,
GLProgram *,
const GLDynamicLight& light,
int firstTexStage);
};
}
}