59 lines
1.4 KiB
C++
59 lines
1.4 KiB
C++
//
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// GLLightRenderer.h
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// OpenSpades
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//
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// Created by yvt on 7/25/13.
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// Copyright (c) 2013 yvt.jp. All rights reserved.
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//
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#pragma once
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#include "GLProgramUniform.h"
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#include <vector>
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#include "../Client/IRenderer.h"
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#include "../Core/Math.h"
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#include "GLDynamicLight.h"
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namespace spades {
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namespace draw {
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class GLRenderer;
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class GLImage;
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class GLProgramManager;
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class GLDynamicLightShader{
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GLRenderer *lastRenderer;
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GLImage *whiteImage;
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GLProgramUniform dynamicLightOrigin;
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GLProgramUniform dynamicLightColor;
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GLProgramUniform dynamicLightRadius;
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GLProgramUniform dynamicLightRadiusInversed;
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GLProgramUniform dynamicLightSpotMatrix;
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GLProgramUniform dynamicLightProjectionTexture;
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public:
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GLDynamicLightShader();
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~GLDynamicLightShader(){}
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static std::vector<GLShader *> RegisterShader(GLProgramManager *);
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static bool Cull(const GLDynamicLight& light,
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const AABB3&);
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static bool SphereCull(const GLDynamicLight& light,
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const Vector3& center,
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float radius);
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/** setups shadow shader.
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* note that this function sets the current active texture
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* stage to the returned texture stage.
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* @param firstTexStage first available texture stage.
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* @return next available texture stage */
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int operator()(GLRenderer *renderer,
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GLProgram *,
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const GLDynamicLight& light,
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int firstTexStage);
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};
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}
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}
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