73 lines
2.0 KiB
C++
73 lines
2.0 KiB
C++
/*
|
|
Copyright (c) 2013 yvt
|
|
|
|
This file is part of OpenSpades.
|
|
|
|
OpenSpades is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
OpenSpades is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
*/
|
|
#include <memory>
|
|
|
|
#include "GLModelManager.h"
|
|
#include "GLRenderer.h"
|
|
#include "GLVoxelModel.h"
|
|
#include <Core/Debug.h>
|
|
#include <Core/IStream.h>
|
|
#include <Core/Settings.h>
|
|
#include <Core/VoxelModel.h>
|
|
#include <Core/VoxelModelLoader.h>
|
|
|
|
namespace spades {
|
|
namespace draw {
|
|
GLModelManager::GLModelManager(GLRenderer *r) {
|
|
SPADES_MARK_FUNCTION();
|
|
|
|
renderer = r;
|
|
}
|
|
GLModelManager::~GLModelManager() {
|
|
SPADES_MARK_FUNCTION();
|
|
|
|
for (std::map<std::string, GLModel *>::iterator it = models.begin(); it != models.end();
|
|
it++) {
|
|
it->second->Release();
|
|
}
|
|
}
|
|
|
|
GLModel *GLModelManager::RegisterModel(const char *name) {
|
|
SPADES_MARK_FUNCTION();
|
|
|
|
std::map<std::string, GLModel *>::iterator it;
|
|
it = models.find(std::string(name));
|
|
if (it == models.end()) {
|
|
GLModel *m = CreateModel(name);
|
|
models[name] = m;
|
|
m->AddRef();
|
|
return m;
|
|
}
|
|
it->second->AddRef(); // model manager owns this reference
|
|
return it->second;
|
|
}
|
|
|
|
GLModel *GLModelManager::CreateModel(const char *name) {
|
|
SPADES_MARK_FUNCTION();
|
|
|
|
Handle<VoxelModel> voxelModel{VoxelModelLoader::Load(name), false};
|
|
|
|
return static_cast<GLModel *>(renderer->CreateModelOptimized(voxelModel));
|
|
}
|
|
|
|
void GLModelManager::ClearCache() { models.clear(); }
|
|
} // namespace draw
|
|
} // namespace spades
|