109 lines
2.6 KiB
C++
109 lines
2.6 KiB
C++
/*
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Copyright (c) 2013 yvt
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This file is part of OpenSpades.
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OpenSpades is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenSpades is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "../Core/Math.h"
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#include <vector>
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#include <stdint.h>
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#include "GLProgramAttribute.h"
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#include "GLProgramUniform.h"
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#include "IGLSpriteRenderer.h"
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namespace spades {
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namespace draw {
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class GLRenderer;
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class IGLDevice;
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class GLImage;
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class GLSoftLitSpriteRenderer: public IGLSpriteRenderer {
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struct Sprite {
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GLImage *image;
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Vector3 center;
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float radius;
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float angle;
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Vector4 color;
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Vector3 emission;
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float area;
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Vector4 dlR, dlG, dlB;
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};
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struct Vertex {
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// center position
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float x, y, z;
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float radius;
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// point coord
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float sx, sy;
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float angle;
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// color
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Vector4 color;
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Vector3 emission;
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// dynamic lights
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Vector4 dlR, dlG, dlB;
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};
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GLRenderer *renderer;
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IGLDevice *device;
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std::vector<Sprite> sprites;
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GLImage *lastImage;
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std::vector<Vertex> vertices;
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std::vector<uint32_t> indices;
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GLProgram *program;
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GLProgramUniform projectionViewMatrix;
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GLProgramUniform rightVector;
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GLProgramUniform upVector;
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GLProgramUniform frontVector;
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GLProgramUniform viewOriginVector;
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GLProgramUniform texture;
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GLProgramUniform depthTexture;
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GLProgramUniform viewMatrix;
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GLProgramUniform fogDistance;
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GLProgramUniform fogColor;
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GLProgramUniform zNearFar;
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GLProgramAttribute positionAttribute;
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GLProgramAttribute spritePosAttribute;
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GLProgramAttribute colorAttribute;
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GLProgramAttribute emissionAttribute;
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GLProgramAttribute dlRAttribute;
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GLProgramAttribute dlGAttribute;
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GLProgramAttribute dlBAttribute;
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float thresLow, thresRange;
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void Flush();
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float LayerForSprite(const Sprite&);
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public:
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GLSoftLitSpriteRenderer(GLRenderer *);
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virtual ~GLSoftLitSpriteRenderer();
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virtual void Add(GLImage *img, Vector3 center,
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float rad, float ang, Vector4 color);
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virtual void Clear();
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virtual void Render();
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};
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}
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} |