openspades/Sources/Draw/GLSparseShadowMapRenderer.h

75 lines
1.8 KiB
C++

/*
Copyright (c) 2013 yvt
This file is part of OpenSpades.
OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
*/
#include <cstdint>
#include "IGLDevice.h"
#include "IGLShadowMapRenderer.h"
namespace spades {
namespace draw {
class GLRenderer;
class GLShadowShader;
class GLSettings;
class GLSparseShadowMapRenderer : public IGLShadowMapRenderer {
friend class GLShadowMapShader;
friend class GLShadowShader;
struct ModelRenderer;
struct Internal;
enum { Tiles = 64 };
IGLDevice &device;
GLSettings &settings;
int textureSize;
int minLod;
int maxLod;
uint32_t pagetable[Tiles][Tiles];
IGLDevice::UInteger framebuffer;
IGLDevice::UInteger texture;
IGLDevice::UInteger pagetableTexture;
// not used, but required
IGLDevice::UInteger colorTexture;
Matrix4 matrix;
OBB3 obb;
float vpWidth, vpHeight; // used for culling
void BuildMatrix(float near, float far);
protected:
void RenderShadowMapPass() override;
public:
GLSparseShadowMapRenderer(GLRenderer &);
~GLSparseShadowMapRenderer();
void Render() override;
bool Cull(const AABB3 &) override;
bool SphereCull(const Vector3 &center, float rad) override;
};
} // namespace draw
} // namespace spades